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  • Government Data

    Does anyone have a nice, tidy list of the stats for each government type? I know I can view them in the gamedata folder but I am guessing someone has gone through that mess of stuff already and pulled out the important pieces, such as how much extra production and food each govt gets, etc.

    Anyone have a file they can post or have the data in a nice table or something?

    Many thanks!

  • #2
    I take it you dont have the tech tree/info poster then.

    I dont think the tech tree poster in the directory has the Government table on it.

    Im actually in the process of making a table to compare the govts of each era, so we c an better balance each one for the next Apolyton patch.

    Monarchy
    Republic
    Theocracy

    then

    Fascism
    Communism
    Democracy etc
    Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
    CtP2 AE Wiki & Modding Reference
    One way to compile the CtP2 Source Code.

    Comment


    • #3
      Its in its basic form of the exact names from goven.txt so its easy to chop, change and test, not very intuitive for someone who doesnt know the names are though.

      Code:
         EARLY GOVERNMENTS
         =================
      
         GOVT.			Monarchy	Republic	Theocracy
         ----------------------------------------------------------------------
         RationsExpectation 		0		0		1
         PositiveRationsCoef 		1		1		1
         NegativeRationsCoef 		1		1		1
         WorkdayExpectation 		0		-1		-1
         PositiveWorkdayCoef 		1		1		1
         NegativeWorkdayCoef 		1		1		1
         WagesExpectation 		-1		0		-1
         PositiveWagesCoef 		1		1		1
         NegativeWagesCoef 		1		1		1
         FoodCoef 			1		1.15		1.15
         ProductionCoef 		1		1.15		1
         InfrastructureCoefficient 	0.5		0.5		0.5
         CrimeCoef 			1		1.25		0.75
         CrimeOffset 			95		95		95
         KnowledgeCoef 		1.25		1.5		1.25
         MaxScienceRate 		0.6		0.7		0.6
         GoldCoef 			1		1		1.25
         CapitalizationCoefficient 	0.5		0.5		0.5
         UnitRushModifier 		4		4		4
         BuildingRushModifier 	3		3		3
         WonderRushModifier 		6		6		6
         EndGameRushModifier 		6		6		6
         MaxIncomingTrade 		100000		100000		100000
         MaxOutgoingTrade 		100000		100000		100000
         PollutionCoef 		1.3		1.3		1.3
         PollutionUnhappyCoef 	0.02		0.02		0.02
         SupportCoef 			1.25		1.5		1.5
         ----------------------------------------------------------------------
         --------------------------Military Readiness Settings-----------------
         TurnsToNewReadiness 		10		10		10
         ReadyPeaceCoef 		0.5		0.5		0.5
         ReadyPeaceHP 		0.5		0.5		0.5
         ReadyAlertCoef 		0.75		0.75		0.75
         ReadyAlertHP 		0.8		0.8		0.8
         ReadyWarCoef 		1		1		1
         ReadyWarHP 			1		1		1
         ----------------------------------------------------------------------
         DefenseCoef 			1		1		1.15
         WarDiscontentMaxUnits 	10		10		5
         WarDiscontentPerUnit 	0.5		0.5		1
         ConquestDistress 		-3		-3		0
         ConquestDistressDecay 	0.2		0.2		0.2
         OverseasCoef 		0		0		0
         OverseasDefeatDecay 		0		0		0
         OverseasDefeatCoef 		1		1		1
         HomeDefeatDecay 		0.5		0.5		0.5
         HomeDefeatCoef 		1		1		1
         MaxMartialLawUnits 		3		0		1
         MartialLawEffect 		1		0		1
         MartialLawThreshold 		80		80		80
         AtHomeRadius 		2		2		2
         EmpireDistanceScale 		0.0015		0.001		0.0015
         MinEmpireDistance 		500		500		500
         MaxEmpireDistance 		2000		2000		2000
         TooManyCitiesThreshold 	20		20		20
         TooManyCitiesCoefficient 	1		1		0.5
         ProfessionalUnits 		0		0		0
         ----------------------------------------------------------------------
         -------------------------Compare Governments Ranks--------------------
         GrowthRank 			2		3		3
         ProductionRank 		2		3		2
         CommerceRank 		3		2		4
         ScienceRank 			2		3		2
         GoldRank 			2		2		3
         MilitaryRank 		3		2		2
         PollutionRank 		1		1		1
         LoyaltyRank 			2		2		3
         MartialLawRank 		4		1		2
      Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
      CtP2 AE Wiki & Modding Reference
      One way to compile the CtP2 Source Code.

      Comment


      • #4
        Heres a screenie from an excel sheet.
        Attached Files
        Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
        CtP2 AE Wiki & Modding Reference
        One way to compile the CtP2 Source Code.

        Comment


        • #5
          I just use the text files
          Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery

          Comment


          • #6
            I know them all by heart

            No, actually i created those to easily compare so i can try and balance them better and Im obsessed with creating spreadsheets!
            Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
            CtP2 AE Wiki & Modding Reference
            One way to compile the CtP2 Source Code.

            Comment


            • #7
              So I have a communism right now and I am heading to corporarte republic. It appears that technocracy is better than a corporate republic. Which do you prefer?

              Lars

              Comment


              • #8
                I prefer Technocracy to Corporate Republic because its more warlike and generally more advanced, but you can change to Corporate Republic first and get some other important techs then Technocracy later. Corporate Republic is definately better than Communism though because it allows more cities.
                Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
                CtP2 AE Wiki & Modding Reference
                One way to compile the CtP2 Source Code.

                Comment

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