I had this problem before with scenario (Frenzy AI), when I reload the game, it losts the scenario and goes back to normal mode. I've got suggestions like start a new game with scenario selected, then load the saved game, but it didn't work
What I am doing now is, rather than saving the scenario in the scenario directory, I save it on top of (overwrite) the original game, which means (I intend to) the original game should be in Frenzy AI mode ???
For the files like DiffDB.txt etc., I know CTPII will pick them up and use them in the game, but how about Scenario.slc ? I think it is the most important for a scenario, the original Scenario.slc says it is intentionally left blank, so will CTPII use it if it is not blank? or still ignores it?
I think there must a way to test, like doing a popup in Scenario.slc to see if is picked up by CTPII, but I am not good at SLC scripting, could anyone help? or maybe, CTPII won't work this way
What I am doing now is, rather than saving the scenario in the scenario directory, I save it on top of (overwrite) the original game, which means (I intend to) the original game should be in Frenzy AI mode ???
For the files like DiffDB.txt etc., I know CTPII will pick them up and use them in the game, but how about Scenario.slc ? I think it is the most important for a scenario, the original Scenario.slc says it is intentionally left blank, so will CTPII use it if it is not blank? or still ignores it?
I think there must a way to test, like doing a popup in Scenario.slc to see if is picked up by CTPII, but I am not good at SLC scripting, could anyone help? or maybe, CTPII won't work this way
Comment