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Ministery of Defense: Strategies for the turn 132!

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  • Ministery of Defense: Strategies for the turn 132!

    Unit Status

    Minister of Defense Report

    The amount of units from other civs in field is enormous!!! We have a size-12 hebrew stack near Graz, a size-11 scottish stack also near Graz, the size-12 German stack south of Colonia Locuta, not to mention the size-8 Austrian stack we saw a couple of turns before. And the number of settler is not smaller! We have found a dozen of them from various civilization.
    I have got to admit SAP+GM makes the AI thousnads times better than the original game. It just is fantastic!!! But not good for us specially because we were going to send an attack from Graz and from the North in Wien. Now, with all those units near us we may have to discuss about it.

    Military Readiness - War

    Total Units - 96 units (12% of Production: 125 shields)
    --- 44 Archers
    --- 47 Hoplites
    --- 4 Warriors
    --- 1 Samurai

    Unit Placement (Armies)

    City Defenses

    Pedrunnia Defense - 7 units (4 Hoplites / 3 Archers)

    Locuta Defense - 12 Units (6 Hoplites / 6 Archer)

    mapfipolisDefense - 12 Units (6 Hoplites / 6 Archers)

    H Defense - 4 Unit (2 Hoplite / 2 Archers)

    Pressburg Defense - 5 Units (3 Hoplite / 2 Archer)

    Graz Defense - 3 Units (1 Hoplite / 2 Archers)

    Wels Defense - 6 Units (4 Hoplite / 2 Archer)

    Lins Defense (south of Graz) - 10 units (4 Hoplites / 5 Archers / 1 Archer)

    Wombatoon Defense (south of Graz) - 5 units (3 Hoplites / 2 Archers)

    Maquidad Defense (south of Graz) - 3 units (1 Hoplites / 2 Archers)

    Field Units

    Wienners - (size-12 stack near Graz) - 12 units (6 Hoplites / 6 Archers)

    Takers - (size-7 stack at north) - 7 units (2 Hoplites / 2 Archers)

    AddForce - (size-6 stack near Graz) - 6 units (5 Hoplites / 1 Archer)

    Explorers

    Bait (North of Wels in english territory) - 1 Unit (1 Warrior)

    GoodSight (South of the empire) - 1 unit (1 Warrior)

    Ösibuster (South of the empire) - 1 unit (1 Warrior)

    Samurai (samurai unit at south) - 1 Unit (1 Samurai)

    Movement For Next Turns

    Related polls/Discussion:
    OFFICIAL: Should we attack Brunn now?
    OFFICIAL: Will we be attacked?
    OFFICIAL: OFFICIAL: Turn 128 (1640 BC) Target!
    German City of Nuremberg Discussion

    Note: I abstain every MoD poll.

    Movement Plan

    Turn 132 -
    BAIT - South (going straigh to Austria Territory)
    TAKERS - South (To Wien)
    ADDFORCE - South (moving around scottish stack)
    PRESSBURG DEFENSE - Move 1H and 1A (healthy) to E, S, S (to H Town)
    WELS DEFENSE - Move 2H and 1A to S, S, SW (heading H Town)
    WIENNERS - NE, E (intercepting the Hebrew stack)
    WOMBATOON DEFENSE - Move 2H and 2A North (to Pedrunnia, we can afford loose Wombatoon but not Pedrunnia) Call it BACKUP.

    Turn 133 -
    BAIT - South (going straigh to Austria Territory)
    GOODSIGHT - NW (explore a unknown territory)
    OSIBUSTER - SE (Kill Austrian Settler) if not possible North.
    SAMURAI - NW (To Linz)
    TAKERS - South (To Wien)
    ADDFORCE - South (keep always far from scottish stack but still it should head Wien)
    SIZE-3 STACK FROM PRESS - SW, SW, S (to H Town)
    H DEFENSE - All 6 units S, S, S (just for this turn H Town will be undefended so raise Entertainers) unless if Hebrew stack move North then keep in the city. Call it HEBBEATERS.
    BACKUP - N, NW (heading Pedrunnia)
    WIENNERS - depemds on the Hebrew stack moving:
             NE or E -Stand Still (rather an attack to fortified stack than a city)
             N - Complete 12 units in Graz and the rest to H Town (Fear attack in Graz and HEBBEATERS in danger).
             NW, W, SW - Complete 12 units in Graz and group to HEBBEATERS (Fear an attack in Graz).
             S, SE - Move stack W, SW (Fear atack in Wombatoon)
    Note: We cant do much about an attack in Wombatoon we should still look to Wien!

    Turn 134 -
    BAIT - South (going straigh to Austria Territory)
    GOODSIGHT - NW (explore a unknown territory)
    OSIBUSTER - North (explore a unknown territory)OSIBUSTER - North (explore a unknown territory)
    SAMURAI - NW (To Linz)
    TAKERS - South (To Wien)
    BACKUP - NW, E (heading Pedrunnia)
    SIZE-3 STACK FROM PRESS - S and Fortify (Now part of H Defense)
    HEBBEATERS, ADDFORCE - Are TBD (To be decided) in the chat (Too many variables).

