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17th Turn Chat (From Turn 127 in the year 1460BC)

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  • #16
    Transscript of 17th Turn Chat turn 128 Part 2

    [21:27] <MartinGuehmann> Next unit is Ösibuster.
    [21:27] <Pedrunn> what does this word mean?
    [21:27] <MartinGuehmann> He should go in direction of the ruins.
    [21:27] <Gilg>
    [21:28] <MartinGuehmann> &Oumlereicher == Austrians
    [21:28] <Pedrunn>
    [21:28] <MartinGuehmann> So my suggestion for him is SW or S.
    [21:28] <Gilg> We named it Oesibuster because we killed an Austrian settler
    [21:28] <Locutus> yeah, to the ruins ASAP
    [21:29] <Pedrunn> IMy is W, S
    [21:29] <Gilg> S?
    [21:29] <Pedrunn> we still get t see the unexplored area
    [21:29] <MartinGuehmann> We can also go W and then S S
    [21:29] <MartinGuehmann> Yeah that is a good idea Pedrunn.
    [21:29] <Locutus> sounds good (WSS)
    [21:30] <MartinGuehmann> So I am doing it.
    [21:30] <Gilg> ok
    [21:30] <MartinGuehmann> Ösibuster moved one West.
    [21:30] <Pedrunn> Not much too see. More hill and forest
    [21:30] <MartinGuehmann> OK now we have new defenders in Graz.
    [21:31] <MartinGuehmann> Group them?
    [21:31] <Locutus> 8 units there, right?
    [21:31] <MartinGuehmann> Yes
    [21:31] <Pedrunn> I say keep then there this turn
    [21:31] <Gilg> Yes
    [21:31] <Locutus> this turn they should stay
    [21:31] <Locutus> next turn hopefully they can move
    [21:31] <Gilg> We need an entertainer in H Town !!!!
    [21:32] <MartinGuehmann> They are grouped, no more units to move.
    [21:32] <Gilg> We need an entertainer in H Town !!!!
    [21:32] <Pedrunn> True
    [21:32] <MartinGuehmann> One entertainer added to H Town.
    [21:33] <Pedrunn> So end turn?
    [21:33] <MartinGuehmann> So what is our next research goal?
    [21:33] <MartinGuehmann> Should we continue researching slave labor?
    [21:33] <Gilg> Yes, we could speed up production
    [21:33] <Pedrunn> Thats for Loc
    [21:33] <Locutus> uhm, good question. I didn't poll because I thought I wasn't MoDST anymore... but I am...
    [21:33] <Gilg> at least till tomorrow
    [21:33] <Locutus> slave labour sounds good
    [21:34] <MartinGuehmann> OK any objections?
    [21:34] <Locutus> I'll resign after this chat
    [21:34] <Gilg> no way !!!!!!!!!!!!!!!!!!!!!
    [21:34] <Gilg> Let's leave PW at 10% ???????
    [21:34] <MartinGuehmann> And who will be MoDST until the end of the election?
    [21:34] <Pedrunn> Slave labour sound good.
    [21:34] <MartinGuehmann> Yeah leave PW at 10% now.
    [21:35] <Locutus> martin: noone. it's less than 24h, during which I'll be absent anyway
    [21:35] <Locutus> (sleeping+uni)
    [21:35] <Gilg> You want to sleep, no way.........
    [21:36] <MartinGuehmann> Well you have a delegate.
    [21:36] <Gilg> For the MoDSaT, it would need to be a willing citizen, as the person resigning is not willing to run anymore in his office
    [21:36] <Pedrunn> The Senior Justice can find a eplacement (I hope)
    [21:36] <Locutus> I'm willing nor able (i.e. allowed to)
    [21:36] <Gilg> But the Senior justice anounced he might not be around
    [21:37] <Pedrunn> That a scary picture
    [21:37] <Locutus> well, I could be wrong but I don't think the Con says all 3 judges have to agree - 1 could suffice
    [21:37] <Gilg> We always knew you fiddled with the elections, you now even announced it
    [21:37] <Locutus> I did?
