The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
After installing the Apolyton pack, I've noticed that I am unable to build Troop transports at their normal inclusion point. Is there an update to fix this, or has the unit been moved to another science discovery?
Nope, this was a new game started after I installed the pack. I've also noticed that I've had to set the wages tab all the way down, to boost science research.
Currently, in the game I'm playing, I have corp. republic, Internet, all tech improvements in a 30 city civ, and 5-8 scientists in each city (avg size 35) and it's taking 16-20 turns for each new tech advance.
In addition to the apolyton pack, I also have the citymod 2.1 pack running.
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