Heres just a few thoughts from my first few games of CTP2.
First, I have to say this game is far far superior to CTP1. Actually, its what CTP1 SHOULD have been! (Maybe they should have titled this one CALL TO POWER: THE APOLOGY.)
Even though there are national borders it seems that you can build a city within someone’s borders. I say that because I had established a few cities on a small island when suddenly I could see the outline of another city in the corner within the boundaries of my city. (The presence of this city pushed my border back, natch) I sent out a unit to investigate and found that the Indians had built a city there. They wouldn’t hand it over so I took it and disbanded it (size 2). The fact that it was size 2 was amazing as my city had every usable resource covered. Since that time I’ve noticed that four times the indians have tried to settle in areas that I’ve claimed already. What a pain. Reminds me of CIV2 when the AI would build cities and you’d never know they were there until you accidentally walked into it.
The AI still hasn’t got a clue about reading the signs. Early in this same game I wiped out the aussies. We were pretty much on the same continent and the Native Americans were to our south. Threes a crowd and I knew I’d never unseat the NA so the aussies had to go. They only had three cities and I slaved the hell out of Botany Bay and Melbourne before taking them...but when I attacked Sydney they had several archers, a few hoplites and SIX coracles in there! Why the coracles? They must have known I was going to take Sydney. What good were those coracles going to do? (Unlike a previous game where the mexicans had about eight fascists and four artillery units in a city I was trying to take...whoo, they held on to the last man!)
Diplomatically the AI pisses me off at times. Which isn’t a bad thing...but when the AI constantly rejects my requests to get the hell out of my territories I just wish they’d declare war so I wouldn’t have to do it all of the time. The mexicans pretty much forced me to attack by plunking units right next to my cities and refusing to leave. Do spies count as breaking the “don’t trespass” treaties? ‘Cuz Santa Anna had about five of those guys wandering around my cities. By the way has anyone seen a cleric or televangelist yet? I’ve yet to see one in action.
Well, back to my game...if you’ve just gotten it and you’re like me...not an expert but not really a novice, don’t play the default setting of medium. Its too easy. Set the game on hard at least with a a kaboodle of other civs. Any advice or comments would be greatly appreciated.
First, I have to say this game is far far superior to CTP1. Actually, its what CTP1 SHOULD have been! (Maybe they should have titled this one CALL TO POWER: THE APOLOGY.)
Even though there are national borders it seems that you can build a city within someone’s borders. I say that because I had established a few cities on a small island when suddenly I could see the outline of another city in the corner within the boundaries of my city. (The presence of this city pushed my border back, natch) I sent out a unit to investigate and found that the Indians had built a city there. They wouldn’t hand it over so I took it and disbanded it (size 2). The fact that it was size 2 was amazing as my city had every usable resource covered. Since that time I’ve noticed that four times the indians have tried to settle in areas that I’ve claimed already. What a pain. Reminds me of CIV2 when the AI would build cities and you’d never know they were there until you accidentally walked into it.
The AI still hasn’t got a clue about reading the signs. Early in this same game I wiped out the aussies. We were pretty much on the same continent and the Native Americans were to our south. Threes a crowd and I knew I’d never unseat the NA so the aussies had to go. They only had three cities and I slaved the hell out of Botany Bay and Melbourne before taking them...but when I attacked Sydney they had several archers, a few hoplites and SIX coracles in there! Why the coracles? They must have known I was going to take Sydney. What good were those coracles going to do? (Unlike a previous game where the mexicans had about eight fascists and four artillery units in a city I was trying to take...whoo, they held on to the last man!)
Diplomatically the AI pisses me off at times. Which isn’t a bad thing...but when the AI constantly rejects my requests to get the hell out of my territories I just wish they’d declare war so I wouldn’t have to do it all of the time. The mexicans pretty much forced me to attack by plunking units right next to my cities and refusing to leave. Do spies count as breaking the “don’t trespass” treaties? ‘Cuz Santa Anna had about five of those guys wandering around my cities. By the way has anyone seen a cleric or televangelist yet? I’ve yet to see one in action.
Well, back to my game...if you’ve just gotten it and you’re like me...not an expert but not really a novice, don’t play the default setting of medium. Its too easy. Set the game on hard at least with a a kaboodle of other civs. Any advice or comments would be greatly appreciated.
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