    [21:37] <Gilg> Which judge? H Tower is on Holiday, Mapfi not sure if he is back and Frozzy is off sick.......
    [21:38] <Gilg> I'm willing nor able .............
    [21:38] <Locutus> hmmm, that could be a problem...
    [21:38] <MartinGuehmann> Have we something for that case in the conny?
    [21:38] <Gilg> No, we don't............
    [21:38] <Locutus> oh well, we'll just have to a wait a little while longer until we can have a turn chat again...
    [21:38] <MartinGuehmann> Well we could do a resolution then.
    [21:38] <Pedrunn> Dont think so
    [21:39] <Gilg> Only an amendment would help
    [21:39] <Pedrunn> I rather play the game chat.
    [21:39] <MartinGuehmann> Yes, resolutions have to be recorded by the court.
    [21:39] <Pedrunn> Some unnoficial/resolution polls would do the trick.
    [21:39] <MartinGuehmann> Well Locutus you could appoint a delegate.
    [21:40] <Locutus> no I can't. that way I would still be the holder of the office...
    [21:40] <Gilg> Again it needs to be confirmed by the court.........
    [21:40] <Locutus> I'll PM the Court members requesting them to appoint a temp ASAP
    [21:41] <Pedrunn> Continue in the MoDST function Loc. And let the Pres be the delegate to join together the discussion on the diplomacy issue
    [21:42] <Pedrunn> Just to have someone in position for now
    [21:42] <Locutus> ped: the con doesn't allow it...
    [21:42] <Gilg> Actually, As Mapfi's case hasn't been ruled apon, do both jobs
    [21:42] <Pedrunn> Where
    [21:43] <Pedrunn> I say continue in your position but dont do nothing
    [21:43] <Pedrunn> Since you cant
    [21:44] <Pedrunn> The Pres can decide the diplomacy in the chats if he is the delegate
    [21:44] <Pedrunn> And i or other people could start some unnofifical polls
    [21:45] <Locutus> ped: No citizen may be a candidate for an elected office if such candidacy might cause this citizen to be in more than one elected office simultaneously.
    [21:45] <Locutus> this implies it's not allowed to hold two offices
    [21:45] <Gilg> BUT: Pres is not an office
    [21:45] <Locutus> it is
    [21:45] <Gilg> Where?
    [21:45] <Pedrunn> I see
    [21:46] <Pedrunn> Gilg can you pretend to be the MoDST
    [21:46] <Locutus> gilg: The members of the Executive Branch are called ministers and the positions in the Exective Branch are called ministerial offices or executive offices
    [21:46] <Gilg> I can try at least
    [21:46] <Locutus> prez is an EB position
    [21:46] <Pedrunn> Didnt like this rule
    [21:47] <Gilg> wait, not really
    [21:47] <Pedrunn> and still is interpretation of the CON
    [21:47] <Locutus> I do. 1 person holding several offices is very undemocratic and asking for trouble
    [21:47] <Gilg> First, the pres has the title Pres and not minister of Pres, so.........
    [21:47] <Pedrunn> Just a question of name
    [21:47] <Pedrunn> The President still is a office
    [21:48] <Pedrunn> We could call it Prime Minister if you like
    [21:48] <Gilg> But we could use this to continue the game till election finished.........
    [21:48] <Locutus> ped: yes, and the Court should do that, until then, I'm not gonna risk being impeached
    [21:48] <Gilg> impeached out of the MoDSaT?
    [21:48] <Locutus> or pres
    [21:48] <Locutus> either way, it may be illegal, so until the court decides otherwise I regard it illegal (and I think it should be as well)
    [21:48] <Gilg> From the connie, it would be a grey area, so in the best interrest of the game we should do so...............
    [21:49] <Pedrunn> Lets move on. Leave the resignation for tomorrow
    [21:49] <Gilg>
    [21:49] <Locutus> indeed, let's move on
    [21:49] <Pedrunn> Nobody will want to impeach you anyway
    [21:49] <MartinGuehmann> Yeah leave it for tomorrow.
    [21:49] <Pedrunn> So end turn
    [21:49] <Gilg> Diplo????????
