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Turn Chat #18: 1360 BC - 1260 BC (Turn 132 - 137)
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Chat Report
[22:02] <Locutus> very well, let's start the chat
[22:04] <Locutus> is anyone playing along?
[22:04] <Tamerlin> Yes, I am
[22:04] <Zaphod> i'll try, but im busy eating
[22:04] <Locutus> is anyone not playing along? i.e. should I post lots of screenies?
[22:05] <Tamerlin> Immortal Wombat?
[22:05] <ImmortalWombat> probably not.
[22:06] <Locutus> very well. I'll start by updating the build queue. any objections to the suggestions made by Tamerlin in the forum?
[22:06] <Zaphod> i believe they were fine, cant remember
[22:07] <Locutus> Tamerlin said we should consider RBing the city wall in CL. should we do this?
[22:07] <Zaphod> moment
[22:07] <Locutus> we have almost 6k gold, it will cost 1,7k
[22:08] <Tamerlin> We can wait until the German stack move...
[22:08] <Locutus> I think we should rush-buy and use the time we gain with that to build a caravan or two...
[22:09] <Zaphod> if tey are bouind to attack, next tun will be too late
[22:11] <Tamerlin> OK, RBing and building caravans seems good
[22:11] <ImmortalWombat> agreed
[22:12] <Zaphod> g
[22:12] <Zaphod> agreed
[22:12] <Locutus> okay, rush-buying and inserting 1 Caravan (for now)
[22:12] <Tamerlin> OK
[22:13] <Tamerlin> Done
[22:13] <Locutus> all other changes to the build queues have been made by me
[22:14] <Locutus> zaphod, are you playing along or not?
[22:14] <Zaphod> im trying, just finished dinner
[22:14] <Tamerlin> Done in my game, and yes Zaphod is also playing the game
[22:14] <Locutus> do I have to wait for you? if so, how long do you think it will take?
[22:14] <Zaphod> only rbed and changed to caravan so far
[22:14] <Zaphod> well, not long, what else to do?
[22:15] <Locutus> some units and buildings need to be added to various build queues
[22:15] <Locutus> see http://apolyton.net/forums/showthrea...threadid=82211
[22:16] <Locutus> in the mean time. IW: we have 1,5k PW. do we want to spend some (or all) of that this turn?
[22:16] <ImmortalWombat> yes
[22:16] <Locutus> on what?
[22:16] <ImmortalWombat> I think with such a store, we are fully capable and ready to complete the road network as planned to mapfipolis
[22:17] <ImmortalWombat> and then on the three road tiles due north from wombatoon to the main E-W road
[22:17] <Locutus> okay... I guess I'll have to find the right thread about that...
[22:17] <Tamerlin> so do I...
[22:17] <ImmortalWombat> sec
[22:17] <ImmortalWombat> http://apolyton.net/forums/showthrea...threadid=79781
[22:18] <Tamerlin> Thanks...
[22:19] <Locutus> okay, so basically build the cheapest road possible from pedrunnia to mapfipolis, as Martin's last 2 pics show?
[22:19] <Zaphod> updated qeues
[22:19] <ImmortalWombat> yes
[22:19] <Locutus> okay, doing so...
[22:20] <ImmortalWombat> which leaves ~1000 PW?
[22:20] <Zaphod> roads built
[22:20] <Zaphod> 1036
[22:20] <ImmortalWombat> I think the best course of action would be to build some farms around Pedrunnia (do we have trading posts yet?)
[22:20] <Locutus> okay, done. yeah, 1k PW left
[22:21] <Locutus> I'm yet to build to road to wombatoon though. 3 tiles north was it?
[22:21] <ImmortalWombat> yes
[22:21] <Zaphod> id prefer a complete roadnetwork too
[22:21] <ImmortalWombat> which should connect equidistantly with the two other cities
[22:21] <Locutus> okay, done. 856 PW left
[22:22] <Locutus> no, we don't have trading posts yet
[22:22] <ImmortalWombat> ok. one farm or two farms round Pedrunnia?
[22:23] <Zaphod> we cann connect graz, linz wombatoon in a triangle for 500
[22:23] <Locutus> linz and maqidad are now the only 2 cities not connected.
[22:23] <Locutus> I'd say 2 farms: one on grassland, 1 on the river
[22:23] <Tamerlin> Which tiles must have roads to connect Wombatoon?
[22:23] <ImmortalWombat> due north Tam
[22:24] <ImmortalWombat> connecting Linz will cost quite a bit won't it? coming over the hills?
