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  • Bombard Cities&Units

    I can't bombard cities or units from the sea, neither with the ironclad nor with the ship of the line. Why?

  • #2
    Both the Ironclad and Ship of the Line units are able to Bombard Naval Units only. Therefore, when you try to bombard a city and you get the red circle with the line through it, this simply means that there are no naval units in the city.

    Be careful, sometimes the computer will be building a naval unit, and it will come out and attack you before you can bombard.

    I hope this helps.
    Have fun.

    ------------------
    My reach exceeds my grasp!
    My Reach always exceeds my Grasp...

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    • #3
      Ah, another CtP1 veteran
      This was changed in CtP2, Activision (rightly) thought that these units were too powerful for their time (though personally I would have simply made the ranged values lower instead of removing the bombard ability altogether).
      Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery

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      • #4
        can we change the txt file so that the ship of the line
        would be able to bombard land?
        to make it more realist, they should simply decrease the
        hit point when ships are bombarding land.
        (if terrian==land)
        {
        hitpoint-=5;
        }
        etc.
        [This message has been edited by Dida (edited April 28, 2001).]
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        • #5
          Yes, it's not CtP 1. There Ships of The Line were extremely powerful. Bombard sea, land, serve as a transport, and nice attack/defence factors. The first to get it on water had a big advantage for all the Renaissance Age.

          ------------------
          Solver the "Running Beer" - http://www.aok.20m.com
          Solver, WePlayCiv Co-Administrator
          Contact: solver-at-weplayciv-dot-com
          I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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          • #6

            Yes, I was very happy with the changes made to naval units in ctp2 from ctp1. The SotL inparticular was, as mentioned, insanely powerful in '1.

            In '2, naval units are generally (always?) either transport OR military, but rarely (never?) both. This encourages mixed fleets, and makes escorting transports almost essential.

            One disadvantage of this change is that it is not possible to attack a one-tile island city until the modern age (!) when Battleships (coastal bombard), Paratroupers and Marines (direct unload from transports into cities) become available. In ctp1, a one-tile island city could be easily flattened with SotL units.

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            • #7
              The nice thing is that you can go into the units.txt file and add a bombard flag for any unit and also make make land units with amphibeous capabilities.

              Amphibeous assault - see below

              CanBeachAssault

              Bombard - see below

              CanBombard: Land
              CanBombard: Mountain
              CanBombard: Water

              Counter Bombard - see below

              CanCounterBombard
              Yes, let's be optimistic until we have reason to be otherwise...No, let's be pessimistic until we are forced to do otherwise...Maybe, let's be balanced until we are convinced to do otherwise. -- DrSpike, Skanky Burns, Shogun Gunner
              ...aisdhieort...dticcok...

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