Ok i admit it, i Imediatly found something about the game that, Frankly, ****** **** ****** and ******* **********
and yes it is a Major bug, that no Halfway compitent programer would have made!
The Game will not Properly minimise in Alt tab!
as soon as it minimises, it promptly pops back to normal size!
thus i have to Save then Quit every time i stop to make notes!(sigh)
THIS MAJOR PROBLEM NEEDS TO BE RECTIFIED IMEDIATLY!
(Joking, while it is anoying, i do understand Why the designers did this on a multi-player game, if your runing a a hack to cheat its harder to use it if you cana just Alt-tab to get to the hack, and this game uses enough Function keys and others that using a keybord hotkey is risky)
Edited note: I WAS JOKING About this being a problem folks! sorry!
ok for the Review,
First game is set at Beginer, im taking a look at the Tutorial helpfull hints,
8 civs, gigantic map
Starting Tec of Toolmaking, Agriculture, Stoneworking, Religion, Shipbuilding, Bronzworking
R&D choices were Writing, *Balsitcs, Slave labor, Masonry
Building a Warior becuase of its relaticly low cost comapred to the hoplite, not going with the Managers yet (i have one Settler left doing exploration) after building the city
Ok let me let you in on how i tend to start a new City, i tend to pop 3 wariors, (one scout, one patroll, one city defender, then if i have it, Granerie to help pump up the size, otherwise i try for any other basice improvment, ultill i get to size 3-4 then i start poping Setlers untill i get a city layout i like
we will see what the "Default" manager does
ok so far so good,
3 Wariors, and hes doing a granery!
Built the second city, puting this manager on Production to see what he says, hes doing a Warior,9probably to get it out fast, witch is fine with me) Incidentaly im my second city is as far from the first as posible while still alowing me to have continual borders, basicly im hoping to do a land grab first, then we will see.
the second city is on the waterfront, (Boston) ironicaly, its on a hook oc land that resembles Mass, exept for one detail, im basicaly in the middle of Horse country. all open planes, with few real obsticals exept for isolated hills and mountains
hmmmm
it dona seem to want to build hoplites though!
And it seems to insist on building happyhouses when i have a hapines score of 80, 79, and 79! although this is probably more of an indication of the AI not realy having a beter choice
incidentlay i did find the tutorial popups to be faily usefull
ok i just ran into the bug that was mentioned earierl, lets see what happens
ok i bypased it by opening and closing the CD tricking it to Auto-play
ok while overall so far i cant fault the AIs choices, (does seem a bit happy(ness) happy if you catch my Drift) i tend to override its coices quite a bit, i suspect, however, that once you get past the initial couple of cities(and have a real selection of inprovments for the AI tochose from!), you can put your new cities on auto-piolot and let them grow themselfs into shape. If the AIs builds are going to be simular, you can probably forget about the AIs Cities revolting on their own, its not gona happen floks, the AI is its own best freind!
ok this time it worked fine,
As for the interface, i do like it, you get to see fairly quicly what the stats on a tile are without clicking it,(just hover and look down and too the right) and a quicki overview of the units on that tile is 2 clikcs (or less) away
Movment, Frankly i like it, i have yet to acidentaly send one of my units racing to the wrong end of the map, (the click& drag took a bit of getng used to, but i still prefer it to the old way) Kudos!
built the Coracle, not a teribly impresive boat, but it will get me over to that nice chunk of rock over ther that seems to be anice sized landmass and drop a unit or 2 onto it
BTW Kudoes on the background Art! although some of the squares did look, well, Square.
noted the Bug mentioned earlier,(again) however, i was able to bypass it (again)simply by poping and closing the CD drive on my PC its happend 2 out of 7 times,
odly enough i have not seen any goodie huts, but that, (Frankly) is fine with me! (as long as im not loosing them to my ai oponents!LOL)
Its now 2 bugs out of 8 tries, and im not realy sure what is trigering it, although like i said, when it happens, Autoplay tends to bypass whatever is cuasing the bug, so its probably not that big of a problem
and yes, the Landmass seems to be a fair chunk of land
also Resurtch seems to head you into R&R choakpoints, hopfully this trend will continue, because i thend to prefer a few botle necks in the Tectree to keep people from rusing to develope one or 2 prime tecs.
it also seems that the AI managers were trying to get to 82 hapiness when they build stuff, befor they relent and switch to something else, Hmmmmm (its probably a bit too early to realy coment on this right now, though, it may have just been a coincidence, as ive said, the AI realy did not have too mutch to chose from early on)
one point on PW management, it may not seem to make a whole lot of sence to build a farm/mine/nets/shoping centers when your sitng on a size 1,2, or 3 City, but when you hit 4 you should probably go ahead and build them.
More later, i need to sleep!
