i've played each and every civilization game released till today and i have some words to say about ctp2.
First of all, i would like to ask,
-the reason of these tons of differences made in call to power series, is it related with trade mark stuff of sid meier's civ?
-aint pollution exegerated?
-combat logic is hidden from player or what?
Complaint: unit names
*should't unit names be reffering to very famous units known to everybody in the ancient times?
Hoplite? Phalanx was a much more famous unit than hoplite ?
and where are legendary troops of ancient times, Legion? Chariot? also musketeer was defining a type of troop in history, why change in its name as "infantryman"? today our soldiers in our armies also called infantry...
"Cyber ninja" what a name! come on?
- Suggestion:
unit names should be more conceptical, not "marine" (which is a specific name) but should have been "infantry" (which is used generally).
we are talking about the "civilization of humanity" right? i dont beleive each and every nation had marines in the time..
Complaint: wonders
*shouldn't advantages gained by wonders had be related to the structure and its ancestors?
(in ctp1) Labrynth ---> Free caravans??? what is that? , first of all what is labrynth meant to humanity in civilization of mankind? and what is the relationship between labrynth and caravans??
London exchange ---> more effective brokerages. <--- thats okay.
- Suggestion:
by the way, what happened to Stonehenge? Greatwall? Hooverdam? you couldn't be missing all these stuýff could you?
Complaint: technology tree logic
*Shouldn't technology tree having names of the discoveries that have changed the history, and humanity?
Where is currency? Code of Laws? Electronics? theory of gravity? plastics? these are the milestones of historical science.
- Suggestion:
Also tech. tree , inventions and output should be seperated under sub-trees in each other. Sid-meier's civilization had that mistake in past,
Ex: "automobile" is not a scientific discovery, the important thing here was the "reciprocating motion". that was the scientific discovery and steam engine and/or internal combustion engine" was the invention and eventually "transportational revolution" was an output, which is a concept will allow us to produce automobiles made possible by this scientific discovery.
Players really interested in details. the more they are excited, the more they search. they even memorize all specifications about units, advances. But if the game logic fails, excitement is dead.
Complaint: information windows
****Ctp1 had much better information windows than ctp2. in the ctp2 any costs about any action/penalties are not displayed! i cant see how much costs an advertisement action by a "corporate branch" no costs nothing told. in the Empire window, even details option enabled, it doesn't show any "details". In ctp1, there shown what player needed to know, goverment bonuses on science, franchised and added production points to empire shown in the empire window, sue and selling indulgences shown as cost while selecting that option from units command window. Also, nothing about pollution is showed, i mean which building is polluting what levels, quantity? only written in the great libary about the building is "increases pollution".
i see nothing here in this game! that empire window is useless by now.
by the way,
in unit manager, i can see maintanace costs of a single catapult for instance, but if i have 36 catapults? and 286 units in total? i sure have to carry a calculator playing the game.
- Suggestion:
more and more information.
The very cool things about game
*new battle mod, watching is really enjoying (still couldn't understand the turns tough)
*mayor and public works concept is really easyness.
*Bombardments
*new easiness at space travel, space cities and underwater cities,
*new unit voices, really boosting my excitement during game.
*unit animations, they are no longer pigeons as they were.
*upgrading 9 unit limit to 12 unit, thank god.
*caravan system, much more easy and useful for revenues.
*Musics of course! in ctp1 they were hell, boring! in ctp2 musics are nice piece of work.
*to be able to attack cities by naval units.
And miscellaneous:
*what about bridges? wasn't mankind building bridges for railroads at the time? or building underwater tunnels for today? why to wait till maglevs found?
*Today gold is not used for currency anymore, i suggest that gold icon and name should be changed to "money icon" and "credit" names after bank has found.
*Diplomacy is primitive, each and every time a diplomat must sent to each and every nation to establish embassy after a war. aint there an easy way out?
*When a breaktrough made by scientists, a specific window should be seen, maybe a great library picture of the discoveries should be placed to background. Player doesn't feel that he just made a big level up in history?
*is there any bugs in audio/sound fx in the game? units respond "by voice" sometimes, mostly not. (when they want to?)
*i havent encountered any "city overcrowding" problem in ctp2 ? whats up? are there anything wrong with me? in ctp1 that was a real problem.
*pollution control is very hard in the game, looking for red cities from nation manager window, and than adjusting levels from city manager window is a rwal pain, aint there an easy way out? a level of pollution indicator inside city manager window? or an anti-pollution mayor maybe?
*A city view is missing, it was a good thing to go in and look inside your city, buildings, wonders...
*Is there a proble with the AI? They never attack me? no attempt to capture my cities? moreover they are stronger than me in military?
*How is Unit placement defined in combat? why are my artilleries insist on being on front whenever i decided to capture a city or go in to battle?
*what happened to paratroopers? why not they jump to far hexes as they did in ctp1? they were hell, useful!.
