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Canal in CTP2?

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  • #16
    Well I have not tried it but looking over the terrain.txt in CTPI I would think changing a land tile to TERRAIN_WATER_BEACH would work.

    The trouble is that if you have a setup like this:


    O=Ocean; B/b=Beach; L/l=Land

    OOOOO OOOOO
    BBbBB -> BBbBB
    LlllL -> LBBBL
    LLLLL LLLLL

    Then terraforming the three 'l' to 'B' must also cause 'b' to become 'O'. This could likely be SLICed in on the trigger: special.buildtransform but that triggers when Xform starts, not finishes... so if you make it ocean it will look goofy for a few turns... minor point but there never-the-less.

    In order to do this every tile adjacent to the one being Xformed must be checked. If is is a beach and no tile adjacent to it (except of course the one we are currently terraforming) is a land then make it an ocean.

    I do think this could be done however no one has yet.

    Gedrin

    [This message has been edited by Gedrin (edited October 31, 2000).]
    [This message has been edited by Gedrin (edited October 31, 2000).]

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    • #17
      quote:

      Originally posted by Gedrin on 10-31-2000 12:35 PM
      I do think this could be done however no one has yet.

      i can see it now....

      THE CTP2 CREATION FORUM: TO BOLDLY MODIFY WHAT NOONE ELSE HAS MODIFIED BEFORE



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      • #18
        There is huge scope for fun with water related engineering projects if a Civ style game wanted to get involved in that level of detail. Many countries have widened rivers and dredged harbours to keep ports open or create ports where the natural terrain was not ideal. Rivers have had their courses artificially altered and dams have created massive lakes. Flood control systems and ****s keep land below sea level protected from flooding. One day I hope a civ game takes all of these into account (personally I see all of them as much simpler engineering feats than creating hill and mountain ranges, albeit harder to program) because the civil side of maintaining and expanding a civilisation is of more interest to me than the pure military aspect.
        To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection.
        H.Poincaré

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        • #19
          What an original idea! I can only hope that it might be included in some future patch, or I'll become a supplicant to the all-powerful SLIC programming players. (A settler looks in his backpack for some incense and some bribe money.)
          An appeaser is one who feeds a crocodile,
          hoping it will eat him last.
          Winston Churchill

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          • #20
            So a breif look at terrain.txt shows that all water tiles inlcude somthing like this:

            ENV_CANAL_TUNNEL {
            ENV_MOVEMENT 10
            ENV_FREIGHT 10
            ENV_MATERIALS 1200
            ENV_TIME 2
            ENV_ADVANCE ADVANCE_SEA_COLONIES
            }

            Has anyone ever tried making such a def'n for land tiles? The reason I ask is I was startled at the name. CANAL_TUNNEL. Which is it? Or it both?

            I'd love to try it but alas I have recently moved and not completely set up my computer. It may be possible that this tile improvement simply allows anthing to move along it. When placed on a land tile it may even confer the same production bonuses as rivers.
            And it could of course not be added to mountains... hills maybe and really expensive but not mountains.

            Gedrin

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            • #21
              Biddles retreats into his own fantasy world.

              They're just trying to surprise us, they're just trying to surprise us, they're just trying to surprise us.

              Aaarggh!

              I SEE DEAD PEOPLE!

              Psychologists Note: It should be noted that when Biddles say's "I SEE DEAD PEOPLE" he is probably planing revenge on whoever cut canals from the game.

              ---------------------------------------------
              Looks like it's back to "canal Cities"


              ------------------
              - Biddles

              "Now that our life-support systems are utilising the new Windows 2027 OS, we don't have to worry about anythi......."
              Mars Colonizer Mission
              - Biddles

              "Now that our life-support systems are utilising the new Windows 2027 OS, we don't have to worry about anythi......."
              Mars Colonizer Mission

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              • #22
                Well PC is up and running again and nope...

                adding ENV_CANAL_TUNNEL to land does nothing.

                Gedrin

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