Originally posted by Sir Ralph
This feature isn't that important in the Civ series, as unlike in CtP2, the city radius does not change, it's always the same "fat X", same size as the 1st expansion (with 7..18 pop points? Don't remember...) in CtP2. I usually simply Ctrl-G to turn the grid on/off quickly and I figure it.
This feature isn't that important in the Civ series, as unlike in CtP2, the city radius does not change, it's always the same "fat X", same size as the 1st expansion (with 7..18 pop points? Don't remember...) in CtP2. I usually simply Ctrl-G to turn the grid on/off quickly and I figure it.
Originally posted by Sir Ralph
Also, with the latest patch (you applied 1.21f, did you? You should...), if you send a settler and point him with the mouse cursor to the destination tile, you see a blue line which represents the change to your borders if you found the city there. This also helps.
Also, with the latest patch (you applied 1.21f, did you? You should...), if you send a settler and point him with the mouse cursor to the destination tile, you see a blue line which represents the change to your borders if you found the city there. This also helps.
Originally posted by Sir Ralph
About move time: If playing a monster game on a huge (or even custom) map and founding 200+ cities (I did), you can really make only 1-2 turns/hour, especially if you are at war. But that is seldom the case and pretty much depends on your computing power. I remember Aeson telling about a monstrous deity game on a huge map for the CivFanatics Hall of Fame (he scored about 65000, which is almost unbeatable), he had hundreds of cities and at one point over 900 workers (including captured). That's freaky! He reported, that he needed a hour for his moves. But that are exceptions. If I play a standard map game (30-50 cities), I make a turn in 1 minute (maybe up to 5 minutes if at war), at a huge map (60-100 cities) I may need 3 minutes for my turns, and 10-15 if at war. The AI turns come in seconds on standard and about 2-3 minutes on a very complicated huge game in the late stadium with many units in the sight radius. That's acceptable. But as I said, depends on the computing power. To play a huge game on a 128MB PII/400 is certainly not fun.
About move time: If playing a monster game on a huge (or even custom) map and founding 200+ cities (I did), you can really make only 1-2 turns/hour, especially if you are at war. But that is seldom the case and pretty much depends on your computing power. I remember Aeson telling about a monstrous deity game on a huge map for the CivFanatics Hall of Fame (he scored about 65000, which is almost unbeatable), he had hundreds of cities and at one point over 900 workers (including captured). That's freaky! He reported, that he needed a hour for his moves. But that are exceptions. If I play a standard map game (30-50 cities), I make a turn in 1 minute (maybe up to 5 minutes if at war), at a huge map (60-100 cities) I may need 3 minutes for my turns, and 10-15 if at war. The AI turns come in seconds on standard and about 2-3 minutes on a very complicated huge game in the late stadium with many units in the sight radius. That's acceptable. But as I said, depends on the computing power. To play a huge game on a 128MB PII/400 is certainly not fun.
At the same time, I'm hoping that I do not have to shut down features of the civ3 game though, because I can still maintain all of the bells and whistles going on in CTP2 on my system. I enjoy having the atmospheric touches because it keep my interest going. (BTW, so far I like the civ3 music.)
Most of the time per turn I spend is on making decisions though (a habit from my PBEM days) and I tend to do things slowly, so I'm interested in maintaining a balance between the need to micromanage and not having that aspect devolve into tedium.
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