i had promised myself not to read another review, let alone comment on it
but here goes...
http://gamepen.ugo.com/gamepen/review.asp?itemid=3377
<center><table width=80%><tr><td><font color=000080 face="Verdana" size=2><font size="1">quote:
<img src="/images/blue1.gif" width=100% height=1>
</font>"I'm not Civilization! Honest! Look, I have Ramadayan instead of Hanging Gardens!"
<img src="/images/blue1.gif" width=100% height=1></font></td></tr></table></center>
Ramadayan?
<center><table width=80%><tr><td><font color=000080 face="Verdana" size=2><font size="1">quote:
<img src="/images/blue1.gif" width=100% height=1>
</font>Trade routes, for instance, are made by building caravans (or their modern equivalent, trucking) over and over, until you have enough "trade points" to create a single route. It's very limiting in that you have to stop production just to build multiple caravans (Civ2 only reserved that "pleasure" for the endgame, when you had to build spacecraft parts) just to create one route. It is much more appropriate to build one caravan and have it go to another city itself, risking attack. It also allows more than one trade route of a product from that city.
<img src="/images/blue1.gif" width=100% height=1></font></td></tr></table></center>yeah, it's great fun to build a caravan and then have to put it in a ship to travel accross the sea and reach the target city after 20 turns. and it's really ugly to just assign two cities towo build 2 caravans and to come back later click a button and create the route(which will too have the risk of being pirated). as for many trade routes per product, why should one seel on thing in two cities, if one of the two cities will pay more? just seel it to the one who gives the most money!
<center><table width=80%><tr><td><font color=000080 face="Verdana" size=2><font size="1">quote:
<img src="/images/blue1.gif" width=100% height=1>
</font>Roads and railroads have been defanged as well. They no longer give any sort of Trade bonus; their only function is to speed travel. When flight becomes available, roads become less important. One might as well forget about wasting Public Works on their creation for the most part.
<img src="/images/blue1.gif" width=100% height=1></font></td></tr></table></center>1) there are increasing-commerce tile improvements
2) i presume he only played on a small map, cause he is telling us that he played on gigantic map with no road building and that he could get his units to the war front in time...
<center><table width=80%><tr><td><font color=000080 face="Verdana" size=2><font size="1">quote:
<img src="/images/blue1.gif" width=100% height=1>
</font>The advances are remarkably poor in the early going. For every advance in CTP2, there's two or three in Civ2. For instance, you only have Writing in CTP2; Civ2 has Alphabet, Writing, and Literacy.
<img src="/images/blue1.gif" width=100% height=1></font></td></tr></table></center>and civ2 doesnt have Drama, Alchemy, Balistics... what's the point in such comparisons?
<center><table width=80%><tr><td><font color=000080 face="Verdana" size=2><font size="1">quote:
<img src="/images/blue1.gif" width=100% height=1>
</font>CTP2 only has Pikemen, while Civ2 has Phalanxes and Pikemen, with the difference that Pikeman have a bonus against horses that Phalanxes don't.
<img src="/images/blue1.gif" width=100% height=1></font></td></tr></table></center>CTP2 also has Hoplites...
<center><table width=80%><tr><td><font color=000080 face="Verdana" size=2><font size="1">quote:
<img src="/images/blue1.gif" width=100% height=1>
</font>Moreover, some of the techs are suspicious - you must acquire Slave Labor to build Mines. Why is researching slave labor important to building mines?
<img src="/images/blue1.gif" width=100% height=1></font></td></tr></table></center>from the GL entry : It is theorized that slavery was first invented as a system to make better use of criminals, postulating that they were more useful when put to work instead of being killed or eaten.
<center><table width=80%><tr><td><font color=000080 face="Verdana" size=2><font size="1">quote:
<img src="/images/blue1.gif" width=100% height=1>
</font>Why do pre-iron working Warriors have shields and swords?
<img src="/images/blue1.gif" width=100% height=1></font></td></tr></table></center>and why can i have tanks in 500ad in civ2?
<center><table width=80%><tr><td><font color=000080 face="Verdana" size=2><font size="1">quote:
<img src="/images/blue1.gif" width=100% height=1>
</font>Why are Japanese culture-specific Samurai in the place of swordsmen? (It's a bit odd to see Hebrew Samurais.)
<img src="/images/blue1.gif" width=100% height=1></font></td></tr></table></center>it's also a bit odd to see japanese phalanxes...
ok, that's it. i've had enough of this...
i didnt even finish it.... i'm just amazed how much hiw (early) comments on the cdmag.com forums are indentical with what he writes in the review. did he just take his forum post, put the sentces together and gave it as a review?
therefore, 2 1/2 thumbs down for the gamepen review <img src=http://apolyton.net/forums/icons/icon13.gif> <img src=http://apolyton.net/forums/icons/icon13.gif> <img src=http://apolyton.net/forums/icons/icon13.gif>
(unfortunately i cant make a half thumb icon, so it's a 3 after all )
<font size=1 face=Arial color=444444>[This message has been edited by MarkG (edited December 01, 2000).]</font>
but here goes...
http://gamepen.ugo.com/gamepen/review.asp?itemid=3377
<center><table width=80%><tr><td><font color=000080 face="Verdana" size=2><font size="1">quote:
<img src="/images/blue1.gif" width=100% height=1>
</font>"I'm not Civilization! Honest! Look, I have Ramadayan instead of Hanging Gardens!"