Drakenred
<font size=1 face=Arial color=444444>[This message has been edited by Drakenred (edited November 16, 2000).]</font>
and yes it is a Major bug, that no Halfway compitent programer would have made!
The Game will not Properly minimise in Alt tab!
as soon as it minimises, it promptly pops back to normal size!
thus i have to Save then Quit every time i stop to make notes!(sigh)
THIS MAJOR PROBLEM NEEDS TO BE RECTIFIED IMEDIATLY!
(Joking, while it is anoying, i do understand Why the designers did this on a multi-player game, if your runing a a hack to cheat its harder to use it if you cana just Alt-tab to get to the hack, and this game uses enough Function keys and others that using a keybord hotkey is risky)
Edited note: I WAS JOKING About this being a problem folks! sorry!
ok for the Review,
First game is set at Beginer, im taking a look at the Tutorial helpfull hints,
8 civs, gigantic map
Starting Tec of Toolmaking, Agriculture, Stoneworking, Religion, Shipbuilding, Bronzworking
R&D choices were Writing, *Balsitcs, Slave labor, Masonry
Building a Warior becuase of its relaticly low cost comapred to the hoplite, not going with the Managers yet (i have one Settler left doing exploration) after building the city
Ok let me let you in on how i tend to start a new City, i tend to pop 3 wariors, (one scout, one patroll, one city defender, then if i have it, Granerie to help pump up the size, otherwise i try for any other basice improvment, ultill i get to size 3-4 then i start poping Setlers untill i get a city layout i like
we will see what the "Default" manager does
ok so far so good,
3 Wariors, and hes doing a granery!
Built the second city, puting this manager on Production to see what he says, hes doing a Warior,9probably to get it out fast, witch is fine with me) Incidentaly im my second city is as far from the first as posible while still alowing me to have continual borders, basicly im hoping to do a land grab first, then we will see.
the second city is on the waterfront, (Boston) ironicaly, its on a hook oc land that resembles Mass, exept for one detail, im basicaly in the middle of Horse country. all open planes, with few real obsticals exept for isolated hills and mountains
hmmmm
it dona seem to want to build hoplites though!
And it seems to insist on building happyhouses when i have a hapines score of 80, 79, and 79! although this is probably more of an indication of the AI not realy having a beter choice
incidentlay i did find the tutorial popups to be faily usefull
ok i just ran into the bug that was mentioned earierl, lets see what happens
ok i bypased it by opening and closing the CD tricking it to Auto-play
ok while overall so far i cant fault the AIs choices, (does seem a bit happy(ness) happy if you catch my Drift) i tend to override its coices quite a bit, i suspect, however, that once you get past the initial couple of cities(and have a real selection of inprovments for the AI tochose from!), you can put your new cities on auto-piolot and let them grow themselfs into shape. If the AIs builds are going to be simular, you can probably forget about the AIs Cities revolting on their own, its not gona happen floks, the AI is its own best freind!
ok this time it worked fine,
As for the interface, i do like it, you get to see fairly quicly what the stats on a tile are without clicking it,(just hover and look down and too the right) and a quicki overview of the units on that tile is 2 clikcs (or less) away
Movment, Frankly i like it, i have yet to acidentaly send one of my units racing to the wrong end of the map, (the click& drag took a bit of getng used to, but i still prefer it to the old way) Kudos!
built the Coracle, not a teribly impresive boat, but it will get me over to that nice chunk of rock over ther that seems to be anice sized landmass and drop a unit or 2 onto it
BTW Kudoes on the background Art! although some of the squares did look, well, Square.
noted the Bug mentioned earlier,(again) however, i was able to bypass it (again)simply by poping and closing the CD drive on my PC its happend 2 out of 7 times,
odly enough i have not seen any goodie huts, but that, (Frankly) is fine with me! (as long as im not loosing them to my ai oponents!LOL)
Its now 2 bugs out of 8 tries, and im not realy sure what is trigering it, although like i said, when it happens, Autoplay tends to bypass whatever is cuasing the bug, so its probably not that big of a problem
and yes, the Landmass seems to be a fair chunk of land
also Resurtch seems to head you into R&R choakpoints, hopfully this trend will continue, because i thend to prefer a few botle necks in the Tectree to keep people from rusing to develope one or 2 prime tecs.
it also seems that the AI managers were trying to get to 82 hapiness when they build stuff, befor they relent and switch to something else, Hmmmmm (its probably a bit too early to realy coment on this right now, though, it may have just been a coincidence, as ive said, the AI realy did not have too mutch to chose from early on)
one point on PW management, it may not seem to make a whole lot of sence to build a farm/mine/nets/shoping centers when your sitng on a size 1,2, or 3 City, but when you hit 4 you should probably go ahead and build them.
More later, i need to sleep!
Drakenred
<font size=1 face=Arial color=444444>[This message has been edited by Drakenred (edited November 16, 2000).]</font>
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