I'm new to CTP2, having picked it up cheap to see how it compares to Civ3. I'm playing MedMod 2.1 and really enjoying it (great job, Wes, and all the contributors). I've made it to the future era for the first time, about 2100 now, going for the science victory. Although I'm close, I don't think I'm going to win it (which is reassuring, this being Impossible level and me a new player). I'll give Cradle a try next.
Anyway, here's the question. Naval units have a ZOC in CTP2, which seems to me a strange decision. Just how (and for that matter, why) would that friendly little Celtic boat impede the movement of my heavy task force? Even if it were an enemy, what is actually being modelled there? At this scale I'm dubious about ZOCs even on land, and I think Civ3 made one of it's better moves in getting rid of them. It feels more realistic, and combat manouevre is more fluid and interesting.
So, how can I get rid of ZOCs, at least for naval units, and possibly for all units? And even if I can, would it have an adverse effect on the AI?
Happy civving,
Cyclonic
Anyway, here's the question. Naval units have a ZOC in CTP2, which seems to me a strange decision. Just how (and for that matter, why) would that friendly little Celtic boat impede the movement of my heavy task force? Even if it were an enemy, what is actually being modelled there? At this scale I'm dubious about ZOCs even on land, and I think Civ3 made one of it's better moves in getting rid of them. It feels more realistic, and combat manouevre is more fluid and interesting.
So, how can I get rid of ZOCs, at least for naval units, and possibly for all units? And even if I can, would it have an adverse effect on the AI?
Happy civving,
Cyclonic
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