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  • #16
    My civ3 had a CD case...

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    • #17
      I prefer CtP2 UI except the city screen which is clumsy.
      Once i had plans to change the CTP2 city screen.
      Decrease the nunber of tabs (all main screens have two tabs (or less), so why the city screen has five plus the build screen??? I wish i had time to change that.
      Maybe on the next year vacations

      Still this is the only week poin of the CTP2 interface though. Thats my oppinion though.
      "Kill a man and you are a murder.
      Kill thousands and you are a conquer.
      Kill all and you are a God!"
      -Jean Rostand

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      • #18
        The main problem with the CtP2 interface is to get used to it. Once you have learned how to use it the interface becomes a powerful tool at your service for the management of your empire and its cities. Though this interface sometimes lacks a bit of flexibility, I like it.

        Once again, it boils down to preferences...
        "Democracy is the worst form of government there is, except for all the others that have been tried." Sir Winston Churchill

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        • #19
          Actually....I'm hooked everyone! I'm planning on buying it in an hour or tow, actually

          But another question: There are sooo many mods! Which one should I choose?
          Eventis is the only refuge of the spammer. Join us now.
          Long live teh paranoia smiley!

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          • #20
            Originally posted by Tassadar5000
            Actually....I'm hooked everyone! I'm planning on buying it in an hour or tow, actually
            All resistance is futile...

            But another question: There are sooo many mods! Which one should I choose?
            As far as I'am concerned I have only played the original game and the Apolyton Pack Mod.

            I think you should try the Super Apolyton Pack v2.0 (SAP2) first as it is mainly correcting the bugs of the original game and is raising the level of the AI, you will have a real feeling of what the game can be.

            After that, don't worry a bunch of kind people around here will tell you what the mods are and will tell you what are the differences between them.
            "Democracy is the worst form of government there is, except for all the others that have been tried." Sir Winston Churchill

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            • #21
              The one you prefer.

              There are 4 major mods

              Apolyton Pack - If you want to have a good nice game with the original features.

              Craddle - A lot of new stuff for the ancient age.

              World At War - For those who only wants to play the modern age (it cuts the ancient and the future age)

              MedMod2 - Changes all ages but it is a bit old since Wes (the creator) has left apolyton a couple of months ago

              Plus:

              GoodMod - Adds new goods (23) and improves the AI a bit more.
              Its installation give an expansion of its feature to others major mods.

              The other mods are minor mods that only changes one (or few) specific parts of the game.
              "Kill a man and you are a murder.
              Kill thousands and you are a conquer.
              Kill all and you are a God!"
              -Jean Rostand

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              • #22
                Tassadar5000, have a look in the CTP2/Creations/Mod forum. There should be a topped thread giving you all the info on the various Mods.( I would link it but it seems you have to type a huge amount of text?)

                Starting with the basic game isn't a bad idea - it's fairly passive and will give you a chance to get used to the interface and general game play. Then Apolyton(SAP) is good to start on. If you like ancient age try Craddle. What's nice is that each one is different enough to give you a whole new game to play around with, without changing the fundimentals.

                Have fun and welcome to one of those gaming gems that most people looked over
                'The very basis of the liberal idea – the belief of individual freedom is what causes the chaos' - William Kristol, son of the founder of neo-conservitivism, talking about neo-con ideology and its agenda for you.info here. prove me wrong.

                Bush's Republican=Neo-con for all intent and purpose. be afraid.

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                • #23
                  I might get around to trying some of the mods. I found CtP2 a bit slow-paced, and I despise the trade model almost as much as the Civ3 trade model (or lack thereof).

                  Anyone have plans to revamp the trade model other than adding more goods? To me it is like having Civ2 trade without delivery bonuses and requiring multiple caravans to complete routes.
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                  • #24
                    Just got it...things arent looking good. I can't install the patch because apparently it doesnt detect my copy of CtP2..........

                    ......
                    Eventis is the only refuge of the spammer. Join us now.
                    Long live teh paranoia smiley!

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                    • #25
                      Let me guess, Win2K?
                      Look in the apolyton CTP2 database you will find an install yourself patch which you just need to unzip it in the CTP2 main directory to have the patch.

                      Miscelaneous section page 4
                      "Kill a man and you are a murder.
                      Kill thousands and you are a conquer.
                      Kill all and you are a God!"
                      -Jean Rostand

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                      • #26
                        Yep, discovered it.....now everythings working....sort of. I decided to install that WW2 mod and a few others (including the apolyton one) and i did install Modswapper...however Modswapper doesnt seem to recognize each and every one of them. So I'm not sure what to do......UPDATE: It seems as if WW2 mod is not installing at all! I can't find it anywhere!

