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Strategy - Farms Under Cities

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  • Strategy - Farms Under Cities

    I think its great for getting that edge over your opponent in long games, if you have time to dedicate 100% PW occasionally, but youd probably get slaughtered on a small and sometimes regular map. Youre pretty stuck if in the middle of a large jungle or something but that early +10 food on any farmable terrain counts loads. Of course you could place some other tile imp if the surrounding terrain was lacking in say commerce or something, but you can never have enough food!

    Anyone else use this?
    Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
    CtP2 AE Wiki & Modding Reference
    One way to compile the CtP2 Source Code.

  • #2
    Ah, the joys of the McDonald's™ Hot Apple Pastry experience. Never thought to use it in a Mexican standoff…
    (\__/) Save a bunny, eat more Smurf!
    (='.'=) Sponsored by the National Smurfmeat Council
    (")_(") Smurf, the original blue meat! © 1999, patent pending, ® and ™ (except that "Smurf" bit)

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    • #3
      I take it you havent seen Alan Partridge? Its actually a petrol station Apple Turnover
      Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
      CtP2 AE Wiki & Modding Reference
      One way to compile the CtP2 Source Code.

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      • #4
        What, no one else uses this strategy? Or am i dumb for pointing the obvious out?
        Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
        CtP2 AE Wiki & Modding Reference
        One way to compile the CtP2 Source Code.

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        • #5
          I've never used it. I didn't think you could have farms under cities.

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          • #6
            Yeah i know thats what i thought. You have to also found a city to expand the border to a good length away from your other cities then place the farm next to the "dummy" city then disband it then plonk it down on the new farm.
            Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
            CtP2 AE Wiki & Modding Reference
            One way to compile the CtP2 Source Code.

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            • #7
              Yeah, one problem with the PW system…

              I was thinking that, like Civ, you generally can't modify terrain under an existing city. Of course, with Civ you automatically get irrigation/farming and road/RR in the city tile (as tech allows). Sounds like more trouble than it's worth: the cost of producing the extra Settler to disband the dummy city might easily offset the benefit.

              Someone was trying to make a Worker SLIC mod. Any success?
              (\__/) Save a bunny, eat more Smurf!
              (='.'=) Sponsored by the National Smurfmeat Council
              (")_(") Smurf, the original blue meat! © 1999, patent pending, ® and ™ (except that "Smurf" bit)

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              • #8
                When you disband a city you get the settler back, just in case that was unclear.
                Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
                CtP2 AE Wiki & Modding Reference
                One way to compile the CtP2 Source Code.

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                • #9
                  Originally posted by Straybow
                  Someone was trying to make a Worker SLIC mod. Any success?
                  Heres the thread for it. I think it works now, maybe not in exactly the way you expect with civ games though.
                  Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
                  CtP2 AE Wiki & Modding Reference
                  One way to compile the CtP2 Source Code.

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                  • #10
                    wait do u add after a city is biult or u build cities on farms

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                    • #11
                      Maq, am I right to assume that you’ve actually done this and it works? I always wondered if it could be done...
                      If something doesn't feel right, you're not feeling the right thing.

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                      • #12
                        Originally posted by HuangShang
                        wait do u add after a city is biult or u build cities on farms
                        You build cities on farms. You can also build cities on any tile imp by the way. But farms are generally the best choice.

                        Yeah ive tried it and it works. It wasnt my idea though, ive played a few people in MP who did it before me. Just sometimes it doesnt work if you attack them early enough.
                        Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
                        CtP2 AE Wiki & Modding Reference
                        One way to compile the CtP2 Source Code.

                        Comment


                        • #13
                          we need a new "Strategy & Tactics Database"

                          who accutually have time to do it though....

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                          • #14
                            Someone was trying to make a Worker SLIC mod. Any success?
                            Heres the thread for it. I think it works now, maybe not in exactly the way you expect with civ games though.

                            Well, I'm just looking for a way to improve tiles outside borders, more on the line of a SMAC terraformer rather than a Civ3 Worker.
                            (\__/) Save a bunny, eat more Smurf!
                            (='.'=) Sponsored by the National Smurfmeat Council
                            (")_(") Smurf, the original blue meat! © 1999, patent pending, ® and ™ (except that "Smurf" bit)

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                            • #15
                              Originally posted by Maquiladora


                              You build cities on farms. You can also build cities on any tile imp by the way. But farms are generally the best choice.

                              Yeah ive tried it and it works. It wasnt my idea though, ive played a few people in MP who did it before me. Just sometimes .......
                              I often thought about it......
                              To be honest it shouldn't be done
                              All the values should reset to the original whena new city cover a farm ..............
                              I ve never seen a city in a farm..........
                              Anyway great tip!
                              MF

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