How best to deal with a Spy whom I just caught coming out of one of my cities after he stole an Advance?
I have Peace Treaties and Trade Pacts with all the other civs. According to my Diplomatic Adviser, they all "love" me and are impressed by the wonders I have built (Statue of Liberty, etc.) My goal is the Science Victory pure and simple, so I don't want to waste time, money, and resources going to war against any civ. I have enough territory (34 cities) already (it's in the late 1880s) to be able to place the obelisks correctly to cover at least 60% of the map. I'm way ahead of all the other civs in all respects. It's only my second game of CTP2, so I'm just playing it to learn the ropes, so to speak.
Now, if I kill the Native American Spy, I will break my Peace Treaty with that civ, won't I? I want to avoid that, if possible. In this game, I'm trying to see whether I can reach my goal without having to declare war against any civ. Also, I've just created three new cities on an island immediately adjacent to the main Native American territory, so I prefer not to provoke them at the moment -- at least, not until I build up some military protection in those three cities.
To complicate matters, many turns ago the Native Americans agreed not to trespass on my territory. Obviously, they have violated that agreement with this spy. I have protested -- angrily -- their current violation of my territory and demanded that they remove him. Although they agreed, I am wondering what to do if they don't remove their spy.
So, is there anything I can do, short of killing the spy and provoking war, in order to stop the spy from continuing to wander through my territory?
Thanks!
I have Peace Treaties and Trade Pacts with all the other civs. According to my Diplomatic Adviser, they all "love" me and are impressed by the wonders I have built (Statue of Liberty, etc.) My goal is the Science Victory pure and simple, so I don't want to waste time, money, and resources going to war against any civ. I have enough territory (34 cities) already (it's in the late 1880s) to be able to place the obelisks correctly to cover at least 60% of the map. I'm way ahead of all the other civs in all respects. It's only my second game of CTP2, so I'm just playing it to learn the ropes, so to speak.
Now, if I kill the Native American Spy, I will break my Peace Treaty with that civ, won't I? I want to avoid that, if possible. In this game, I'm trying to see whether I can reach my goal without having to declare war against any civ. Also, I've just created three new cities on an island immediately adjacent to the main Native American territory, so I prefer not to provoke them at the moment -- at least, not until I build up some military protection in those three cities.
To complicate matters, many turns ago the Native Americans agreed not to trespass on my territory. Obviously, they have violated that agreement with this spy. I have protested -- angrily -- their current violation of my territory and demanded that they remove him. Although they agreed, I am wondering what to do if they don't remove their spy.
So, is there anything I can do, short of killing the spy and provoking war, in order to stop the spy from continuing to wander through my territory?
Thanks!
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