IMHO
Graphics are the best i've seen in any TBS game, and that includes Civ3. The terrain tiles have a better developed symetry, i think the mountains in Civ3 look weird. The shades of colours used are balanced, although i'd like a 'between' colour for plains/grassland - the yellow of the plains contrasts a bit too much with the green of the grassland. Everything else is nicely done, the sea/mountain/desert/swamp, all of them really make the terrain in CTP2 look very believable.
The units are well animated and detailed (if only it was easy to make more and have a catalogue of civ specific units
).
The sounds and music are great(maybe CTP1 music is more varied and IMHO slighty better), and i often have both CTP1+2 cd's playing on my stereo while i play the game, it really sets the game nicely.
Tech-Tree is large and comprehensive, in all the versions(Mods included) and makes nearly perfect sense(and is way better/bigger than in any other game of this type).
The Civillopedia says it all really, this game has more of just about everything you could want, making for a much more detailed and mostly a more strategic game(there are balance imperfections - no diamond is perfect either!).
The interface i've never had a problem with, in some ways it is better than CTP1, and in some ways it isn't. Still for the most part it does it's job well(maybe there is a little too much repeted information - i mean how many ways do you need to see what your cities are building?). It looks nice compared to most windows type formats, and once i had spent 10mins learning the basic's it was very simple to get the info i wanted.
Warfare still has the best(most believable)representation of the genre. 'Civ' was never a pure war game - play 'Operation flashpoint' or any of the SSI old-style wargames if thats what you want. Still CTP2 kicks the pants off anything in its field.Its had 'Stacks' and combined arms combat for how long now?And i don't often find myself with strange combat results.
Choices. What civ would you like to be?Some critisised the civs on offer, i was happy i could play as a welsh-man.More choices don't a bad game make.
Customisation is key. If you don't like it change it. And some did with great results. It may not be easy for us non-programers, but it's very possible and if you ask nicely for a particular feature, it's great knowing there are people here who will do their best to help out. Even my lame efforts at trying to bring the best out of this 'civ' game have been recieved with enthusiasm and help.
Potential is the main word i think of when i try to sum up CTP2. Don't get me wrong, this game is good now what with the mods and ongoing work. It just has the potential to be really great - the best all encompassing civ game of them all. I'm sure with all the spit and polish the community can bring to it over the coming years we will get that near perfect diamond. The sooner the better. So lets continue to fight the good fight of SLIC(it scares the hell out of me
)
Graphics are the best i've seen in any TBS game, and that includes Civ3. The terrain tiles have a better developed symetry, i think the mountains in Civ3 look weird. The shades of colours used are balanced, although i'd like a 'between' colour for plains/grassland - the yellow of the plains contrasts a bit too much with the green of the grassland. Everything else is nicely done, the sea/mountain/desert/swamp, all of them really make the terrain in CTP2 look very believable.
The units are well animated and detailed (if only it was easy to make more and have a catalogue of civ specific units
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The sounds and music are great(maybe CTP1 music is more varied and IMHO slighty better), and i often have both CTP1+2 cd's playing on my stereo while i play the game, it really sets the game nicely.
Tech-Tree is large and comprehensive, in all the versions(Mods included) and makes nearly perfect sense(and is way better/bigger than in any other game of this type).
The Civillopedia says it all really, this game has more of just about everything you could want, making for a much more detailed and mostly a more strategic game(there are balance imperfections - no diamond is perfect either!).
The interface i've never had a problem with, in some ways it is better than CTP1, and in some ways it isn't. Still for the most part it does it's job well(maybe there is a little too much repeted information - i mean how many ways do you need to see what your cities are building?). It looks nice compared to most windows type formats, and once i had spent 10mins learning the basic's it was very simple to get the info i wanted.
Warfare still has the best(most believable)representation of the genre. 'Civ' was never a pure war game - play 'Operation flashpoint' or any of the SSI old-style wargames if thats what you want. Still CTP2 kicks the pants off anything in its field.Its had 'Stacks' and combined arms combat for how long now?And i don't often find myself with strange combat results.
Choices. What civ would you like to be?Some critisised the civs on offer, i was happy i could play as a welsh-man.More choices don't a bad game make.
Customisation is key. If you don't like it change it. And some did with great results. It may not be easy for us non-programers, but it's very possible and if you ask nicely for a particular feature, it's great knowing there are people here who will do their best to help out. Even my lame efforts at trying to bring the best out of this 'civ' game have been recieved with enthusiasm and help.
Potential is the main word i think of when i try to sum up CTP2. Don't get me wrong, this game is good now what with the mods and ongoing work. It just has the potential to be really great - the best all encompassing civ game of them all. I'm sure with all the spit and polish the community can bring to it over the coming years we will get that near perfect diamond. The sooner the better. So lets continue to fight the good fight of SLIC(it scares the hell out of me

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