Uh, there's no problem that I know of... but maybe Martin can explain. The 60 was chosen pretty much at random as far as I can tell, with some minor changes to the text files you could change it to just about anything... If there are 4 rings (this is true, right?) and it takes say 32 people to work the first 3 rings (not sure about this number), then 60-32=28 people will work the 4th ring, so each worker (beyond #32) collects 1/28 of all resources in ring 4. If you'd change the max size to 81, then each worker would collect 1/49 of the recourses in ring 4... It would be logical in a sense to have 81 workers for 81 tiles, but the workers in ring 1 collect 1/6 of 8 tiles while worker in ring 4 collect 1/28 of 20(?) tiles, so not all workers collect an equal amount of resources anyway (as 81 workers for 81 tiles would suggest). Of course, it could be done like that but Activision chose not to...
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I thought that were really 60 tiles without the center tile, but I just counted them again and the result is 68 without the center tile. What problems do you mean that cities over size 60 should have. The only problem that I could think up once you modified the text files concerning cities properly is the pollution, that causes the additional population. By the way in the theory you should be also be able to add a fifth and a sixth ring.
-MartinCiv2 military advisor: "No complaints, Sir!"
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