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  • The annoying offer city order.

    Ok... is anyone else really annoyed with the fact that offer city is always oldest city first? Is their any way to change this... Like I want to give away my biggest and best cities!!! Why didn't activision have them list in reverse order?

    I have an entire island and cities of recent conquest that I want to give to a friendly local neigbor but I can't because they don't appear on the list (i.e. they are newer additions to my empire). I've tried the highest resolution possible, and they still aren't on my list. This is a particular problem on Gigantic and mods whos max cities is scaled according to map size. Is their any way around this? is their a way to sort the list with newest additions first?
    "I set the wheels in motion, turn up all the machines, activate the programs, and run behind the scenes.
    I set the clouds in motion, turn up light and sound, activate the window, and watch the world go round."


    - from Prime Mover by Rush

  • #2
    I don't think so, but presumably somehere in the UI data is a file that lets you determine how long the list goes down for, or lets you have a scroll-bar or not.

    I don't know offhand, I don't think anyone has examined the UI in much detail (possibly Peter Triggs has). If you want to have a look, try in ctp2_data/english/UIdata/layouts and try to find a file with the diplomacy drop-down menus in, and try implemeting a scroll bar.

    If it crashes the game then I apologise wholeheartedly
    Concrete, Abstract, or Squoingy?
    "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis

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    • #3
      I tried what you suggested, but there is no obvious way to do it. There is a section called
      template DIP_DEMAND_LISTIP_RANGER that seems to be responsible for the look of the list (in diplomacy.ldl file) and there is even a columns option (I would assume for making multiple columns), but whatever changes I make don't seem to have any affect at all, even to columns.

      Thanks for trying. anyone else?
      "I set the wheels in motion, turn up all the machines, activate the programs, and run behind the scenes.
      I set the clouds in motion, turn up light and sound, activate the window, and watch the world go round."


      - from Prime Mover by Rush

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      • #4
        Hmm, I don't think it's at all possible to build in a scroll bar, certainly not for this particular situation. I'm afraid there's not much that can be done about this, not without hacking the exe. The code for the menu IW is referring to is stored in diplomacy.ldl under ExchangeCitySheet. You could try changing string just to "right" or setting bool wordwrap to FALSE but I quite frankly doubt that would work.
        Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery

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        • #5
          In diplomacy.ldl, I tried adding this:
          Code:
          rangery {
          
          			int	widthpix	15
          	
          			int	heigthpix	15
          
          			string	type	"scroller"
          
          			string	orientation	"vertical"
          
          			string	pattern	"upba5605.tga"
          
          			incy {
          
          				int	widthpix	15
          
          				int	heightpix	15
          	
          				string	pattern	"upba5605.tga"
          
          			}
          For a scrollbar into the CityListIP_DEMAND_LIST {
          part of the GiftCitySheet. It didn't work.

          Ah well. Sorry.
          Concrete, Abstract, or Squoingy?
          "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis

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          • #6
            You can modify things like spinners, size, graphics, but I never had any luck to add something except strings to the UI.

            -Martin
            Civ2 military advisor: "No complaints, Sir!"

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