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Time for mods

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  • Time for mods

    In my opinion, very good ideas have risen in the last months. Unfortunately, not many of them will be implemented on the game (due to time scarcity or any other factor). So it's time for the mod-makers to set on their marks because I'm sure after the release there will be scope for a lot of improvement.

    How could I tell you... I'm looking forward to playing!!
    "Que me odien, con tal de que me teman". Caligula.

  • #2
    Wes has already said he is going to convert the Med mod for CTP2....

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    • #3
      That's very good news. However, I would expect no need to implement the Med Mod onto CTP2, since the AI should be smart enough without any mod. Otherwise, I would be a bit disappointed.
      "Que me odien, con tal de que me teman". Caligula.

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      • #4
        Speaking of mods, does anyone know if the custom sprites generated with the Ctp1 sprite-tool will work with Ctp2?

        And will we get a more user-friendly sprite customizer?
        Lev Koszegi

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        • #5
          what about making making a site in Apolyton with all the greatest ideas,so the mod makers got a place to look.
          Or making this as a new poll, what features would you like to see in the mod?
          The samurai has spoken

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          • #6
            A BIT dissapointed???? If they AI is weak I return the game!

            ATa

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