Hmmm.....so when my latest game started, as the Egyptians, I noticed that I already had three techs under my belt. Those three techs are just randomly generated each time? Interesting.
Is there any way to (via slic codes) to un-randomize this and lock certain civs into certain starting techs? Further, if there was a way to make a non-researchable, non-tradable tech, it'd be possible to create civ-specific units....if you wanted to....I thought they were neat, but a bit overblown in Civ3.
I'm very excited about seeing what Cradle and MedMod look like, but I figured I'd step slowly in that direction (one game unmodded for feel, apply patch and SAP, see how that plays, and then, go mod-exploring!)![Big Grin](https://apolyton.net/core/images/smilies/biggrin.gif)
So far, it's been a fantastic journey! In fact, I'm getting another copy of it for my girlfriend today....we've got a LAN set up at home and....![Cute....](https://apolyton.net/core/images/smilies/cute.gif)
-=Vel=-
Is there any way to (via slic codes) to un-randomize this and lock certain civs into certain starting techs? Further, if there was a way to make a non-researchable, non-tradable tech, it'd be possible to create civ-specific units....if you wanted to....I thought they were neat, but a bit overblown in Civ3.
I'm very excited about seeing what Cradle and MedMod look like, but I figured I'd step slowly in that direction (one game unmodded for feel, apply patch and SAP, see how that plays, and then, go mod-exploring!)
![Big Grin](https://apolyton.net/core/images/smilies/biggrin.gif)
So far, it's been a fantastic journey! In fact, I'm getting another copy of it for my girlfriend today....we've got a LAN set up at home and....
![Cute....](https://apolyton.net/core/images/smilies/cute.gif)
-=Vel=-
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