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Ministery of Defense: Strategies for the turn 137!

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  • Ministery of Defense: Strategies for the turn 137!

    Unit Status

    Minister of Defense Report

    We lost one explore Osibuster but the Threats ended up not being so much of a threat but one funny thing is that the people thought that was the less probable to atack us here is the only one that still looks a threat to us: The German stack!
    The hebrew stack is going south. But i have my doubts about an attack to Pilsen like many may be thinking by now. Seems like they are exploring but an attack isnt out of question.
    The scottish s moved west out of our sight.
    But we have good news too. We have conquered another Austrian City, Wien, their capital!!! Now this was the mostly deadly attack to their empire ever made. We can already order the coffin. But like i told you another threat is coming from the east. The Germans! But that doenst mean we will stop playing with the Austrians. I still want their city of Brunn and Pilsen before declaring the end of the war.
    Our next target is Pilsen!


    Military Readiness - War

    Total Units - 96 units (13% of Production: 135 shields)
    --- 49 Archers
    --- 51 Hoplites
    --- 3 Warriors
    --- 1 Samurai

    Unit Placement (Armies)

    City Defenses

    Pedrunnia Defense - 9 units (5 Hoplites / 4 Archers)

    Locuta Defense - 12 Units (6 Hoplites / 6 Archer)

    mapfipolisDefense - 11 Units (5 Hoplites / 6 Archers)

    H Defense - 4 Unit (2 Hoplite / 2 Archers)

    Pressburg Defense - 4 Units (3 Hoplite / 1 Archer)

    Graz Defense - 4 Units (2 Hoplite / 2 Archers)

    Wels Defense - 5 Units (3 Hoplite / 2 Archer)

    Lins Defense - 11 units (5 Hoplites / 5 Archers / 1 Warrior)

    Wombatoon Defense - 2 units (1 Hoplites / 1 Archers)

    Maquidad Defense - 4 units (2 Hoplites / 2 Archers)

    Wien Defense (old Wienner stack) - 11 units (5 Hoplites / 6 Archers)

    Field Units

    Takers - (size-12 stack near Wien) - 12 units (6 Hoplites / 6 Archers)

    Tripoli - (between Graz and Pedrunnia) - 10 units (5 Hoplites / 5 Archer)

    Army #370 - (Near Colonia Locuta) - 2 units (1 Hoplites / 1 Archer)

    Explorers

    Bait (North of Wels in english territory) - 1 Unit (1 Warrior)

    GoodSight (South of the empire) - 1 unit (1 Warrior)

    Samurai (samurai unit at south) - 1 Unit (1 Samurai)

    Movement For Next Turns

    Related polls/Discussion:

    German City of Nuremberg Discussion

    Note: I abstain every MoD poll.

    Movement Plan

    Turn 137 -
    BAIT - East (Move around Magdeburg)
    GOODSIGHT - South (avoid Scottisb territory, non-trespass treaty)
    SAMURAI - East (To Linz)
    TAKERS - S, SW (To Linz)
    TRIPOLI - expel settler, move S, S, S and fortify in Wombatoon,
    ARMY #370 - South (intercept settler)
    LOCUTA DEFENSE - Move 1H and 1A - W, W, NW (to Pedrunnia)
    MAPFIPOLIS DEFENSE - Move 1A NE call it 'GERMICIDE'.

    Turn 138 -
    BAIT - SE (Move around Magdeburg to Brunns area)
    GOODSIGHT - SW (explore the unknown)
    SAMURAI - S, E, NE, E (To Linz throught the river). Avoid any combat.
    PRESSBURG DEFENSE - 1 Archer and 1 Hoplite E, NE, NE (To Wells)
    WIEN DEFENSE - 1 health Archer South, East (meet Takers).
    TAKERS - Wounded Archer North (to Wien) others SE, NE (To Linz).
    ARMY #370 - N, NE and group to Mapfipolis Defense(To Colonia Locuta)
    ARMY #389 - West and fortify (To Pedrunnia)
    GERMICIDE - Nortth and Fortify. If any threat shows up back to Mapfipolis.

