Why not! All these years i have been trying to colonize another continent in the game. Yet, it end-up failure every time. (ie crashing by Barbian, went into rebellion, crashing by another civ, ect)
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Should Settler and Urban-Planner have the ability to settle in another city???
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Here is something maybe u will understand
If City A built a settler. Then, that settler move to City B. After that, use that settler and click the settle command right in the City B. Now that settler is gone, but there are population increase in city B. Got it.leonli316
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On the other hand, building a settler reduces population by 1 in either game.
Also, I think in Civ2 you could only use the settle command to increase the population in a city that was below size-8. Otherwise, no-can-do.
--Skeeve
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My reach exceeds my grasp!My Reach always exceeds my Grasp...
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Yes, I've used this a lot in Civ II, as a part of my strategy, to grow some city quickly. I used to establish nets of 5 cities, where 4 construct Settlers and the one in center keeps growing. Of course, road connections are more than handy in such a situation.
So, my vote here would be yes, and no doubt some of the modmakers could make it.
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Solver - http://www.aok.20m.comSolver, WePlayCiv Co-Administrator
Contact: solver-at-weplayciv-dot-com
I can kill you whenever I please... but not today. - The Cigarette Smoking Man
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leonli316, isn't this really best discussed in the civ iii forum. Why ctp II should or should not of been done this way is not an issue. We have to accept the way it was done, (or play with the mods). It is do late to change this game.
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Give me Liberty, or give me death!"Giving money and power to government is like giving whiskey and car keys to teenage boys."
--P.J. O'Rourke
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