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  • #16
    Thanx, I'll check it out.
    One day Canada will rule the world, and then we'll all be sorry.

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    • #17
      Originally posted by Sagacious Dolphin


      Played a couple of games with 150*300. The archipeligo stuff is really annoying to play on. What constants do I mess around with to solve the problem? How can you change the continents size?
      Martin has shown you the right variables. I concentrated on getting the continents right first and then went to the subcontinents before I started getting maps that looked really good. The trick is to avoid maps that churn out continent globs or "clumps" as they are called in the CTP2 program.

      The most tiresome thing though is that the values have to be set for each change in the continent/island ratio the avoid the archipeligo effect. Of course, you can just change the value for the 50/50 ratio and leave it at that (the half-a$$ed approach to map modding, but if you only need it for a scenario it works).

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      • #18
        Originally posted by ahenobarb
        The most tiresome thing though is that the values have to be set for each change in the continent/island ratio the avoid the archipeligo effect.
        Yeah that is the reason why it is very improtant to have map.txt support in John's CTPEd. That would make things a lot easier.

        -Martin
        Civ2 military advisor: "No complaints, Sir!"

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        • #19
          Originally posted by Martin Gühmann
          Yeah that is the reason why it is very improtant to have map.txt support in John's CTPEd. That would make things a lot easier.
          Thanks for the hint

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