It appears to me that players who didn't care for CTP really like CTP2 and those who really liked CTP have some misgivings about CPT2. Well, I really enjoyed CTP so...
There are some really awesome things about this new game and if you've read any of these posts in this forum, you know what I'm talking about. The diplomacy is much more interesting, the map is great with nice graphics and the layout looks more realistic (no "one tile of desert" stuck in the middle of thousands of miles of grasslands or tiles of tundra located next to jungle etc) and all the extra available info is cool. The "name an Army" function is really great but it would impress me more if that name floated above the stack on the map (like with the cities).
Gripes? I LIKED the CTP interface just fine. MOST of the new interface is OK, just different and will take some getting some used to. One thing I don't care for is the new message box. I prefer the old message icons popping up on the left side of the screen. It also seems to be a little more difficult (takes more clicks) to manage city production. I'm not into micromanagement but I like to keep tabs on what my cities are building and it takes a few more steps to do it with the new interface. I didn't care much for the new click and drag way of moving units, but then I discovered the "m" hot key and I'm OK with that method. I'm also disappointed in the previously mentioned fact that the AI often seems to ignore that that they have agreed to withdraw from your lands. Sometimes they withdraw and come back two turns later and sometimes they don't withdraw at all. I'd rather they just reject my proposal than agree and then ignore it.
Those are minor gripes. My biggest gripe (and I never thought about it until I played the game) is that the borders extend over ocean tiles just as far as they do over land. May not sound like a big deal to you, but when I play I like to play as a major explorer. When other civs are making settlers and expanding, I usually make units to explore, explore, explore. Hunt for those villages and ruins! Travelling the oceans now requires that you peeve everybody off. You can't get anywhere without going through someone's territory. Also, these borders can extend over water onto another continent causing even more problems. For example, I'm on a large continent and the English are on an island with one tile of shallow water separating us. Well, their borders overlap onto my continent just a short distance from my capital, even though they have no naval ability and can't even see those tiles as they cannot put a unit over there. This means they resent me for having cities on their continent (even though it's MY continent). And it makes it more difficult for me to expand in a natural way. It's one thing if they send over units to claim the land, but for a backward little civ that can't even travel on the water to have claim over land that they don't even know exists or can reach with units is kind of silly. I don't think a mod will be able to fix this. My ideal would be for borders to be set as they are on now land but to only be able to extend one tile into the sea. It sounds to me like that would be difficult to do but I'm not a programmer so what do I know. This would be more realistic and allow ocean travel to be a little easier to conduct without angering everybody. It would also prevent civs from laying claim to land on continents that they cannot even see or know exists. That's my big gripe tho...
Oh, another smaller gripe. I'm in the early stages of the game and the Scots sailed over to my continent (easy level game - I was the only civ starting on a large land mass) and founded a city. That's OK with me, I would've never filled this whole continent anyway...the thing is, they now resent me for having cities on their continent. Excuse me, but I was here first bub! I'm afraid this new info on foreign civs' attitudes towards me is going to make me into a very surly warlike emperor!
Overall, I like the game quite a bit and I'm sure it will grow on me more the longer I play it. That thing with the borders extending over ocean bugs me though...
There are some really awesome things about this new game and if you've read any of these posts in this forum, you know what I'm talking about. The diplomacy is much more interesting, the map is great with nice graphics and the layout looks more realistic (no "one tile of desert" stuck in the middle of thousands of miles of grasslands or tiles of tundra located next to jungle etc) and all the extra available info is cool. The "name an Army" function is really great but it would impress me more if that name floated above the stack on the map (like with the cities).
Gripes? I LIKED the CTP interface just fine. MOST of the new interface is OK, just different and will take some getting some used to. One thing I don't care for is the new message box. I prefer the old message icons popping up on the left side of the screen. It also seems to be a little more difficult (takes more clicks) to manage city production. I'm not into micromanagement but I like to keep tabs on what my cities are building and it takes a few more steps to do it with the new interface. I didn't care much for the new click and drag way of moving units, but then I discovered the "m" hot key and I'm OK with that method. I'm also disappointed in the previously mentioned fact that the AI often seems to ignore that that they have agreed to withdraw from your lands. Sometimes they withdraw and come back two turns later and sometimes they don't withdraw at all. I'd rather they just reject my proposal than agree and then ignore it.
Those are minor gripes. My biggest gripe (and I never thought about it until I played the game) is that the borders extend over ocean tiles just as far as they do over land. May not sound like a big deal to you, but when I play I like to play as a major explorer. When other civs are making settlers and expanding, I usually make units to explore, explore, explore. Hunt for those villages and ruins! Travelling the oceans now requires that you peeve everybody off. You can't get anywhere without going through someone's territory. Also, these borders can extend over water onto another continent causing even more problems. For example, I'm on a large continent and the English are on an island with one tile of shallow water separating us. Well, their borders overlap onto my continent just a short distance from my capital, even though they have no naval ability and can't even see those tiles as they cannot put a unit over there. This means they resent me for having cities on their continent (even though it's MY continent). And it makes it more difficult for me to expand in a natural way. It's one thing if they send over units to claim the land, but for a backward little civ that can't even travel on the water to have claim over land that they don't even know exists or can reach with units is kind of silly. I don't think a mod will be able to fix this. My ideal would be for borders to be set as they are on now land but to only be able to extend one tile into the sea. It sounds to me like that would be difficult to do but I'm not a programmer so what do I know. This would be more realistic and allow ocean travel to be a little easier to conduct without angering everybody. It would also prevent civs from laying claim to land on continents that they cannot even see or know exists. That's my big gripe tho...
Oh, another smaller gripe. I'm in the early stages of the game and the Scots sailed over to my continent (easy level game - I was the only civ starting on a large land mass) and founded a city. That's OK with me, I would've never filled this whole continent anyway...the thing is, they now resent me for having cities on their continent. Excuse me, but I was here first bub! I'm afraid this new info on foreign civs' attitudes towards me is going to make me into a very surly warlike emperor!
Overall, I like the game quite a bit and I'm sure it will grow on me more the longer I play it. That thing with the borders extending over ocean bugs me though...
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