I am a civ2 player but have been interested in the great CTP2 AI debate, both as a potential purchaser of CTP, and as a civver.
In civ2 there is certainly a peaceful strategy - a science/AC victory. People have crafted several peaceful strategies to get there. Granted this is generally more difficult than a war strategy, thanks to the AI's poor military skills. However the AI's is willing to attack in Civ2, and this can in fact present a challenge to the peaceful player. On the one hand i want to focus on peaceful research and development, but at the same time I must have a strong enough defensive military to avoid being overrun. Thus i may particularly value an early advance like bronze working, which is important to a peaceful path (colossus, currency, and trade) but also provides a key defensive unit, the phalanx. Similary i must be careful building wonders, since I may be caught unable to build defensive units when I need them.
My impression is that the AI in CTP2 is fairly unagressive. How can this not make it easy to win a SCIENCE victory, since without the need to worry about attack, i can focus all resources on research? Or am I missing something?
The AI in Civ2, especially in MGE/TOT is known for its excessive, unrealistic aggressiveness (everyone attack the human after 1750) It sounds like CTP has swung the pendulum too far the other way.
In civ2 there is certainly a peaceful strategy - a science/AC victory. People have crafted several peaceful strategies to get there. Granted this is generally more difficult than a war strategy, thanks to the AI's poor military skills. However the AI's is willing to attack in Civ2, and this can in fact present a challenge to the peaceful player. On the one hand i want to focus on peaceful research and development, but at the same time I must have a strong enough defensive military to avoid being overrun. Thus i may particularly value an early advance like bronze working, which is important to a peaceful path (colossus, currency, and trade) but also provides a key defensive unit, the phalanx. Similary i must be careful building wonders, since I may be caught unable to build defensive units when I need them.
My impression is that the AI in CTP2 is fairly unagressive. How can this not make it easy to win a SCIENCE victory, since without the need to worry about attack, i can focus all resources on research? Or am I missing something?
The AI in Civ2, especially in MGE/TOT is known for its excessive, unrealistic aggressiveness (everyone attack the human after 1750) It sounds like CTP has swung the pendulum too far the other way.
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