[22:24] <Locutus> checking...
[22:24] <Tamerlin> Sorry, I am a bit late on this issue... ok so two roads to connect Wombatoon to the river
[22:24] <Zaphod> sorry, 700, typo
[22:25] <Zaphod> if we don't go over the hills but through that forrest tile instead
[22:25] <ImmortalWombat> should be three tamelin
[22:25] <Locutus> we can connect from Linz to wombatoon for 520, to Graz for 580
[22:25] <Locutus> 2 hills
[22:25] <ImmortalWombat> yeah, if we connect Linz to Wombatoon is will be 520
[22:25] <Tamerlin> OK
[22:25] <Zaphod> or 700 for the complete NETwork
[22:26] <ImmortalWombat> yes
[22:26] <ImmortalWombat> agree
[22:26] <Zaphod> to go the direct route over the hills would 1120 including the short road to wombatoon
[22:26] <Tamerlin> Agreed
[22:26] <ImmortalWombat> strategically, I think those can wait. but it may be better to get the road network done before getting trading posts?
[22:27] <Zaphod> i say lets finish the roadnetwork (well except for maguidad at the moment) and then do the other stuff
[22:27] <Locutus> hmmm, we don't desperately need farms or mines at the moment so might as well finish the road network...
[22:27] <ImmortalWombat> ok
[22:27] <Locutus> so how to we build the roads?
[22:27] <ImmortalWombat> so Road the potato tile
[22:27] <Locutus> do you have a map IW or should I post a pic?
[22:28] <ImmortalWombat> I've got the Naming Linz thread up, so I can see
[22:28] <ImmortalWombat> then from the NE of Linz, go due north to the farm to the SE of Graz
[22:28] <Zaphod> 2 roads west of wombatoon and the connect north and south
[22:29] <Locutus> okay. should the road be a straight line from linz to potato, or go as far north as possible (so we can perhaps connect it to graz as well in the future)?
[22:29] <Locutus> zaphod worded it better than I did
[22:30] <Zaphod> thanks
[22:30] <ImmortalWombat> yes. I think we agree. I'm posting a screenie in the chat thread
[22:31] <Locutus> that would be helpful - this is confusing
[22:31] * Pedrunn has joined #Lemuria
[22:31] <Pedrunn> Hi all
[22:31] <Tamerlin> Hi Pedrunn
[22:31] <ImmortalWombat> http://apolyton.net/forums/showthrea...31#post1872531
[22:31] <ImmortalWombat> Hi
[22:31] <Locutus> hey
[22:32] <Locutus> looks like this chat might actually work out fine after all...
[22:32] <Tamerlin>
[22:32] <Zaphod> greetings pedrunn
[22:33] <Pedrunn> great
[22:33] <Locutus> okay, objections to IW's suggestion?
[22:33] <Locutus> I agree myself
[22:33] <Zaphod> nope, thats actually what i suggested
[22:33] <Tamerlin> No! roads made
[22:33] <Locutus> tamerlin: huh?
[22:33] <ImmortalWombat> ie. No! [objections]
[22:34] <Locutus> ah, oky...
[22:34] <ImmortalWombat> "roads made" [on my savegame]
[22:34] <Locutus> building road
[22:34] <Pedrunn> did we end turn already?
[22:34] <Tamerlin> No, I agree... I don't have any objections...
[22:34] <Tamerlin> No Pedrunn...
[22:34] <Pedrunn> all units moved?
[22:34] <Zaphod> rbed the city wall and built some roads, thats all
[22:34] <Locutus> no pedrunn, just did build queues, PW and RBing
[22:35] <Locutus> it took a long time for the chat to start...
[22:35] <Pedrunn> no prob
[22:35] <Pedrunn> Lets go on then but my attention will be divided so no wonder if i stop talking for any reason, k?
[22:36] <Locutus> we have 156 PW left. any other wishes, IW/
[22:36] <ImmortalWombat> 3/4 of a farm?
[22:36] <ImmortalWombat> no. I'm done
[22:36] <Locutus> 3 cheap roads (though I have no clue where...)
[22:36] <Locutus> whereto
[22:36] <ImmortalWombat> whither/
[22:37] <Locutus> what should the PW tax be? it's currently at 0%...
[22:37] <Pedrunn> Did we build roads according to the screenshot?