    [21:49] <Pedrunn>
    [21:49] <MartinGuehmann> Yeah Diplo?
    [21:49] <Pedrunn> give gold to someone?
    [21:49] <Locutus> ped: I don't care. It should IMHO be illegal to hold two offices, so I'm not gonna do something that's against my own principles
    [21:50] <MartinGuehmann> So Diplo?
    [21:50] <Locutus> what kind of diplo? I can't think of anythin...
    [21:50] <MartinGuehmann> So end Turn?
    [21:50] <Gilg> OK
    [21:50] <Locutus> either we already have treaties or they hate us anyway
    [21:50] <Pedrunn> lets try a peace with someone?
    [21:51] <MartinGuehmann> I think this doesn't work without giving money.
    [21:51] <Pedrunn> oh! I meant pacts
    [21:51] <MartinGuehmann> a trade pact
    [21:51] <Pedrunn> Lets end turn then
    [21:51] <Locutus> not much use without trade...
    [21:51] <Gilg>
    [21:51] <MartinGuehmann> Yeah end Turn?
    [21:51] <Locutus> end turn
    [21:51] <Gilg> k
    [21:51] <MartinGuehmann> END OF TURN 128
    Civ2 military advisor: "No complaints, Sir!"

    Comment


    • #17
      Transscript of 17th Turn Chat Turn 129

      [21:52] <Pedrunn> Expel every settler!!!
      [21:52] <MartinGuehmann> Well and again an Austrian suicide mission
      [21:53] <Locutus> yeah, expell settlers
      [21:53] <Locutus> what suicide mission?
      [21:53] <MartinGuehmann> I post a screenie.
      [21:53] <Pedrunn> They look like CTP2 modders, they are everwhere!!!
      [21:53] <Gilg> I just had a SLIC-error
      [21:53] <Gilg> index out of bound.............
      [21:54] <Pedrunn> you shouldnt ply with debuggslic on
      [21:54] <Pedrunn> Yet in what file?
      [21:54] <MartinGuehmann> I did not had a slic error and I am playing with DebugSlic=Yes
      [21:54] <MartinGuehmann> Probably diplomod
      [21:54] <Gilg> GM1_diplomod,slc
      [21:54] <Locutus> gilg: set debugslic=no in userprofile.txt
      [21:54] <MartinGuehmann> You have to set numplayers on 13
      [21:55] <Gilg> *slaps himself on the forhead*
      [21:55] <Gilg> new save game?
      [21:55] <Locutus> surely you can still play on?
      [21:55] <Locutus> or did your game crash altogether?
      [21:56] <Gilg> it didn't crash yet...........
      [21:56] <Gilg> just a lot of errors.........
      [21:56] <MartinGuehmann> No it just a bunch of slic errors.
      [21:56] <MartinGuehmann> I had them also in my first turn chat. And setting NumPlayer=13 will help once you realoaded slic again.
      [21:56] <Locutus> then save and exit the game (when you're done ), update userprofile.txt and reload the savegame
      [21:57] <MartinGuehmann> Oh and the screenie is online.
      [21:57] <Locutus> what martin says might be easier (if it indeed works)
      [21:57] <MartinGuehmann> Pedrunn you started the game with NumPlayers on 13?
      [21:58] <Gilg> it finished with the error-messages, so I'll do as Martin says
      [21:58] <Pedrunn> No i think it was 12
      [21:59] <Pedrunn> think = pretty sure
      [21:59] <Gilg> sure?
      [21:59] <MartinGuehmann> Well in that case it will work, too.
      [22:00] <MartinGuehmann> If 12 does not work it was 13.
      [22:00] <Gilg> but 13 or 12?
      [22:00] <MartinGuehmann> I have 13
      [22:00] <Gilg> OK, you are the master
      [22:00] <Pedrunn>
      [22:01] <MartinGuehmann> Well we have 12 civilisations in the game + the Brabs makes 13
      [22:01] <Pedrunn> I thought i made what the poll at the start said
      [22:01] <Gilg> done
      [22:01] <MartinGuehmann> IIRC it were 12 civs.
