I played around a bit with the lines
BORDER_INT_RADIUS 4
BORDER_SQUARED_RADIUS 20
in ctp2_data\default\gamedata\const.txt
as well as the SquaredRadius setting in citysizeX.txt
This in order to test different city influence settings and discovered the following:
first off.. the border_int_radius seems to do nothing (at least not that affects gameplay, I could be wrong though, correct me if so)
The border_squared_radius is interesting, corresponding the SquaredRadius in the citysizeX.txt determines which squares belong to a city influence.
I found out the following:
Where x is the city.
The letters denote areas under city influence (including areas with lower letter).
Producing a little table:
(Yes, I restarted the game MANY times )
You can enter larger numbers in the citysizeX.txt, but make sure the BORDER_SQUARED_RADIUS is at least as large as the largest citysize. Don't know if the game will crash but it's illogical
Btw, does anyone know why there are 6 citysize files containing the same data?
Anyway, I hope someone has any use for this!
BORDER_INT_RADIUS 4
BORDER_SQUARED_RADIUS 20
in ctp2_data\default\gamedata\const.txt
as well as the SquaredRadius setting in citysizeX.txt
This in order to test different city influence settings and discovered the following:
first off.. the border_int_radius seems to do nothing (at least not that affects gameplay, I could be wrong though, correct me if so)
The border_squared_radius is interesting, corresponding the SquaredRadius in the citysizeX.txt determines which squares belong to a city influence.
I found out the following:
Code:
--------------- --------------- -----JHGHJ----- ----IFEDEFI---- ---JFCBABCFJ--- ---HEB000BEH--- ---GDA0x0ADG--- ---HEB000BEH--- ---JFCBABCFJ--- ----IFEDEFI---- -----JHGHJ----- --------------- ---------------
The letters denote areas under city influence (including areas with lower letter).
Producing a little table:
Code:
SquaredRadius Letter 0-3 0 4 A 5-7 B 8 C 9 D 10-12 E 13-15 F 16 G 17 H 18-19 I 20-24 J
You can enter larger numbers in the citysizeX.txt, but make sure the BORDER_SQUARED_RADIUS is at least as large as the largest citysize. Don't know if the game will crash but it's illogical
Btw, does anyone know why there are 6 citysize files containing the same data?
Anyway, I hope someone has any use for this!
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