[22:37] <ImmortalWombat> yes, and to mapfipolis according to Martin's plan
[22:37] <Locutus> ped: yes, according to the shot in the chat thread + we built a road from ped to mapfi
[22:37] <Zaphod> could be west of graz to get faster to the front, but if we wish to build something like that we should better go over the hill to the river
[22:37] <ImmortalWombat> Loc: as much as the MoDA is willing to give me Ideally I suppose another 80% or so once we get trading posts, and before we get catapults
[22:38] <Locutus> are you gonna play along, pedrunn?
[22:38] <Pedrunn> good! We really needed to connect Linz!!! Thanks IW
[22:38] <ImmortalWombat> *for a coupla turns
[22:38] <Tamerlin> We should build a road around CL, this would allow us to move troops when there are 12 units in CL
[22:38] <Pedrunn> yes, i will and am doing the stuff already
[22:38] <Locutus> IW: we just did a few 80%ers, IMHO we should build a few units first now
[22:38] <Locutus> so I'd say 20% max
[22:38] <Tamerlin> You will have your PW... in a few turns
[22:39] <ImmortalWombat> ok. 20% is fine
[22:39] <Locutus> any objections?
[22:39] <ImmortalWombat> in fact, Tamerlin has a point. Stick a road in to the SW of ColLoc
[22:39] <Zaphod> though the next turn we could max out pw, as we rushbought the city walls
[22:40] <Locutus> agree with that - in my own games I *always* build around cities, never through them...
[22:40] <Tamerlin> done
[22:40] <Zaphod> yep, cl needs a bypass, citizens already complain about the traffic jams
[22:41] <Tamerlin> Roads around cities are a "must have"...
[22:42] <Locutus> okay, doing so. we have 106 PW left, do we want to use the same trick NW of wombatoon or east/west of H Town?
[22:42] <Tamerlin> I only have 96 left...
[22:42] <Locutus> sorry, miscalculated...
[22:42] <Zaphod> 96 at mine as well
[22:43] <ImmortalWombat> we can't do H-Town without 2 tiles
[22:43] <Locutus> so, do the same at wombatoon then? (H Town requires 2 roads)
[22:43] <Tamerlin> I agree...
[22:44] <Locutus> IW?
[22:44] <Zaphod> wombatoon, htown has the rivers, they can be used in as well, though not as fast
[22:44] <ImmortalWombat> ok. Wombatoon
[22:44] <ImmortalWombat> NW
[22:44] <Locutus> okay, done.
[22:44] <Zaphod> nope, they can't just had a closer look
[22:44] <Zaphod> wombatoon nevertheless
[22:45] <Tamerlin> Do we set the PW setting at 20% Locutus?
[22:45] <Zaphod> and we should set pw to 80% so we get the best out of cl, where we rbought the walls
[22:45] <Locutus> okay, PW at 20% now
[22:45] <ImmortalWombat> can I go back to sleep now
[22:46] <Locutus> btw, tam, any changes in specialists needed?
[22:46] <Tamerlin> No, IW you will have 187 pts to spend next turn... checking Locutus...
[22:47] <Locutus> research changed to horse riding. done in 4 turns.
[22:47] <Pedrunn> PW rate, roads, build queues!
[22:47] <Tamerlin> No specialist change until the next turn...
[22:47] <Pedrunn> am i missing anything?
[22:47] <Locutus> don't think so, pedrunn...
[22:47] <Zaphod> why 20? why not 10 or 30?
[22:48] <Locutus> well, IW told me to set it at 20
[22:48] <Locutus> personally I think it's fine...
[22:48] <Pedrunn> I am ok with that
[22:48] <Pedrunn> too
[22:49] <Locutus> while we wait for zaphod to (dis)agree with that, we can move units now.
[22:49] <Zaphod> well, you don't have to wait, i already gave you my opinion twice during the last 5 minutes
[22:49] <Locutus> hmm, I'm first gonna have to name them...
[22:50] <Locutus> well, you're in the minority (or at least without proper powers ) so 30+ is not gonna happen anyway...
[22:51] <Zaphod> i know
[22:51] <ImmortalWombat>
[22:51] <Tamerlin> King Locutus have said: I am the state...
[22:51] <Locutus> any objections to pedrunn's movement plan for this turn?
[22:51] <Locutus> yup
[22:52] <Tamerlin> No
[22:52] <Locutus> and I'm an emperor
[22:52] <Locutus> okay, takers move south.
[22:52] <ImmortalWombat> forum emperor, DG King
[22:52] <ImmortalWombat> and President
[22:53] <Locutus> hmm, i guess you have a point there... wow, 3 titles...
[22:53] <Locutus> plus 'manager', that's 4
[22:53] <Tamerlin> Locutus the XIV aka the Sun King...
