I like this idea because it gives the player a sense of importance to city growth milestones, ie "Yeah, we can build a university!"
Certain military units should require city improvements, like you said.
Don't forget, though, that if your population decreases, these improvements must shut down until population increases again.
I don't ICS, so I don't know what pop requirement levels would be good, but to keep things simple, I would suggest only two. And it would be good if they corresponded to city radius growth, so perhaps 6 and 12? Most improvements would be possible at size 6 (seems a little high). Some are available at 1.
It could also be tied to Wonders, for example, only a large population could build the Pyramids, Great Wall, or Space Flight.
[This message has been edited by Slax (edited October 01, 2000).]
Certain military units should require city improvements, like you said.
Don't forget, though, that if your population decreases, these improvements must shut down until population increases again.
I don't ICS, so I don't know what pop requirement levels would be good, but to keep things simple, I would suggest only two. And it would be good if they corresponded to city radius growth, so perhaps 6 and 12? Most improvements would be possible at size 6 (seems a little high). Some are available at 1.
It could also be tied to Wonders, for example, only a large population could build the Pyramids, Great Wall, or Space Flight.
[This message has been edited by Slax (edited October 01, 2000).]
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