well, the choices will be the same as before. shipbuilding will presumably be researchable in one turn. if that is the case, it will be the one to research first. if not we will research either masonry or iron working as shipbuilding has been on the list for a long time, never got popular and we still have no ocean in sight.
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Official: What to research after geometry
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But we dont know the other option yet, if there will be one.Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
CtP2 AE Wiki & Modding Reference
One way to compile the CtP2 Source Code.
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what other option?
if both my gl-entries and myself are correct, there will only be shipbuilding, masonry and iron working avaiable, unless we get another advance from a goody hut, via diplomacy (very unlikely since we don't know how to build diplomats yet and hence cannot establish embassies and hence cannot make that sophisticated proposals) or the cheat menu
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hmmm CTP2 might do something strange and give you some unseen as yet advances, i think it does that?
(Note: it has been about 4months since i last played!!....sorry!)'The very basis of the liberal idea – the belief of individual freedom is what causes the chaos' - William Kristol, son of the founder of neo-conservitivism, talking about neo-con ideology and its agenda for you.info here. prove me wrong.
Bush's Republican=Neo-con for all intent and purpose. be afraid.
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It is my opinion that:
We need to get iron working so that we can get sammies to put presure on austalia. With this preasure we can force them to agree with us. Otherwise they will be more reluctant to talk. Is we've seen in history before military power can make a weak country turn to a strong country. (Germany had weak economy, hitler came, people got scared and started to support its economy with trade)
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Once we've finished Geometry the tech tree will give us 3 options, no more, no less: Iron Working, Masonry and Shipbuilding. No hidden options or anything of the sort. The number of options usually decreases near the end of an Age...
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No, i knew what you were saying Zaphod but like you said, we may find a tech in a goody hut etc after this poll.Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
CtP2 AE Wiki & Modding Reference
One way to compile the CtP2 Source Code.
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Originally posted by Zaphod Beeblebrox
thanks locutus, maybe they'll believe you more than me
In light of our current situ i voted Iron working - we need sharp pointy iron weapons, our pointy sticks wont be so usefull anymore'The very basis of the liberal idea – the belief of individual freedom is what causes the chaos' - William Kristol, son of the founder of neo-conservitivism, talking about neo-con ideology and its agenda for you.info here. prove me wrong.
Bush's Republican=Neo-con for all intent and purpose. be afraid.
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Didn’t doubt you for a second Zaphod. There’s just a lot of turns before we get to choose the next advance, and like Maq said, we could stumble onto a ruin...
If we don’t. I’m all for sticking Iron bits into our enemies.If something doesn't feel right, you're not feeling the right thing.
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please take note of the following poll, which might outdate this one: http://apolyton.net/forums/showthrea...threadid=82981
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