Announcement

Collapse
No announcement yet.

Cities with ZERO science output

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Cities with ZERO science output

    Check out the following screenshot:



    Why do so many of my cities have a science output of zero?

    Why does Ayr, a city with 358 Commerce, have only 40 Science, when Mount Isa, a city with 306 Commerce, has 210 Science? (Ayr and Mount Isa have the same building inventory, so their total building maintenance is identical.)

    Why does Cairns, a city with 8 Commerce, have the same Science output as Alice Springs, a city with 194 Commerce?

    For that matter, why does Cairns have only 8 Commerce? It's a size 20 city, and within its city radius are 7 Forest tiles (10 Commerce each) and 4 Beach tiles (10 Commerce each). Similarly, Ultima, which is listed as having only 3 Commerce, has 6 Forest tiles and 6 Beach tiles within its city radius.

    Is this a bug? Or is it some inexplicable part of the game design?


  • #2
    Great Question Man!

    I've seen exactly the same thing in my game!
    I think it's some kind of bug in the game. Total Science appears to be accounted for, however. I also noticed that I usually have one city producing a disproportionate amount of science compared to the other cities.

    I hope someone can provide an answer...


    ------------------
    My reach exceeds my grasp!
    My Reach always exceeds my Grasp...

    Comment


    • #3
      scientists, perhaps?
      But, I'm thinking that maybe we can't see commerce and activision misnamed the gold output to commerce everwhere it matters. This would also mean that we can't see how much commerce a certain city is putting out. That, or you could just say that science buffs like to live in certain cities more than others. (explaining away bugs always soothes my frustration... ahhhhhh)

      Comment

      Working...
      X