Hey everyone...
Anyone else get a resync error when playing multiplayer over a LAN network? I have tried both TCP/IP LAN and IPX...both play fine until about 600 BC then every turn the non-host player has to resync when the host ends his turn.
Just a heads up
Rob
Anyone else get a resync error when playing multiplayer over a LAN network? I have tried both TCP/IP LAN and IPX...both play fine until about 600 BC then every turn the non-host player has to resync when the host ends his turn.
Just a heads up
Rob
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