[22:53] <Locutus> oh, wait. do I expel the jewish settler?
[22:54] <Zaphod> do so
[22:54] <Pedrunn> if possible
[22:54] <Locutus> yeah, after me the sin-flood (how do you translate that to english anyway?)
[22:54] <Pedrunn> yes
[22:54] <ImmortalWombat> sin-flood?
[22:55] <Tamerlin> After me the deluge...
[22:55] <ImmortalWombat> *slap*
[22:55] <Locutus> flood of sin? no idea what the english name of that biblical flood is...
[22:55] <ImmortalWombat> just "the flood" I think. though deluge would be the quote I guess
[22:55] <Tamerlin> Sin is the cause, flood the consequence...
[22:56] <ImmortalWombat> "If Noah had been truly wise, he would have swatted those two mosquitoes"
[22:56] <Locutus> anyway, settler expelled, takers moved
[22:56] <Locutus> hehe
[22:56] <Tamerlin> So do we expel those unbelievers?
[22:56] <Zaphod> lol
[22:57] <Tamerlin> Takers?
[22:57] <Locutus> next up is bait: going south through german territory unless I hear objections really fast...
[22:57] <Locutus> takers is the 7-stack, tam
[22:57] <Zaphod> stop
[22:57] <Locutus> okay. what's up, zaph?
[22:57] <Tamerlin> Where do you moved it?
[22:58] <Zaphod> nothing, just had to check
[22:58] <Locutus> tam: moved it south
[22:58] <Zaphod> go along
[22:58] <Tamerlin> OK
[22:58] <Locutus> okay, moving bait south as well
[22:58] <Pedrunn> TAKERS - South (To Wien)
[22:58] <Pedrunn> BAIT - South (going straigh to Austria Territory)
[22:59] <Locutus> farm+road from german city of Bergtesgaden(sp?) reveiled in the SW
[22:59] <Tamerlin> Yes
[23:00] <Locutus> next up, addforce. also going south, unless I hear objections really fast...
[23:00] <Pedrunn> ADDFORCE - South (moving around scottish stack)
[23:01] <Locutus> addforce moved
[23:01] <Tamerlin> Done
[23:02] <Locutus> the other units don't have moves left, so I can't comply with the other orders pedrunn gave me.
[23:02] <Locutus> any other orders/remarks/etc or can we end the turn?
[23:02] <Tamerlin> We can end the turn...
[23:02] <Zaphod> there are some regroupings mentioned
[23:03] <Pedrunn> end turn. I did not checked which units could be moved this turns
[23:03] <Locutus> where? which ones?
[23:03] <Tamerlin> Units moving towards the front?
[23:03] <Pedrunn> so i may have to give some thought
[23:03] <Pedrunn> There are some defenses to move
[23:04] <Zaphod> pressburg wels and wombatoon
[23:04] <Locutus> which ones pedrunn?
[23:04] <Pedrunn> PRESSBURG DEFENSE - Move 1H and 1A (healthy) to E, S, S (to H Town)
[23:04] <Zaphod> PRESSBURG DEFENSE - Move 1H and 1A (healthy) to E, S, S (to H Town)
[23:04] <Zaphod> WELS DEFENSE - Move 2H and 1A to S, S, SW (heading H Town)
[23:04] <Zaphod> WIENNERS - NE, E (intercepting the Hebrew stack)
[23:04] <Zaphod> WOMBATOON DEFENSE - Move 2H and 2A North (to Pedrunnia, we can afford loose Wombatoon but not Pedrunnia)
[23:04] <Locutus> okay, good point
[23:04] <Locutus> didn't see that
[23:04] <Pedrunn> You are fast hum zaphod
[23:04] <Zaphod>
[23:05] <Locutus> okay, any objections to those 3 'defense' moves?
[23:05] <Pedrunn>
[23:05] <Pedrunn>
[23:05] <Locutus> okay, moving them...
[23:06] <Tamerlin> We should move them one by one announcing the tiles...
[23:07] <Pedrunn> how is that?
[23:07] <Pedrunn> pics?
[23:07] <Pedrunn> cant use x, y without cheat mod
[23:07] <Locutus> already moved the stacks
[23:07] <Zaphod> me too
[23:08] <Tamerlin> The problem is we are playing the game on our computers, it could be better to say move one A and 1 H from xxx South for example...
[23:08] <Tamerlin> I am a bit slow tonight...