    Turn 139 -
    BAIT - South (Move around Magdeburg to Brunns area)
    GOODSIGHT - if there is a Istmo at West move there if not move South.
    SAMURAI - NE, NE, N (To Linz throught the river). Avoid any combat.
    TAKERS - South (To Pilsen)



    - Pedrunn
    Attached Files
    Last edited by Pedrunn; April 6, 2003, 18:23.
    "Kill a man and you are a murder.
    Kill thousands and you are a conquer.
    Kill all and you are a God!"
    -Jean Rostand

  • #2
    The created by our people part of the empire. The east region!
    Attached Files
    "Kill a man and you are a murder.
    Kill thousands and you are a conquer.
    Kill all and you are a God!"
    -Jean Rostand

    Comment


    • #3
      The conquered par of our empire. The west region!
      Attached Files
      "Kill a man and you are a murder.
      Kill thousands and you are a conquer.
      Kill all and you are a God!"
      -Jean Rostand

      Comment


      • #4
        The North region. Also conquered from the Austrians
        Attached Files
        "Kill a man and you are a murder.
        Kill thousands and you are a conquer.
        Kill all and you are a God!"
        -Jean Rostand

        Comment


        • #5
          It is added the plan for this turn! The idea is to attack Pilsen in the next 8-15 turns.
          "Kill a man and you are a murder.
          Kill thousands and you are a conquer.
          Kill all and you are a God!"
          -Jean Rostand

          Comment


          • #6
            Goodsight: There's not much see in the north (unless you want to violate the Scottish non-tresspass treaty), I think we should go south.

            Takers: how about moving the damaged archer into Wien first?

            Tripoli: how about expelling the German settler first?
            Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery

            Comment


            • #7
              Originally posted by Locutus
              Goodsight: There's not much see in the north (unless you want to violate the Scottish non-tresspass treaty), I think we should go south.
              I didnt consider the non-trespass treaty. So go I to avoid this go south!

              Takers: how about moving the damaged archer into Wien first?
              The archers from Wien cant move this turn. I thought was better to exchange the archer by another archer unit from Linz (a stack from that city will follow to Pilsen in turn 139, making a double attack force).

              Tripoli: how about expelling the German settler first?
              I was sure I wrote that Yes expell it for sure.
              "Kill a man and you are a murder.
              Kill thousands and you are a conquer.
              Kill all and you are a God!"
              -Jean Rostand

              Comment


              • #8
                You should also move an archer from Mapfipolis NE calling it 'Germicide'. Just one move. Next turn we move another.
                "Kill a man and you are a murder.
                Kill thousands and you are a conquer.
                Kill all and you are a God!"
                -Jean Rostand

                Comment


                • #9
                  you want that archer to watch the german border?

                  Comment


                  • #10
                    yes. But not risky his life therefore one move per turn.
                    "Kill a man and you are a murder.
                    Kill thousands and you are a conquer.
                    Kill all and you are a God!"
                    -Jean Rostand

                    Comment


                    • #11
                      Originally posted by Pedrunn
                      The archers from Wien cant move this turn. I thought was better to exchange the archer by another archer unit from Linz (a stack from that city will follow to Pilsen in turn 139, making a double attack force).
                      So? The units outside the city can. I'd say move 11 of those 12 units to wherever you want to move them, but leave the damaged one behind in Wien.
                      Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery

                      Comment


                      • #12
                        Actually, i rather move the damaged one with the takers. I dont see a good reason to keep them in Wien. You can say security but i doubt an attack and soon we will have a connection to that city to the other west cities. So i rather improve the attack force.
                        "Kill a man and you are a murder.
                        Kill thousands and you are a conquer.
                        Kill all and you are a God!"
                        -Jean Rostand

                        Comment


                        • #13
                          Added more two turns movement
                          "Kill a man and you are a murder.
                          Kill thousands and you are a conquer.
                          Kill all and you are a God!"
                          -Jean Rostand

                          Comment

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