It seems that CTP2 (and CTP1) has a bad memory leak.
For those of you that don't what this is I'll try and explain.
When CTP does its calculations it needs some memory to do this.(RAM) The game therefore request Windows to set aside an appropriate amount. This is necessary so that if another process running on your PC needs some resources Windows knows that this particular block has been asigned to CTP. Here's the rub. When CTP has finished it does not tell windows that the memory is no longer needed. Next time some memory is needed Windows assigns another (new) block. Again this is not released. Soon all 256 MB of RAM is filled with crud. When CTP now asks for some memory windows frees some up by putting stuff on the hard drive. All of a sudden the hard disk starts to whirr furiously and the game slows to a crawl. Quitting CTP has no effect since windows still thinks that the memory is in use. Only restarting the PC will work.
This bug makes CTP virtually unplayable. Does anyone know of a patch or work around for this problem?
For those of you that don't what this is I'll try and explain.
When CTP does its calculations it needs some memory to do this.(RAM) The game therefore request Windows to set aside an appropriate amount. This is necessary so that if another process running on your PC needs some resources Windows knows that this particular block has been asigned to CTP. Here's the rub. When CTP has finished it does not tell windows that the memory is no longer needed. Next time some memory is needed Windows assigns another (new) block. Again this is not released. Soon all 256 MB of RAM is filled with crud. When CTP now asks for some memory windows frees some up by putting stuff on the hard drive. All of a sudden the hard disk starts to whirr furiously and the game slows to a crawl. Quitting CTP has no effect since windows still thinks that the memory is in use. Only restarting the PC will work.
This bug makes CTP virtually unplayable. Does anyone know of a patch or work around for this problem?
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