Well, it's time for this little black duck to head off into the deep red sunset. Yep, my time with CTP2 is coming to an end.
But before I disappear I just have a couple of things to say first:
1. An update to Apolyton Pack v1.02 will be available tomorrow. This is my final piece of modding for CTP2. I believe it makes the standard game worth it. Well, Activision didn't do it so we had to.
2. I want to thank Wes for letting me work on the Med Pack project. It certainly taught me a lot about programming for games. Also, it's allowed me to get my name out there for when I get a beta of my game in development.
3. What started out as quite simply a "I gotta get the AI to stop requesting STUPID things in diplomacy" has turned into a MAJOR model change for CTP2's diplomacy, 4 other spawned minor MODS/bug-fixes, and the Apolyton Pack. Now, I wonder when Activision is going to give me the 5% of CTP2 sales/royalties I earned from fixing their crappy game!
4. Thanks to everyone here for making my stay enjoyable. I've enjoyed talking/discussing/planning/bagging CTP2 with all of you, and I wish you all the best. There's a lot of talent here, and hopefully when I've got a more than 75% built version of my game in development I can find some help in beta testing it. BTW, just so you know, the game I'm writing fits into the Civilization genre, but has quite a few differences/additions/changes/ommisions. It's the way I see the history of humanity should be portrayed in a game. Stay tuned for the future on this one.
Anyways, thanks for everything, everyone, and good luck in gaming. See ya when Civ3 hits Australia!
Dale
But before I disappear I just have a couple of things to say first:
1. An update to Apolyton Pack v1.02 will be available tomorrow. This is my final piece of modding for CTP2. I believe it makes the standard game worth it. Well, Activision didn't do it so we had to.
2. I want to thank Wes for letting me work on the Med Pack project. It certainly taught me a lot about programming for games. Also, it's allowed me to get my name out there for when I get a beta of my game in development.
3. What started out as quite simply a "I gotta get the AI to stop requesting STUPID things in diplomacy" has turned into a MAJOR model change for CTP2's diplomacy, 4 other spawned minor MODS/bug-fixes, and the Apolyton Pack. Now, I wonder when Activision is going to give me the 5% of CTP2 sales/royalties I earned from fixing their crappy game!
4. Thanks to everyone here for making my stay enjoyable. I've enjoyed talking/discussing/planning/bagging CTP2 with all of you, and I wish you all the best. There's a lot of talent here, and hopefully when I've got a more than 75% built version of my game in development I can find some help in beta testing it. BTW, just so you know, the game I'm writing fits into the Civilization genre, but has quite a few differences/additions/changes/ommisions. It's the way I see the history of humanity should be portrayed in a game. Stay tuned for the future on this one.
Anyways, thanks for everything, everyone, and good luck in gaming. See ya when Civ3 hits Australia!
Dale
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