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fields and timescales

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  • fields and timescales

    From the screenshots it seems, like time doesn't go
    as fast as 50 years per turn at the start of the game,
    as it was in CTP. This would be very nice, since it
    was very annoying to bild granary like 700 years. I
    wonder how the passing of time is organized in game?

    From the screenshot it is a unclear, if you can put
    fields in the inland city area, where there is no
    river. I think the restriction was pretty stupid in
    CTP, as rivers have good modifiers anyway, but without
    a river, a mainland city doesn't grow practically at
    all.

    Juha
    Juha
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