[23:09] <Locutus> tam: I want to be faster than the previous presidents. not gonna 'funny about' if it's not needed
[23:09] * flash9286 has joined #lemuria
[23:10] <Locutus> wombatoon now has a happiness of 72. do we want to do anything about that/
[23:10] <Locutus> that?
[23:10] <Locutus> or anything else for that matter, before we end the turn?
[23:10] * flash9286 has left #lemuria
[23:11] <Zaphod> adding an entertainer wonf slow the building of the archer (next turn)
[23:11] <Pedrunn> good
[23:11] <Locutus> I agree with adding an entertainer, but it's tam's call...
[23:11] <Zaphod> of course its his, just checked out the opportunities
[23:11] <Locutus> I was just trying to provoke a reaction, zaph
[23:12] <Tamerlin> Add an entertainer in Wombatoon...
[23:12] <Locutus> from tam, that is
[23:12] <Zaphod> there you are
[23:12] <Tamerlin>
[23:13] <Locutus> anything else?
[23:13] <Locutus> 3
[23:13] <Locutus> 2
[23:13] <Locutus> 1
[23:13] <Locutus> 0
[23:13] <Locutus> ending turn...
Comment
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[23:13] <Zaphod> end chat, was a long one already
[23:14] <Locutus> no!
[23:14] * ImmortalWombat is afk for a few mins
[23:14] <Zaphod> englis settler near wels
[23:14] <Locutus> okay, the jew disappeared into the darkness, the austrian settlers moved away from us, another jewish settler appeared in the north
[23:14] <Zaphod> scots moved south
[23:14] <Zaphod> germans went away
[23:15] <Zaphod> and a lone barb near linz
[23:15] <Locutus> that too
[23:15] <Locutus> pikemen, the barb is
[23:16] <Locutus> and the settler isn't jewish but english
[23:16] <Zaphod> looks like we have the same game
[23:16] <Tamerlin> I have forgotten to move the Wienners, who are they?
[23:16] <Zaphod> the stack 12
[23:16] <Tamerlin> OK
[23:17] <Locutus> Wienners didnt' have moves left, Tam
[23:17] <Locutus> yup, looks like it, zaph
[23:17] <Locutus> okay, let's start with the build queue, any changes needed at this point?
[23:18] <Tamerlin> No...
[23:18] <Pedrunn> Actually just checked Wienners had but they were fortified.
[23:18] <Pedrunn> It is late to cry now
[23:19] <Locutus> doh! indeed...
[23:19] <Locutus> sorry about that...
[23:19] <Pedrunn> my fault too
[23:19] <Locutus> but they'll still be well in time
[23:19] <Zaphod> nevermind, there goes another impeachment
[23:19] <Locutus> well, I'm responsible for the savegame...
[23:19] <Pedrunn> If i had totally attention in the game i could have checked that
[23:20] <Pedrunn> But lets forget this and move on
[23:20] <Locutus> indeed.
[23:20] <Tamerlin> Locutus, add 1 Entertainer in H Town and in Mapfipolis as the population will increase next turn...
[23:20] <Locutus> so, Tam, you up-to-date yet?
[23:20] <Zaphod> d'accord
[23:20] <Locutus> okay. remove entertainer in wombatoon?
[23:20] <Pedrunn> I believe we should complete 12 units in Graz and merge the rest of the Wienners to AddForce!
[23:20] <Zaphod> entertainer in womb can be sent back to the fields
[23:20] <Tamerlin> Yes
[23:21] <Zaphod> nope, he can't
[23:21] <Tamerlin> Sorry but the Happiness is going down to 72 in my game so let the entertainer in Wombatoon
[23:22] <Locutus> pedrunn: units come later
[23:22] <Zaphod> yes, it was just a guess
[23:22] <Locutus> tam: was about to ask that
[23:22] <Zaphod> sorry
[23:22] <Pedrunn> sorry
[23:22] <Tamerlin> Bend down all...
[23:23] <Locutus> okay, anything else need to be done, city-wise?
[23:23] <Zaphod> we should have built a warrior, archers ain't good for clobbing people to happiness
[23:23] <Tamerlin> We will need them for reinforcements...
[23:23] <Tamerlin> I don't think something else should be done...
[23:24] <Locutus> okay. IW, you still AFK?
[23:25] <Locutus> I'll take that as a yes. now it's time for the units
[23:25] <Tamerlin>
[23:26] <Locutus> I don't think I quite understand your remark, pedrunn. complete 12 units? merge a 12-stack with a 6-stack?
[23:27] <Tamerlin> I suppose Pedrunn is typing its orders...