      [22:01] <MartinGuehmann> Not 12 players.
      [22:01] <Gilg> whate
      [22:01] <Pedrunn> Maybe that what i thaught in the starting of the game and that where i made a mistake
      [22:02] <Gilg> whatever, i shouldn't get the error anymore
      [22:02] <Pedrunn> But i am sure i did what the poll said
      [22:02] <Pedrunn> Just dont know if i did rigt
      [22:02] <MartinGuehmann> I am shure it said 12 civs, so we have 12 civs in the game.
      [22:03] <MartinGuehmann> OK let's continue.
      [22:03] <Gilg> yes, 12 civs
      [22:03] <Gilg> OK
      [22:03] <Gilg> Expell all english settlers
      [22:04] <Gilg> Don't forget the German one
      [22:04] <Pedrunn> And move Bait SW
      [22:04] <MartinGuehmann> The English settler is expelled.
      [22:04] <MartinGuehmann> The wounded hopelite expelled the German settler near Graz
      [22:05] <Gilg> good
      [22:05] <MartinGuehmann> Bait was moved SW.
      [22:05] <Gilg> Do you have a German settler near Pedrunnia?
      [22:05] <Pedrunn> ORDER: 2 wounded hops SE.
      [22:05] <MartinGuehmann> We have new Defenders now in Wels, group them?
      [22:06] <Pedrunn> I say yes but we could use some help at the south
      [22:06] <Gilg> Yes, why not a stronghold in th enorth
      [22:06] <MartinGuehmann> The German settler near Pedrunnia moved North.
      [22:06] <Pedrunn> Wha you guys think
      [22:07] <Gilg> We need the units in case Germany attacks........
      [22:07] <MartinGuehmann> I grouped the new defender in Wels.
      [22:07] <Pedrunn> I thaught that too
      [22:07] <Pedrunn> So group it
      [22:07] <MartinGuehmann> Done.
      [22:07] <Gilg> Next ?
      [22:07] <Pedrunn> Did you moved the two wounded hops
      [22:07] <Pedrunn> ???
      [22:08] <MartinGuehmann> They will be moved automaticly, a path to Pressburg was set two tuens ago.
      [22:08] <Pedrunn> ORDER: Troppau takers SW.
      [22:08] <MartinGuehmann> tuens -> turns
      [22:08] <MartinGuehmann> Done
      [22:09] <Pedrunn> ORDER: Ösibuster S.
      [22:09] <Gilg> What about the German 12 stack? It disappeared from my map, completly........
      [22:10] <MartinGuehmann> Done that revealed an Ösian Samurai
      [22:10] <Gilg> Do you see a single Austrian Samurai close to Pilsen?
      [22:10] <MartinGuehmann> Yes.
      [22:10] <Pedrunn> i dont
      [22:10] <MartinGuehmann> New defender is Pressburg ready, group them?
      [22:10] <Pedrunn> Oh yeah i do
      [22:11] <Gilg> Yes
      [22:11] <Pedrunn> You mean afer move Osibuster, right?
      [22:11] <Gilg> Yes
      [22:11] <Pedrunn> yes, group the defenserd
      [22:11] <Gilg> Pedrunn, Yes, next to Pilsen it was unvealed
      [22:12] <Pedrunn> Samurai NE?
      [22:12] <MartinGuehmann> OK grouped the new defenders in Pressburg, next units are the defence of H Town, they should return to H Town.
      [22:12] <Gilg> Yes :doitnow:
      [22:12] <Gilg> Actually they should have never gotten there in the first place
      [22:13] <MartinGuehmann> Yes, and the units which are now in H Town should take there place.
      [22:13] <Pedrunn> what you are talking about it?
      [22:13] <Gilg> Excactly
      [22:13] <MartinGuehmann> Fixed the mistake.
      [22:13] <Gilg> Never mind Pedrunn, some minor mistake in the excecutive part of the Pres
      [22:14] <Pedrunn> It wansnt in the save Martin?