<img src="/images/blue1.gif" width=100% height=1></font></td></tr></table></center>
Ramadayan?
<center><table width=80%><tr><td><font color=000080 face="Verdana" size=2><font size="1">quote:
<img src="/images/blue1.gif" width=100% height=1>
</font>Trade routes, for instance, are made by building caravans (or their modern equivalent, trucking) over and over, until you have enough "trade points" to create a single route. It's very limiting in that you have to stop production just to build multiple caravans (Civ2 only reserved that "pleasure" for the endgame, when you had to build spacecraft parts) just to create one route. It is much more appropriate to build one caravan and have it go to another city itself, risking attack. It also allows more than one trade route of a product from that city.
<img src="/images/blue1.gif" width=100% height=1></font></td></tr></table></center>yeah, it's great fun to build a caravan and then have to put it in a ship to travel accross the sea and reach the target city after 20 turns. and it's really ugly to just assign two cities towo build 2 caravans and to come back later click a button and create the route(which will too have the risk of being pirated). as for many trade routes per product, why should one seel on thing in two cities, if one of the two cities will pay more? just seel it to the one who gives the most money!
<center><table width=80%><tr><td><font color=000080 face="Verdana" size=2><font size="1">quote:
<img src="/images/blue1.gif" width=100% height=1>
</font>Roads and railroads have been defanged as well. They no longer give any sort of Trade bonus; their only function is to speed travel. When flight becomes available, roads become less important. One might as well forget about wasting Public Works on their creation for the most part.
<img src="/images/blue1.gif" width=100% height=1></font></td></tr></table></center>1) there are increasing-commerce tile improvements
2) i presume he only played on a small map, cause he is telling us that he played on gigantic map with no road building and that he could get his units to the war front in time...
<center><table width=80%><tr><td><font color=000080 face="Verdana" size=2><font size="1">quote:
<img src="/images/blue1.gif" width=100% height=1>
</font>The advances are remarkably poor in the early going. For every advance in CTP2, there's two or three in Civ2. For instance, you only have Writing in CTP2; Civ2 has Alphabet, Writing, and Literacy.
<img src="/images/blue1.gif" width=100% height=1></font></td></tr></table></center>and civ2 doesnt have Drama, Alchemy, Balistics... what's the point in such comparisons?
<center><table width=80%><tr><td><font color=000080 face="Verdana" size=2><font size="1">quote:
<img src="/images/blue1.gif" width=100% height=1>
</font>CTP2 only has Pikemen, while Civ2 has Phalanxes and Pikemen, with the difference that Pikeman have a bonus against horses that Phalanxes don't.
<img src="/images/blue1.gif" width=100% height=1></font></td></tr></table></center>CTP2 also has Hoplites...
<center><table width=80%><tr><td><font color=000080 face="Verdana" size=2><font size="1">quote:
<img src="/images/blue1.gif" width=100% height=1>
</font>Moreover, some of the techs are suspicious - you must acquire Slave Labor to build Mines. Why is researching slave labor important to building mines?
<img src="/images/blue1.gif" width=100% height=1></font></td></tr></table></center>from the GL entry : It is theorized that slavery was first invented as a system to make better use of criminals, postulating that they were more useful when put to work instead of being killed or eaten.
<center><table width=80%><tr><td><font color=000080 face="Verdana" size=2><font size="1">quote:
<img src="/images/blue1.gif" width=100% height=1>
</font>Why do pre-iron working Warriors have shields and swords?
<img src="/images/blue1.gif" width=100% height=1></font></td></tr></table></center>and why can i have tanks in 500ad in civ2?
<center><table width=80%><tr><td><font color=000080 face="Verdana" size=2><font size="1">quote:
<img src="/images/blue1.gif" width=100% height=1>
</font>Why are Japanese culture-specific Samurai in the place of swordsmen? (It's a bit odd to see Hebrew Samurais.)
<img src="/images/blue1.gif" width=100% height=1></font></td></tr></table></center>it's also a bit odd to see japanese phalanxes...
ok, that's it. i've had enough of this...
i didnt even finish it.... i'm just amazed how much hiw (early) comments on the cdmag.com forums are indentical with what he writes in the review. did he just take his forum post, put the sentces together and gave it as a review?
therefore, 2 1/2 thumbs down for the gamepen review <img src=http://apolyton.net/forums/icons/icon13.gif> <img src=http://apolyton.net/forums/icons/icon13.gif> <img src=http://apolyton.net/forums/icons/icon13.gif>
(unfortunately i cant make a half thumb icon, so it's a 3 after all )
<font size=1 face=Arial color=444444>[This message has been edited by MarkG (edited December 01, 2000).]</font>
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