Will we have a screen with statistics reports? GNP, land area, population, literacy, polution etc. I kind of like those!
Announcement
Collapse
No announcement yet.
Statistics, like in Civ?
Collapse
X
-
I was most fascinated with CivII's Length of Military Service statistic. I still don't know what it did, but the idea of having a combat bonus based upon military infastructure is appealing.
Imagine a statistic that told you how you ranked in military infastructure. This could indicate how quickly other civs could build veteran troops or how quickly an enemy was amassing an army. In that way, you might be able to detect an impending invasion, and you would know if they were probably going to win the war!
[This message has been edited by Slingshot (edited September 07, 2000).]
Comment
-
quote:
Originally posted by Slingshot on 09-07-2000 02:05 PM
I was most fascinated with CivII's Length of Military Service statistic. I still don't know what it did
[This message has been edited by Slingshot (edited September 07, 2000).]
I think that all it did was divide the number of combat units to the total population of the empire and present the number as a fancy 'Length of Military Service'
Comment
-
From a certain point of view you already do pay for the military. I think you mean pay gold right? We all know it already costs shields to support a unit. Well a cost of 2 shields is an opportunity cost of 1 gold since 2 shields can be converted to 1 gold through capitalization.
If support was paid in gold all that would happen is cities would build capitalization to support the military costs. This means of course that the military potential of a nation would not be truly realized until capitalization was available. Personally I prefer to remove this middle step.
To be perfectly honest I would remove PW all together and make all tile improvements cost twice their current cost in gold. PW does not really add anything new IMHO. Also I do not understand how to stockpile work. Money yes, stockpiling is easy but work?
If PW were to be something different then it could work in reverse. You 'queue up' a tile improvement and then divert resources to complete it.
This would make it harder to build 10 farms all at once. You would not be able to stock up on shields in order to complete them all in one turn. It would also mean that when you Nuke that city and capture it with a paratrooper it will take time before the tiles around it are cleaned up. You can't use your last 10 years of stockpiled PW to clean it all in a few turns. You would have to set your PW to 100%.
Hmmm... not very statistic related anymore.
Gedrin
Comment
-
I agree with the idea to display other stats. One of the first things that struck me when I first started playing CTP, switching from civ2, was that the only way to tell how well you were doing compared to other civs was the ranking screen. And that was basically a one-dimensional measure.
Comment
Comment