      [22:14] <Gilg> Or in other words: His hand was quicker than his eyes
      [22:14] <Pedrunn> I guess not lets move on
      [22:14] <Pedrunn> ORDER: Size-3 stack near Graz SW, S
      [22:14] <Gilg> NO, Pedrunn, that are H Town's defenders...............
      [22:14] <Pedrunn> oh
      [22:15] <Gilg> That's what it is about
      [22:15] <Pedrunn> oh
      [22:15] <Locutus> back
      [22:15] <Locutus>
      [22:15] <Gilg> He moved the defenders of H Town instead the hoplites
      [22:15] <MartinGuehmann> OK, next move is the lonly Archer on the river from Pedrunnia to CL
      [22:15] <Pedrunn> Why to send them back?
      [22:15] <Pedrunn> then...
      [22:15] <MartinGuehmann> Should the Archer follow the German settler?
      [22:15] <Gilg> Yes
      [22:15] <Locutus> martin: yes
      [22:16] <Gilg> Pedrunn, We only had 2 HP in H Town, no good.........
      [22:16] <Locutus> pedrunn: because we want to attack Wien with 2 12-stacks with the best units possible
      [22:16] <Locutus> we need 2H for that, not 1H 2A
      [22:16] <Pedrunn> This means a delay in the plan then
      [22:16] <Gilg> 1turn
      [22:16] <Pedrunn> Ok they had to wait anyway
      [22:16] <MartinGuehmann> No the Tropau takers need much more turns.
      [22:16] <Locutus> not really, the units from Troppau are still pretty far away
      [22:17] <MartinGuehmann> OK the Archer near Pedrunnia, Pedrunn?
      [22:17] <Pedrunn> So martin make the right move them and send the hop to that stack position
      [22:17] <Pedrunn> yes send the archer
      [22:17] <Gilg> let's hope
      [22:17] <Gilg> archer?
      [22:17] <Pedrunn> in Pedrunnia
      [22:18] <Gilg> k
      [22:18] <Pedrunn> N
      [22:18] <MartinGuehmann> I moved the archer North.
      [22:18] <Gilg> I'll be gon for smoking break (again)
      [22:18] <MartinGuehmann> Next unit is our first Samurai.
      [22:18] <Pedrunn> NE?
      [22:19] <Pedrunn> or W?
      [22:19] <Locutus> N - stay out of the LOS of Neustadt
      [22:19] <MartinGuehmann> Not into the city radius of Wiener Neustadt
      [22:19] <MartinGuehmann> So Nort and then NortWest
      [22:19] <Pedrunn> oh. Two moves.
      [22:19] <Locutus> but still back to Wien/Linz, so we can use it for attack/defense
      [22:19] <MartinGuehmann> The Samurai should meet with Ösibuster
      [22:20] <Pedrunn> yes N, NW
      [22:20] <Locutus> not N NE?
      [22:20] <Pedrunn> NE
      [22:20] <Pedrunn> sorry
      [22:20] <Pedrunn> my mistake
      [22:20] <MartinGuehmann> Done, next units are the new defenders in CL, group defenders?
      [22:21] <Pedrunn> yes
      [22:21] <Pedrunn> do it
      [22:21] <MartinGuehmann> Done, next unit is Goodsight
      [22:22] <MartinGuehmann> I think it is SW this turn
      [22:22] <Pedrunn> SW i say. But anywhere is a good place
      [22:22] <Locutus> sounds good
      [22:22] <Pedrunn> so move it SW
      [22:22] <Pedrunn> more swamps
      [22:22] <MartinGuehmann> Done, next units rae the 10 units East of Graz.
      [22:23] <MartinGuehmann> Unfortunatly Wien isn't undefended anymore.
      [22:23] <MartinGuehmann> OK what should I do with the 10 units?
      [22:24] <Pedrunn> Send them NW, W!
      [22:24] <Locutus> send 2H 1A towards the 7-stack
      [22:24] <Pedrunn> everyone agrees?
      [22:24] <Locutus> send 1A to Graz, the other units plus 6 units from graz should merge
      [22:25] <Locutus> merge SW of graz
      [22:25] <Gilg> I am back
      [22:25] <Pedrunn> They moved the size-3 stack back to H Town
      [22:26] <Locutus> who did who?
