Just to do a nice a girl a favor, okay?
Try *for once* to play the game in a different way. I think there is about 95% chance that you are mad at the AI because you can win so easy in a war.
Well, consider this for a while. Should you ever look in your manual, you will notice there are several ways of winning in Call to Power. With this post I hope to focus you on a different way of winning.
I am talking about the Diplomatic Victory. This requires you to become friends with every nation on the planet. Okay, this immediatly shows another problem. I bet you have already managed to win this way. I also bet you have destroyed many an empire before getting this victory.
Now, here comes my point. The AI is weak in battle. But there is also a way of winning without battle. So try to keep them apart. Go soft, become an UN kind of nation. Lots of talk and declaring war, but no action. Do not build an army, and above all, do not move it into enemy territory.
The strongest side of the AI lies in diplomatic relationships. Again, many people disagree, and say that the AI is bad in diplomacy. Well, it is, in certain kinds of diplomacy. Notably, the war like diplomacy (helping you, withdrawing, asking to stop war against someone etc. etc.)
What many people do not notice is the position the AI takes in diplomacy. From the start of the game, their opinion about you lies lower then neutral. They do not like you. Now, take in account that the only way of winning is by making friends, and not by attacking people. What you have to do, is make friends. Well, believe me, that will take some time. It is actually quite a challenge to get everyone on your side. But it is possible. Also, when your military is weaker, their military will become relativly stronger. So you might indeed lose a city to invaders sometimes, and have a struggle to reclaim it. You will not have such a struggle when you use 6 units to defend each base. Limit yourself to a maximum of two defending units.
To make things more difficult, you can set your own goals. Create the civilasation *YOU* would like to life in. Browse through the governments, and look for the ones you agree with, and not for the ones that are the strongest.
Try to find the strenghts that lie in a game, not the weaknesses. If you find a strategy that the AI just cant counter, abandon it, and try something else.
Also, I would like to tell you something. How hard do you think it is to create an AI that can play a civ-game? You all talk like it is something simple. Well, take my word on it, it is not. I have studied Artificial Intelligence, and create them for a living. There are many things that seem simple enough, but are really hard to create. Just take a simple game, four in a row. When you look at the game, it is easy for you to decide what move to make. But for a computer that is already difficult. A computer cannot 'see' the entire situation. All it can do is 'look at a square', then see what is on it, and perhaps look around the square, to see what is there.
In a shooter-game, all the computer has to do is follow certain path's, and when it sees an enemy, aim + fire. That is easy to create. It is safe to say the hardest part with creating such AI's, is to make sure that they dont outclass the player. They do not have to think. Once they see you, the can kill you with 100% accuracy. Remember, whenever you play UT or Quake or Half-Life: the AI is just letting you win. It is a hundred times stronger then you are. Sorry...
In a civ-game, it is different. A civ-game is about logic. In a shooter it is about reflexes. The greatest part of the game you are thinking about what move to make next. Logic is simple for you, but not for a computer. An AI simply cant see the 'big picture'. That is not entirely true, it is possible of advanced reasonong, but then all the AI's would each take the same time as you do to make one turn. And people dont like that. So Activision had to things another way. This AI just looks at avereges and such, and then decides by pre-programmed tables what to do. And yes, those tables are easy to remember, and once you do, you can easily defeat the AI. But you dont want to wait 15 minutes for one nation to make a move, then wait another 6*15 minutes for the *other* AI nations to make *their* moves??? That is what would be the result of a too strong but slow AI.
In conclusion: it is almost impossible to create a fast AI that is capable of playing excellent Civ. It would simply require to much speed from your computer. So try to find the strenghts of the AI. These strenghts lie in diplomacy. In diplomacy, they do not have to check an entire world-map. All they have to do is pick their anwsers from a list, and give you a hard time to get that allience. And they are good at that...
Please, try to overcome your anger, and play the game in a different way...
Alisia
----------------------------------------------------
In conclusion: a 'short' description of the way I play the game. Read it if you wany, but it is not a real part of my rant...
I placed myself as a benevolent, peacefull leader. The good of my people is the most important thing for me. I also care about the enviroment. In my game, it is therefor impossible to build the sacrificing wonder. True, it gives you -20% crime, but Human Sacrifice is against my nature. Some wonders are impertative to me, mostly the ones that give you happiness. I care for polution reduction, and spend most of my time building polution-reducing measure's. Drawback is that I dont build mills, factories, or refineries. This cuts back on my production. But I invest a lot in farms, and growing my cities. To keep polution low, I assign many workers as scientists and entertainers. The government of my choice is, off course, the Ecotopian.
