OK, I guess this topic isn't everybody's cup of tea .. but I wondered what other people think about the DSDM approach to design which seems to be used by activision (knowingly or not ??)
Basically, DSDM (Dynamic System Design Methodology) is based around the idea that the deadline is unmovable, but the functionality can be reduced .. So if you set Dec 8th 2000 as a deadline, and you realise your not going to make it, you chop functionality and acheive your date, rather than let the date slip.
In my opinion, you should be conservative with your release dates, so for example .. you set your release date for March 01, let your boss know it will be finished in Dec/Jan .. and cut yourself 1 to 2 months to get the functionality you wanted in there .. ??
What do you think ?
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"Wherever wood floats, you will find the British" . Napoleon
Basically, DSDM (Dynamic System Design Methodology) is based around the idea that the deadline is unmovable, but the functionality can be reduced .. So if you set Dec 8th 2000 as a deadline, and you realise your not going to make it, you chop functionality and acheive your date, rather than let the date slip.
In my opinion, you should be conservative with your release dates, so for example .. you set your release date for March 01, let your boss know it will be finished in Dec/Jan .. and cut yourself 1 to 2 months to get the functionality you wanted in there .. ??
What do you think ?
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"Wherever wood floats, you will find the British" . Napoleon
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