We all know of the ICS problem present in all previous civ style games, caused primarily by the fact that a city size 1 works two squares. I think that the system selected for ctp 2, with the city harvesting its entire area of influence might exasperate this problem.
On the other hand it could serve to reduce it if the area harvested increases proportionally (or more) to size, providing the initial harvesting area would also fit on the resulting size area graph linearly.
On the other hand it could serve to reduce it if the area harvested increases proportionally (or more) to size, providing the initial harvesting area would also fit on the resulting size area graph linearly.
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