How about these for options - don't know if it possible at this stage of development, but its a thought...
The AI civs normally have a variety of personalities (aggressive, peaceful, religious, and so forth). Is is possible to give the player an option of what civ personalities to play against when setting up a game - and also allow the human to set a level of aggressiveness for the AI.
Related to this is what AI types generally do the best in a single-player game. I have never noticed, and was wondering if anyone had.
I also noticed that in MedMod4, the creators were able to help civs that are behind by giving to them a random chance of discovering additional advances. I do not know if a trigger can be created for this in CTP2, but a possible solution to help boost the AI civs that are lagging, is to have them be more willing to trade advances, gift maps, gold and trade routes with other AI civs in order to catch up - and coordinate a combined strike against the human civ.
I do not know if the AI does this now in CTP - I'm assuming not too much.
The AI civs normally have a variety of personalities (aggressive, peaceful, religious, and so forth). Is is possible to give the player an option of what civ personalities to play against when setting up a game - and also allow the human to set a level of aggressiveness for the AI.
Related to this is what AI types generally do the best in a single-player game. I have never noticed, and was wondering if anyone had.
I also noticed that in MedMod4, the creators were able to help civs that are behind by giving to them a random chance of discovering additional advances. I do not know if a trigger can be created for this in CTP2, but a possible solution to help boost the AI civs that are lagging, is to have them be more willing to trade advances, gift maps, gold and trade routes with other AI civs in order to catch up - and coordinate a combined strike against the human civ.
I do not know if the AI does this now in CTP - I'm assuming not too much.
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