                        Also, my settlers have gone out of control!! I try to move them, but soon they just seem to want to move back to my cities and no matter what I do, they'll automatically move. Not being able to control your own units is pretty bad. UPDATE: I thought it was a garrisoning problem...so I built a military un it, but every tern the settler plots a course that ends up inside the city, no matter where he is. cancelling his orders every single time gets quite old....
                        Eventis is the only refuge of the spammer. Join us now.
                        Long live teh paranoia smiley!

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                        • #27
                          Can't say I've ever seen that problem myself but there's a similar topic here http://apolyton.net/forums/showthrea...threadid=65313

                          I'd suggest playing SAP first as it is how the game should of been.
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                          • #28
                            Originally posted by Tassadar5000
                            Yep, discovered it.....now everythings working....sort of. I decided to install that WW2 mod and a few others (including the apolyton one) and i did install Modswapper...however Modswapper doesnt seem to recognize each and every one of them. So I'm not sure what to do......UPDATE: It seems as if WW2 mod is not installing at all! I can't find it anywhere!
                            Are you sure the mods are correctly installed ? Have a look at the Read Me files, you have perhaps forgotten something.

                            About the World at War mod, it seems you have not unzipped the files at the right place. When they are extracted, the files are following a given path, if the directory you have selected for the extraction is not the good one, the files will extract themselves in the wrong place. I had the same problem the first time I installed the SAP2 mod. Check the contents of your Activision/CtP2 folder, you will certainly find another CtP2 folder inside your original CtP2 folder or someting like that.

                            At the end of the installation process don't forget the "DebugSlic=No".

                            Also, my settlers have gone out of control!! I try to move them, but soon they just seem to want to move back to my cities and no matter what I do, they'll automatically move. Not being able to control your own units is pretty bad. UPDATE: I thought it was a garrisoning problem...so I built a military un it, but every tern the settler plots a course that ends up inside the city, no matter where he is. cancelling his orders every single time gets quite old....
                            Don't worry this is a bug of the SAP2 that has not been corrected yet, it is only concerning the second settler you begin with and won't appear later in the game.

                            Here is a solution : after you have built your first city, move your second settler and before ending your turn put your settler to sleep (when your unit is selected click on the gray button in the task bar in the lower right part of the screen), when it's once again your turn to play, wake your settler, move, put it asleep, end your turn, wake him up, move, etc. As soon as you will have built your second city the bug won't appear again.
                            "Democracy is the worst form of government there is, except for all the others that have been tried." Sir Winston Churchill

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                            • #29
                              Originally posted by SMIFFGIG
                              LOL! So you where lured into buying the SPECIAL edition of Civ3 where you, well i mean at least you got a biscuit tin, but for £50 thats rather expensive



                              Anyway ill be probably throwing it in a bin or donating it to some car boot sale in the near future so im not really bothered btw did it have a CD Case ?
                              No CD case. Both the game CD and the Making of video CD merely had a paper half-slip cover.

                              Just as well you don't want it, I guess. If you did, I would have to find somewhere else to keep my spare paperclips.

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                              • #30
                                Originally posted by Tassadar5000
                                Yep, discovered it.....now everythings working....sort of. I decided to install that WW2 mod and a few others (including the apolyton one) and i did install Modswapper...however Modswapper doesnt seem to recognize each and every one of them. So I'm not sure what to do......UPDATE: It seems as if WW2 mod is not installing at all! I can't find it anywhere!
                                When you say 'WW2 Mod' do you mean the Activision WW2 scenario or Dale's WAW mod? If it's the scenario, it's probably because the auto-installer of Activision isn't (entirely?) compatible with Win2k/WinXP, I can't properly install it myself either (I get a german version ). I think Maq's working on a manual installer though...
                                If you have problems with other mods, please mention which one(s) and what kind of problems, we'll be glad to help...

                                Also, my settlers have gone out of control!!
                                Yes, that's a known bug of the Apolyton Pack, we're trying to find the cause but it's quite a stubborn bug, that one. Fortunately, it only happens with yours initial settler units, once you've founded 2 cities the problem is gone for good. Araby mentioned a few days ago that you can avoid the problem by disabling 'auto-select next unit' in Advanced Options, at least in the first few turns of your game.
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