The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Originally posted by Stratesford on 10-31-2000 10:18 PM
Pyaray, Is there new terrain for the sea?
I'm afraid I don't know.
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Can a destroyer attack an underwater city?
No, but a Plasma Destroyer can.
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Why did you guys change the cannon graphic?
Artistic license. Best answer I can give. Most of the artwork was done before I started.
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- If you answer my questions i'll give you some of my magical mexican shrooms.
Um... gee, thanks... I think I'll pass. You go ahead and enjoy one for me.
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Originally posted by meriadoc on 10-31-2000 10:30 PM
Pyaray: Oh well, thanks anyway - I didn't really expect it to happen. Is there a way that I could add it using SLIC?
Um... good question. I'm not sure. I think it would be possible, but it wouldn't be a one line script, you'd actually have to write some logic. My SLIC knowledge is fairly limited though. I'm a C++ guy.
I noticed that you can see the sea bottom where ever sea tiles are shown in the screenshots. I hope that this was just to make screenshots and sea bottom cannot be seen at early times, like in CTP 1.
Is there no other way to establish embassies than via a diplomat? I would like a way to establish embassies via the diploscreen. Sending a Diplomat around is real lame (and boring and uninteresting and the least thing I want to do).
// Somewhere in the DB say, info_str.txt reads a line like:
// POP_GROWTH "The population of [city.1.name] has changed."
messagebox 'PopGrowthMsg' {
MessageType("WARNING");
Text(ID_POP_GROWTH);
}
trigger 'PopGrowth' when (city.population) {
Message(city.owner, 'PopGrowthMsg);
}
This should result in a message whenever city.population triggers, which is supposed to be when it grows but may well be when it changes.
Now see how simple this is... if it works that is. Not that I think suggestions for features are a bad thing and I do not want to sound like I'm raggin on anyone, but being in the software industry myself there is such a thing as 'frozen code'. Thats the point where no new functionality is introduced no matter how trivial and even most bugs are at best documented for a later patch.
I see the question often, can *insert you favorite feature here* be included. They can't if they want any reliable testing to be done before release.
Gedrin: Thanks for the info. I'll try it sometime soon. And yes, I know about the frozen code issue and I knew that it was a long shot. But I figured that making the suggestion couldn't hurt and at the very least it'd have a better chance of making it into a patch.
Can the player edit (trough .txt files) in which order any AI-civ should build their city-improvements? Same with AI-units? And pin-point exactly *what* the AI should build? Same with AI tech advances?
In ZDnets screens I noticed that some of the units had a big star beside of them, and other had just a medal. Does this mean that there are different levels of veteran status or something?
Such a thing already exists in the PowerSLICs, no need to reinvent the wheel Just download and install PowerSLICs, the Apolyton Pack or the MedMod and you'll get this. Someone even designed a message icon esp. for this feature.
samurai,
IIRC Mr Ogre explained a while back that big star means stack and medal means veteran. So only one level of veteran players that I know of. In more recent screenshots (or were they older?) I noticed that these were have been replaced with the letters V and S IIRC.
Hi,
I had a problem with the cities screen in CTP.
When I clicked one of the tabs to sort cities by name, production, etc, I could never get the initial order back. To solve this issue I had reload a game...
Is this solved in CTPII ?
I'd like to praise Activision on solving the gold based science issue, by reverting to the Civ concept of trade. I also think that the expanding control areas of cities are a far greater improvement than the increased number of turns.
What about the tech tree? Is it expanded? Or does it have the same number of techs?
One last thing I'd like to wish is the availability of tga files and sprites for new units, improvements and wonders coming from Activision, the quality of the images we could get for alternate ones were noticeable lower.
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