Um, can someone please delete my comment? I made a mistake in saying the developers were cowardly. I am sorry if I offended anyone. It really isn't that bad of a game. After reading some posts, I figured some stuff out that I didn't know. Can I change my vote?
Announcement
Collapse
No announcement yet.
7th POLL: CTP2: Did it match your expectations?
Collapse
X
-
As for the different opinions, there were also opinions on CTP1 from "It sucks hard!" to "I love it, the best game ever!". Just don't understand how people saying thums down on CTP1, love CTP2. Did some readings at SidGames, didn't actually seem to be a good game - bad comments there, but it is excellent!
------------------
Solver - http://www.aok.20m.comSolver, WePlayCiv Co-Administrator
Contact: solver-at-weplayciv-dot-com
I can kill you whenever I please... but not today. - The Cigarette Smoking Man
Comment
-
I felt CTP I was a great game, a flawed game but a great game but with many flaws, still it had some greatness into it.
I just got my copy of CTP II
After 3 hours of play i have mix feelings, on one hand the game as a quality feel that the first didn't had, on the other i have a hard time with the interface.
It's taking me forever to move an army into a city and redo a new army with some of the units that are already in the city, how many mouse clicks is that supposed to take ?
I don't see any warnings when one of my city is about to revolt if i don't use the mayor.
I constantly have to scroll back from the oldest messages to the newest because the window will not stay on the more recent messages.
Does it gives me anything to keep happiness at 80 instead of 73 ?
I realize i need more time to get use to the game and i intend to give it plenty of time.
Also after some time the AI would not agree to anything I proposed, but that as probably more to do with me constantly violating cease fire agreements and backstabing him whenever i could, i did start the game with good peacefull intentions but i guess hold habits are hard to break
Comment
-
let's see:quote:
Originally posted by Daniel Frappier on 11-20-2000 09:31 AM
It's taking me forever to move an army into a city and redo a new army with some of the units that are already in the city, how many mouse clicks is that supposed to take ?
1 drag-n-drop, 1 right-click and a few left clicks :0
no messages in the message tab? no sign of revolting on the map?quote:
I don't see any warnings when one of my city is about to revolt if i don't use the mayor.
i havent found the "secret" for this, but sometime it stays down, some time it goes upquote:
I constantly have to scroll back from the oldest messages to the newest because the window will not stay on the more recent messages.
better growth i believequote:
Does it gives me anything to keep happiness at 80 instead of 73 ?
Comment
-
quote:
I don't see any warnings when one of my city is about to revolt if i don't use the mayor.
no messages in the message tab? no sign of revolting on the map?
-------------------------------------------------------
What i meant was that their is nothing to tell me when the happiness level drops under 72 in a particular city and i need to take actions to prevent a possible revolt, in CTP I the "Next City" icon lighted. Getting a message after the city as revolted is not of much use.
Comment
-
I didn't like CTP I at all: terrible interface, awful AI, and the stealth units were extremely overpowered. There were excellent ideas in it, but the realization was extremely flawed.
CTP II is much better. It still has significant problems, IMO: the diplomacy module gives poor feedback, and opponents respond oddly to overtures. (I spent one entire game, just for the hell of it, offering trading treaties to an AI opponent who always viewed me favorably and liked my diplomatic receptions, but responded negatively each time.) You still can't choose which stacked unit attacks an opponent's current unit, and vice versa.
But the AI is much improved, ease-of-use is a lot better (I still wish I could get to any city by just doubleclicking on its name), the stealth units appear much later in the game, and can now be seen by any other stealth unit. Overall, I like the game quite a bit: well worth playing.
Comment
-
I have made tests with different level of happiness, checking how much my cities grows and it looks like happiness is part of the growth calculation, altough I have no idea what the exact formula is, I hope somebody will figure it out. So not being tell about cities ready to revolt will probably be not that big deal because contrary to CTP 1 i will not try to keep happiness at 73 and i will probably be using the mayors after i get acquinted more with the game.
I have figured out how to move my units - Thanks MarkG. (I am sometimes blind and very impatient)
My overall impression of the game so far is very good but I will wait to have played a lot more before I answer the poll.
Comment
-
Wel, if you put on the tutorial it gives you a message when your happiniess reaches 73. So there is a tutorial.slc file, i guess you just need to find the part for happiniess messages in the tutorial and copy it into the right one. There are alot of other nice messages in the tutorialmode as well (easy dificulty sets the tutorial on automatically).
Comment
-
Wouldn't know and may never know, couldn't find CTP 1 in the shops here either.
------------------
If you have no feet, don't walk on fireA horse! A horse! Mingapulco for a horse! Someone must give chase to Brave Sir Robin and get those missing flags ...
Project Lead of Might and Magic Tribute
Comment
-
Why oh why did you remove the CtP tech tree it was very good. Especially compared to this one. (I mean fascism in the renaissance? etc. etc.) Why not taking the old tech tree with modifications in compliance with the new victory conditions? (BTW I'd like to be able to change the name of my empire. There are lots of nations not covered by the gaeme, for example the one where I live)
Just my two cents.
Regards
Starfighter08
Comment
Comment