Try *for once* to play the game in a different way. I think there is about 95% chance that you are mad at the AI because you can win so easy in a war.
Well, consider this for a while. Should you ever look in your manual, you will notice there are several ways of winning in Call to Power. With this post I hope to focus you on a different way of winning.
I am talking about the Diplomatic Victory. This requires you to become friends with every nation on the planet. Okay, this immediatly shows another problem. I bet you have already managed to win this way. I also bet you have destroyed many an empire before getting this victory.
Now, here comes my point. The AI is weak in battle. But there is also a way of winning without battle. So try to keep them apart. Go soft, become an UN kind of nation. Lots of talk and declaring war, but no action. Do not build an army, and above all, do not move it into enemy territory.
The strongest side of the AI lies in diplomatic relationships. Again, many people disagree, and say that the AI is bad in diplomacy. Well, it is, in certain kinds of diplomacy. Notably, the war like diplomacy (helping you, withdrawing, asking to stop war against someone etc. etc.)
What many people do not notice is the position the AI takes in diplomacy. From the start of the game, their opinion about you lies lower then neutral. They do not like you. Now, take in account that the only way of winning is by making friends, and not by attacking people. What you have to do, is make friends. Well, believe me, that will take some time. It is actually quite a challenge to get everyone on your side. But it is possible. Also, when your military is weaker, their military will become relativly stronger. So you might indeed lose a city to invaders sometimes, and have a struggle to reclaim it. You will not have such a struggle when you use 6 units to defend each base. Limit yourself to a maximum of two defending units.
To make things more difficult, you can set your own goals. Create the civilasation *YOU* would like to life in. Browse through the governments, and look for the ones you agree with, and not for the ones that are the strongest.
Try to find the strenghts that lie in a game, not the weaknesses. If you find a strategy that the AI just cant counter, abandon it, and try something else.
Also, I would like to tell you something. How hard do you think it is to create an AI that can play a civ-game? You all talk like it is something simple. Well, take my word on it, it is not. I have studied Artificial Intelligence, and create them for a living. There are many things that seem simple enough, but are really hard to create. Just take a simple game, four in a row. When you look at the game, it is easy for you to decide what move to make. But for a computer that is already difficult. A computer cannot 'see' the entire situation. All it can do is 'look at a square', then see what is on it, and perhaps look around the square, to see what is there.
In a shooter-game, all the computer has to do is follow certain path's, and when it sees an enemy, aim + fire. That is easy to create. It is safe to say the hardest part with creating such AI's, is to make sure that they dont outclass the player. They do not have to think. Once they see you, the can kill you with 100% accuracy. Remember, whenever you play UT or Quake or Half-Life: the AI is just letting you win. It is a hundred times stronger then you are. Sorry...
In a civ-game, it is different. A civ-game is about logic. In a shooter it is about reflexes. The greatest part of the game you are thinking about what move to make next. Logic is simple for you, but not for a computer. An AI simply cant see the 'big picture'. That is not entirely true, it is possible of advanced reasonong, but then all the AI's would each take the same time as you do to make one turn. And people dont like that. So Activision had to things another way. This AI just looks at avereges and such, and then decides by pre-programmed tables what to do. And yes, those tables are easy to remember, and once you do, you can easily defeat the AI. But you dont want to wait 15 minutes for one nation to make a move, then wait another 6*15 minutes for the *other* AI nations to make *their* moves??? That is what would be the result of a too strong but slow AI.
In conclusion: it is almost impossible to create a fast AI that is capable of playing excellent Civ. It would simply require to much speed from your computer. So try to find the strenghts of the AI. These strenghts lie in diplomacy. In diplomacy, they do not have to check an entire world-map. All they have to do is pick their anwsers from a list, and give you a hard time to get that allience. And they are good at that...
Please, try to overcome your anger, and play the game in a different way...
Alisia
----------------------------------------------------
In conclusion: a 'short' description of the way I play the game. Read it if you wany, but it is not a real part of my rant...
I placed myself as a benevolent, peacefull leader. The good of my people is the most important thing for me. I also care about the enviroment. In my game, it is therefor impossible to build the sacrificing wonder. True, it gives you -20% crime, but Human Sacrifice is against my nature. Some wonders are impertative to me, mostly the ones that give you happiness. I care for polution reduction, and spend most of my time building polution-reducing measure's. Drawback is that I dont build mills, factories, or refineries. This cuts back on my production. But I invest a lot in farms, and growing my cities. To keep polution low, I assign many workers as scientists and entertainers. The government of my choice is, off course, the Ecotopian.
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