This is a great Mod, but I will probably make a few changes to make more enjoyable for me for future (non-tourney) use. It should be more difficult for players, including the AI, to break treaties or alliances. I will modify either the Dynasty government, to allow maybe 15 cities and a moderate increase in production, or the city-state government to be less sensitive to unhapiness. As it stands now, by the time you increase the number of entertainers to keep your cities from revolting, their production levels are lower than they were in Dynesty. It also seems to take too long to get to Monarchy.
Since most of us used the increase in advances given at the start to the AI's as a quick and easy means of making them more effective, I think I will reduce the number of advances that they start out with since in this mod they are so much more effective and agressive. Many kudos to the mod creator for accomplishing this very difficult task. It was certainly way beyond my ability
Since most of us used the increase in advances given at the start to the AI's as a quick and easy means of making them more effective, I think I will reduce the number of advances that they start out with since in this mod they are so much more effective and agressive. Many kudos to the mod creator for accomplishing this very difficult task. It was certainly way beyond my ability
Comment