------------------
-------------------------
without good, no evil
without one, no all
without desire, no need
First of all, i would like to ask,
-the reason of these tons of differences made in call to power series, is it related with trade mark stuff of sid meier's civ?
-aint pollution exegerated?
-combat logic is hidden from player or what?
Complaint: unit names
*should't unit names be reffering to very famous units known to everybody in the ancient times?
Hoplite? Phalanx was a much more famous unit than hoplite ?
and where are legendary troops of ancient times, Legion? Chariot? also musketeer was defining a type of troop in history, why change in its name as "infantryman"? today our soldiers in our armies also called infantry...
"Cyber ninja" what a name! come on?
- Suggestion:
unit names should be more conceptical, not "marine" (which is a specific name) but should have been "infantry" (which is used generally).
we are talking about the "civilization of humanity" right? i dont beleive each and every nation had marines in the time..
Complaint: wonders
*shouldn't advantages gained by wonders had be related to the structure and its ancestors?
(in ctp1) Labrynth ---> Free caravans??? what is that? , first of all what is labrynth meant to humanity in civilization of mankind? and what is the relationship between labrynth and caravans??
London exchange ---> more effective brokerages. <--- thats okay.
- Suggestion:
by the way, what happened to Stonehenge? Greatwall? Hooverdam? you couldn't be missing all these stuýff could you?
Complaint: technology tree logic
*Shouldn't technology tree having names of the discoveries that have changed the history, and humanity?
Where is currency? Code of Laws? Electronics? theory of gravity? plastics? these are the milestones of historical science.
- Suggestion:
Also tech. tree , inventions and output should be seperated under sub-trees in each other. Sid-meier's civilization had that mistake in past,
Ex: "automobile" is not a scientific discovery, the important thing here was the "reciprocating motion". that was the scientific discovery and steam engine and/or internal combustion engine" was the invention and eventually "transportational revolution" was an output, which is a concept will allow us to produce automobiles made possible by this scientific discovery.
Players really interested in details. the more they are excited, the more they search. they even memorize all specifications about units, advances. But if the game logic fails, excitement is dead.
Complaint: information windows
****Ctp1 had much better information windows than ctp2. in the ctp2 any costs about any action/penalties are not displayed! i cant see how much costs an advertisement action by a "corporate branch" no costs nothing told. in the Empire window, even details option enabled, it doesn't show any "details". In ctp1, there shown what player needed to know, goverment bonuses on science, franchised and added production points to empire shown in the empire window, sue and selling indulgences shown as cost while selecting that option from units command window. Also, nothing about pollution is showed, i mean which building is polluting what levels, quantity? only written in the great libary about the building is "increases pollution".
i see nothing here in this game! that empire window is useless by now.
by the way,
in unit manager, i can see maintanace costs of a single catapult for instance, but if i have 36 catapults? and 286 units in total? i sure have to carry a calculator playing the game.
- Suggestion:
more and more information.
The very cool things about game
*new battle mod, watching is really enjoying (still couldn't understand the turns tough)
*mayor and public works concept is really easyness.
*Bombardments
*new easiness at space travel, space cities and underwater cities,
*new unit voices, really boosting my excitement during game.
*unit animations, they are no longer pigeons as they were.
*upgrading 9 unit limit to 12 unit, thank god.
*caravan system, much more easy and useful for revenues.
*Musics of course! in ctp1 they were hell, boring! in ctp2 musics are nice piece of work.
*to be able to attack cities by naval units.
And miscellaneous:
*what about bridges? wasn't mankind building bridges for railroads at the time? or building underwater tunnels for today? why to wait till maglevs found?
*Today gold is not used for currency anymore, i suggest that gold icon and name should be changed to "money icon" and "credit" names after bank has found.
*Diplomacy is primitive, each and every time a diplomat must sent to each and every nation to establish embassy after a war. aint there an easy way out?
*When a breaktrough made by scientists, a specific window should be seen, maybe a great library picture of the discoveries should be placed to background. Player doesn't feel that he just made a big level up in history?
*is there any bugs in audio/sound fx in the game? units respond "by voice" sometimes, mostly not. (when they want to?)
*i havent encountered any "city overcrowding" problem in ctp2 ? whats up? are there anything wrong with me? in ctp1 that was a real problem.
*pollution control is very hard in the game, looking for red cities from nation manager window, and than adjusting levels from city manager window is a rwal pain, aint there an easy way out? a level of pollution indicator inside city manager window? or an anti-pollution mayor maybe?
*A city view is missing, it was a good thing to go in and look inside your city, buildings, wonders...
*Is there a proble with the AI? They never attack me? no attempt to capture my cities? moreover they are stronger than me in military?
*How is Unit placement defined in combat? why are my artilleries insist on being on front whenever i decided to capture a city or go in to battle?
*what happened to paratroopers? why not they jump to far hexes as they did in ctp1? they were hell, useful!.
------------------
-------------------------
without good, no evil
without one, no all
without desire, no need
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