Well, reading my post "If you have comments about..." sure pointed out something. We have a lot of AI programmers out here 
AlphaWolf
Dale
The Viceroy
Alisia
And off course a lot of people that are familiar with the textfile system of CtP2.
Now, here my sugestion: in stead of talking crap about the AI, let's work together. Stand as a group, and we might get premission from Activision to "tweak" the AI. They might even be able to provide us with a comlete list of all the values the AI looks at, and those that it uses to make a move. That would allow us to try our hands at a better AI, and Activision wont have to do a thing.
Perhaps an idea?

AlphaWolf
Dale
The Viceroy
Alisia
And off course a lot of people that are familiar with the textfile system of CtP2.
Now, here my sugestion: in stead of talking crap about the AI, let's work together. Stand as a group, and we might get premission from Activision to "tweak" the AI. They might even be able to provide us with a comlete list of all the values the AI looks at, and those that it uses to make a move. That would allow us to try our hands at a better AI, and Activision wont have to do a thing.
Perhaps an idea?
I've seen the biggest stack on the board move in and out of a city as the slic code fights the normal ai code for control of that stack. Eventually, that stack will move toward me when the ai fills that city with some other units. (which leads me to think, each city must have minimum garrison filled...might have a solution to that)
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