[23:27] <Pedrunn> complet 12 units in Graz from Wienners and merge the rest to Addforce
[23:27] <Locutus> ah.. but what about the attack on Wien?
[23:28] <Locutus> I think we should proceed as planned...
[23:28] <Pedrunn> But loosing Graz?
[23:28] <Locutus> units from pressburg and wells are underway...
[23:28] <Pedrunn> Where is the hebrew stack?
[23:28] <Locutus> and H Town can miss a unit or two as well
[23:28] <Zaphod> loose o to whom?
[23:28] <Tamerlin> Why loosing Graz, we have a 12 stack and a 7 stack available...
[23:28] <Locutus> disappeared to the south
[23:29] <Pedrunn> the hebrew stack disappeared?
[23:29] <Locutus> our main problem as I see it is getting around the scots
[23:29] <Locutus> yes
[23:29] <Pedrunn> oh
[23:29] <Pedrunn> in my game they were heading to Graz
[23:29] <Locutus> for now, anyway, but the city will be reinforced before it can become dangerous again
[23:29] <Pedrunn> moved North
[23:30] <Pedrunn> So lets proceed to the Wien attack
[23:30] <Zaphod> so lets be thankfull, you aren't president anymore
[23:30] <Pedrunn> Lests move the explorers first
[23:30] <Locutus> which reminds me, shouldn't we RB the Theater in Graz, so we can build units there? (2 turns to complete, cost 500ish)
[23:30] <Pedrunn>
[23:30] <Tamerlin> I agree
[23:30] <Locutus> okay...
[23:31] <Locutus> bait south?
[23:31] <Pedrunn> yes
[23:31] <Pedrunn> BAIT - South (going straigh to Austria Territory)
[23:31] <Locutus> doing so. goodsight nw?
[23:31] <Pedrunn> GOODSIGHT - NW (explore a unknown territory)
[23:31] <Locutus> another german road revealed south of the farm
[23:32] <Locutus> I'm mainly awaiting objections from others, pedrunn. I know your orders
[23:32] <Pedrunn> OSIBUSTER - SE (Kill Austrian Settler) if not possible North.
[23:32] <Locutus> oesibuster se?
[23:32] <Locutus> sorry, north?
[23:32] <Pedrunn> :Actually north
[23:32] <Pedrunn> any objection
[23:33] <Zaphod> mope
[23:33] <Locutus> goodsight revealed cotton
[23:34] <Pedrunn> SAMURAI - NW (To Linz)
[23:34] <Locutus> samurai NW?
[23:34] <Pedrunn> sorry typo NE
[23:34] <Locutus> okay, moving it NE
[23:35] <Pedrunn> SIZE-3 STACK FROM PRESS - SW, SW, S (to H Town)
[23:35] <Locutus> okay, should addforce go north? (path west is blocked by scots)
[23:35] <Locutus> moving 3-stack
[23:36] <Pedrunn> Now my plan kind of get messed up
[23:36] <Pedrunn> Still we could discuss some stuff
[23:37] <Pedrunn> Moved already Loc?
[23:37] <Locutus> yeah, we have to improvise here...
[23:37] <Locutus> no
[23:37] <Locutus> the explorers moved. that leaves the defenders heading for Graz (presumably) and the 3 offensive stacks
[23:37] <Pedrunn> H DEFENSE - All 6 units S, S, S (just for this turn H Town will be undefended so raise Entertainers) unless if Hebrew stack move North then keep in the city. Call it HEBBEATERS.
[23:37] <Pedrunn> Still moving this
[23:38] <Pedrunn> ?
[23:38] <Locutus> don't think it's needed really. I'd say keep 2 units in H Town, move the rest to Graz.
[23:39] <Tamerlin> Locutus, I would appreciate a saved game at the end of this turn...
[23:39] <Pedrunn> yep with the Hebrew stack gone why would we need a stack named Hebbeaters
[23:39] <Locutus> that's 4 units plus 3 from wels plus 3 from graz itself = 10 defenders...
[23:40] <Locutus> indeed, we don't want to make more enemies now. focus on defense versus the hebrew and scots...
[23:41] <Locutus> tam: will do.
[23:41] <Pedrunn> But now just hit me! We could send the Hebbeaters to Wombatoon
[23:41] <Tamerlin> Thanks...
[23:42] <Pedrunn> comments?