    Turn 135 -
    BAIT - South (going straigh to Austria Territory)
    GOODSIGHT - North (explore a unknown territory)
    OSIBUSTER - NW (explore a unknown territory)
    SAMURAI - NW (To Linz)
    TAKERS - South (To Wien)
    BACKUP - NW, E (heading Pedrunnia)
    SIZE-3 STACK FROM PRESS - S and Fortify (Now part of H Defense)
    HEBBEATERS, ADDFORCE - Are TBD (To be decided) in the chat (Too many variables).

    - Pedrunn
    Attached Files
    Last edited by Pedrunn; March 31, 2003, 12:31.
    "Kill a man and you are a murder.
    Kill thousands and you are a conquer.
    Kill all and you are a God!"
    -Jean Rostand

  • #2
    The East and older region!

    Note: There is a size-12 German Stack in the pic
    Attached Files
    "Kill a man and you are a murder.
    Kill thousands and you are a conquer.
    Kill all and you are a God!"
    -Jean Rostand

    Comment


    • #3
      West and conquered region. Except for wombatoon all are conquered cities

      Note: There is 2 huge stacks in the pic. From Hebrews (green) and from scottish (pink)
      Attached Files
      "Kill a man and you are a murder.
      Kill thousands and you are a conquer.
      Kill all and you are a God!"
      -Jean Rostand

      Comment


      • #4
        With the 12 stack south of Graz, I think, we have to delay our war against Wien, as well as the 11-stack (Scottish?) is blocking uor way for Addforce.

        You already planned anything about moving those?

        Comment


        • #5
          Re: Ministery of Defense: Strategies for the turn 132!

          Originally posted by Pedrunn
          I have got to admit SAP+GM makes the AI thousnads times better than the original game. It just is fantastic!!! But not good for us specially because we were going to send an attack from Graz and from the North in Wien. Now, with all those units near us we may have to discuss about it.
          Well so far we made peace with all the other civilisations or at least we tried and started the war against the Ösis on a surprise base, relativly early in the game. So the Ösis weren't especially strong nor especially advanced. In the meantime the Austrian military is weakened. So far we see only huge stacks as city defenders. The Austrian military outside of their cities was on the one hand never built and on the other hand it is destroyed. So it is just a question of time once Austria became Lemurian.

          And by the way thanks.

          -Martin
          Civ2 military advisor: "No complaints, Sir!"

          Comment


          • #6
            Added a 2 turns plan! Which I think there is a lot to talk about it!!!

            Please feedbacks. I need them!

            Note: More than 2 turns there are too many variables. Cant give all. It has to be discussed in the moment!
            "Kill a man and you are a murder.
            Kill thousands and you are a conquer.
            Kill all and you are a God!"
            -Jean Rostand

            Comment


            • #7
              No comments?!?
              "Kill a man and you are a murder.
              Kill thousands and you are a conquer.
              Kill all and you are a God!"
              -Jean Rostand

              Comment


              • #8
                well, where is that plan? maybe i'll comment it after i found it

                Comment


                • #9
                  Well I don't think it is a good idea to add the Samurai to Ösibuster, unless you want to bring both units back to Linz. But I don't think, they should return immediatly, because Ösibuster should better kill the Austrian settler or destry the city, when the settler settles the city.
                  Civ2 military advisor: "No complaints, Sir!"

                  Comment


                  • #10
                    The plan is in the bottom of the first post as always. It is not actually a plan but an agend to where to move the units in the next turns.

                    Samurai is severely damaged. And with it has only one radius vision. So i thought it could go to Linz safier with the Osibuster but now that you told me just hit me that warriors are slower the samurais so it will only slow the samurai down. So i am ok in not group them but I eant to hear other people comments before making any change (Plus I have to leave now .
                    "Kill a man and you are a murder.
                    Kill thousands and you are a conquer.
                    Kill all and you are a God!"
                    -Jean Rostand

                    Comment


                    • #11
                      I trust in your wise leadership to do what is right .................ok so i'm a little confused as to what is being suggested here.
                      Umm......if we have any real threats then we should deal with them, ok there may be some big stacks around - but if not hostile or potentialy hostile(we should be safe with Germany for example for a little while because of their regaurd for us etc), then just put thin defences in these places, and get on with our main attack. No? Or build more units and wait?
                      'The very basis of the liberal idea – the belief of individual freedom is what causes the chaos' - William Kristol, son of the founder of neo-conservitivism, talking about neo-con ideology and its agenda for you.info here. prove me wrong.

                      Bush's Republican=Neo-con for all intent and purpose. be afraid.

                      Comment


                      • #12
                        In other to know about the threats check out the Polls, specially this one. In which has a link in the first post too. It is about our threats in that moment.
                        "Kill a man and you are a murder.
                        Kill thousands and you are a conquer.
                        Kill all and you are a God!"
                        -Jean Rostand

                        Comment


                        • #13
                          Re: Ministery of Defense: Strategies for the turn 132!

                          This ministery ran until turn 136. which was played in the 18th chat. And now a new reunion was called here.
                          Last edited by Pedrunn; March 31, 2003, 23:16.
                          "Kill a man and you are a murder.
                          Kill thousands and you are a conquer.
                          Kill all and you are a God!"
                          -Jean Rostand

                          Comment

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