[23:42] <Zaphod> we are just moving units out of wombatoon
[23:42] <Locutus> no, I would say send the 4 units that just left wombatoon back (pedrunnia already has 8 units and will manage fine) and focus on defending Graz
[23:42] <Zaphod> if we really wish they can be back in one step and the "hebbeaters" can use the road to pedr instead of them
[23:44] <Pedrunn> yep. My fear was an attack from the Germans in Pedrunnia but that not something very likely to happen now. So thay will be back to Wombatoon
[23:44] <Locutus> good point: we could build a large stack 3 tiles north of wobatoon: that could defend wombatoon, graz and pedrunnia at the same time...
[23:45] <Pedrunn> thats kind of the idea but that patrol stack from locutus is indeed the best
[23:46] <Pedrunn> comments?
[23:46] <Zaphod> in that case we need an additional roadtile
[23:46] <Pedrunn> where?
[23:46] <Zaphod> se of the wheat
[23:46] <Tamerlin> The problem is that the saved game from Martin did not had the full nam of the armies and I am not really aware of their location...
[23:46] <Zaphod> else pedr wont be in reach for one turn
[23:47] <Pedrunn> Pedrunnia is out of danger
[23:47] <Pedrunn> So two turns to reach it isnt a bad distance
[23:47] <Locutus> yeah, but an extra road there wouldn't be bad. we can do that when IW is back
[23:47] <Pedrunn> just 60 PW anyway
[23:47] <Locutus> anyway, what are the orders for this turn? first the 4-stack N of wombatoon...
[23:48] <Zaphod> that would allow us to have all 3 towns reachable in one turn from our quick reinforcement stack
[23:48] <Pedrunn> first
[23:48] <Pedrunn> TAKERS - South (To Wien)
[23:48] <Locutus> okay, next?
[23:48] <Pedrunn> Second
[23:49] <Pedrunn> ADDFORCE - SE
[23:49] <Locutus> waiting...
[23:49] <Pedrunn> WIENNERS - W
[23:49] <Pedrunn> Any comments
[23:49] <Locutus> objections?
[23:49] <Tamerlin> no
[23:49] <Pedrunn> Hey loc, you brake apart my order
[23:49] <Locutus> SE?
[23:49] <Pedrunn>
[23:49] <Locutus> retreat?
[23:50] <Zaphod> seems fine
[23:50] <Locutus> well, I guess that's worth a shot, see how the scots react.
[23:50] <Zaphod> and thats no retreat
[23:50] <Locutus> making both moves...
[23:50] <Pedrunn> Actually blocking the 11 stack with winners
[23:50] <Zaphod> its a tactical move
[23:50] <Pedrunn> winners = Wienners
[23:51] <Locutus> so, what to do with the 4-stack from wombatoon?
[23:51] <Locutus> back to the city?
[23:51] <Zaphod> we could split one archer apart to have a look west
[23:51] <Locutus> or to the 'collection point' for the 3-city defense?
[23:51] <Pedrunn> did yopu moved already
[23:51] <Pedrunn> the units west of Graz?
[23:52] <Locutus> no, nothing moved yet
[23:52] <Zaphod> i already did
[23:52] <Locutus> that's risky, zaph, we might loose it (that's next to FOW)
[23:52] <Pedrunn> K
[23:52] <Pedrunn> I did too
[23:52] <Zaphod> fow?
[23:52] <Locutus> fog of war
[23:53] <Locutus> what did you guys move?
[23:53] <Zaphod> well, thats why he should have a look
[23:53] <Zaphod> the wieners and addforce
[23:53] <Pedrunn> me too
[23:53] <Locutus> yeah, moved those too
[23:53] <Locutus> but not the smaller stacks yet
[23:54] <Pedrunn> I liked the big stack idea protectinf Graz, Wombatoon and Pedrunnia
[23:55] <Locutus> so, move 4 units there?
[23:55] <Pedrunn> waiting comments
[23:55] <Tamerlin> OK
[23:56] <Zaphod> ok
[23:56] <Tamerlin> Though we are putting ourselves in defence when we should launch an all out attack on Austria...
[23:56] <Locutus> there's a river north. we could move N-W and recon the area between wombatoon and graz while still moving towards the collection point...
[23:57] <Locutus> tam: the two can be combined...
[23:57] <Tamerlin> So let's do it...
[23:57] <Zaphod> ok
[23:58] <Locutus> pedrunn: just N and wait for next turn to go further N, or go N and then W (and further N next turn over the then-finished road)
[23:59] <Pedrunn> Just N seems fine
[23:59] <Pedrunn> dont actually see a difference
[23:59] <Zaphod> we might spot the hebrews
[23:59] <Zaphod> if we continue west
[00:00] <Locutus> Ped: the difference is that we reveal some fog, and possibly the jews or some barbs...
[00:00] <Locutus> at no additional cost
[00:01] <Pedrunn> so W too
[00:01] <Locutus> k, done
[00:01] <Pedrunn> Dont think we will loose the units anyway
[00:01] <Locutus> IW: how about that road tile
[00:01] <Locutus> (nothing revealed BTW)
[00:02] <ImmortalWombat> I don't know which tile you mean
[00:02] <Zaphod> confirmed
[00:02] <Zaphod> the importantway tile
[00:02] <Zaphod> se of the wheat
[00:02] <Pedrunn> The Alt-tabs caused craziness in my PC. So i am eagerly waiting the saved game.
[00:03] <Pedrunn>
[00:03] <ImmortalWombat> oh I see
[00:03] <ImmortalWombat> how much PW we have?
[00:03] <Zaphod> 195
[00:04] <ImmortalWombat> go for it.
[00:04] <Locutus> k, road built
[00:05] <Locutus> we *could* build a road around H Town (east or west, both cost 120 PW for 2 tiles) as well, to move around potential 12-stacks defending the city. do we want this?
[00:05] <Zaphod> what about the english settler, send someone to scare him away`?
[00:06] <Zaphod> don't think that h-town bypass is necessary now, we should collect for mines/farms
[00:06] <Locutus> I can live with that.
[00:06] <Zaphod> or the soon to build road to wien ;P
[00:06] <Locutus> I think the english settler is no threat to us at this time
[00:07] <Zaphod> no threat, only pesky
[00:07] <Tamerlin> There is not much place to settle...
[00:07] <Locutus> I say leave it alone. unless pedrunn says otherwise we move on...
[00:07] <Pedrunn> Actually between CL and Maquiladad could be nice production spot
[00:08] <Pedrunn> I don even have the game anymore
[00:08] <Locutus> that's still far away. we can expel him later
[00:08] <Tamerlin> True...
[00:08] <Locutus> so, Pedrunnia, Pressburg, Wombatoon and Wels all built archers. fortify all?
[00:08] <Pedrunn> Dont see why not
[00:09] <Pedrunn> but we could indeed send a archer from Press to H Town
[00:09] <Tamerlin> Yes
[00:10] <Locutus> agree.
[00:10] <Locutus> will move the archer to H Town.
[00:10] <Locutus> meanwhile, we have 6 units in H Town with movement points left. move any or all of them?
[00:11] <Pedrunn> I believe we should move all to meet the ones from Wombatoon
[00:11] <Locutus> all? leave the city undefended?
[00:11] <Tamerlin> The more we have troops to attack Wien the more we would be ready to attack another Austrian city if Wien is not well defended...
[00:11] <Zaphod> moving all would cause unhappiness, won't it?
[00:11] <Locutus> I think we should move 4 to wombatoon...
[00:11] <Locutus> leave 2 to defend
[00:11] <Tamerlin> Leave 3 units for the martial law...
[00:12] <Pedrunn> three is coming from Press next turn
[00:12] <Locutus> tam: 1 units is coming from pressburg this turn
[00:12] <Locutus> plus 3 from wels (not press)
[00:13] <Tamerlin> So we should let 2 units there and move the others now...
[00:13] <Locutus> but those should IMO move to wombatoon as well, but that's for later
[00:13] <Pedrunn>
[00:13] <Locutus> okay. doing so. leave 2 hoplites? (plus archer from pressburg)
[00:13] <Tamerlin> Yep
[00:14] <Locutus> pedrunn?
[00:14] <Locutus> meanwhile, do we RB the Theater in Graz or not? (2 turns to build, cost 538)
[00:15] <Locutus> ped, tam?
[00:15] <Tamerlin> Yes
[00:15] <Pedrunn> decide for me. My attention is divided
[00:15] <Pedrunn> sorry
[00:15] * CoT has joined #lemuria
[00:16] <Locutus> good, was just about to PM you, CoT
[00:16] <Locutus> welcome
[00:16] <Tamerlin> Hi CoT
[00:16] <Zaphod> greetings cot
[00:16] <CoT> phew got lost in some place called apolymuria! Hi all
[00:17] <Locutus> okay, left behind 2 hoplites
[00:18] <Locutus> okay, end turn?
[00:18] <Tamerlin> Yes, end turn and send a saved game...
[00:18] <Zaphod> ok
[00:18] <CoT> ok
[00:19] <Locutus> sorrry, BTW, rush-bought theater as well
[00:19] <Locutus> ending turn now
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