      [22:26] <Locutus> who did what?
      [22:26] <Gilg> The defenders back into town
      [22:27] <Pedrunn> What 2H and 1A you were talking about?
      [22:27] <Locutus> yes, we moved them back some time ago already. how is that relevant?
      [22:27] <Locutus> from the units in/around Graz.
      [22:27] <Gilg> I know.....
      [22:27] <MartinGuehmann> OK, the goal is to form a size 12 stack SW of Graz?
      [22:27] <Locutus> they should reinforce the 7-stack, to make it a 10-stack
      [22:27] <Locutus> 12-stack I mean
      [22:28] <Locutus> martin: that would be my plan
      [22:28] <Gilg> OK Pedrunn, FYI: The 3 stack which was west of H Town were the defenders, the 3 stack now talking about is in the 10-stack
      [22:28] <Locutus> and one somewhere north of Wien
      [22:28] <MartinGuehmann> And the rest should stay in Graz?
      [22:28] <Locutus> yeah, should be 3 or 4 units left in Graz
      [22:29] <Locutus> after all is said and done...
      [22:29] <MartinGuehmann> In that case I move the 10 units SW of Graz and take another 2 from Graz.
      [22:29] <Pedrunn> oh i see
      [22:29] <Locutus> that's another option...
      [22:29] <Locutus> and take the necessary units from graz to send to the 7-stack
      [22:29] <MartinGuehmann> Well that would leave 6 units in Graz.
      [22:30] <Gilg> What about the hebrew-stack?
      [22:30] <MartinGuehmann> OK I form the size 12 stack SW of Graz first.
      [22:30] <MartinGuehmann> The Hebrew stack disappeared.
      [22:30] <MartinGuehmann> Forming the size 12 stack
      [22:30] <Locutus> hmm, you're right. must be all the extra units we built...
      [22:31] <Gilg> When we are finished with the turn a save-game?
      [22:31] <Locutus> no wait. you need 3 units for the 7-stack so that leaves 3 units in graz
      [22:31] <MartinGuehmann> OK, size 12 stack SW of Graz formed.
      [22:31] <Pedrunn> k
      [22:32] <MartinGuehmann> Yeah and the wounded unit outside of Graz makes it 4.
      [22:32] <Locutus> indeed. good, now take 1A 2H and send them towards the 7-stack.
      [22:32] <Locutus> I would say go W for now
      [22:33] <MartinGuehmann> Yeah that has to be rethought every turn.
      [22:33] <Gilg> sounds good
      [22:33] <Locutus> and make sure you move the right stack this time
      [22:34] <MartinGuehmann> OK West
      [22:34] <MartinGuehmann> OK moved.
      [22:35] <MartinGuehmann> Defenders in H Town fortified.
      [22:35] <Pedrunn> Can you post a screenshot?
      [22:35] <Pedrunn> I am a bit lost here
      [22:36] <MartinGuehmann> We have a Barbrian catapult East of Maquidad.
      [22:36] <Locutus> wait a minute: 1 of the units in the 7-stack is still slightly damaged. we can take another unit from graz to replace him...
      [22:36] <MartinGuehmann> From the region around Graz?
      [22:36] <MartinGuehmann> Yes we can.
      [22:37] <Locutus> let's do that (merge them with the 3-stack) and then post a screenie for pedrunn
      [22:37] <Locutus> them = it
      [22:38] <MartinGuehmann> OK I am adding a hopelite.
      [22:38] <Pedrunn> No need anymore
      [22:38] <Pedrunn> I have to go
      [22:39] <MartinGuehmann> Added the hopelite.
      [22:39] <MartinGuehmann> Bye Pedrunn
      [22:39] <Pedrunn> I will have to leave in 20 mins and i still have to take a shower
      [22:39] <Locutus> CU...
      [22:39] <Gilg> see you
      [22:39] <Pedrunn> So seeya all and i wish good lucky
      [22:39] * Pedrunn has quit IRC (Quit: Leaving)
      [22:39] <MartinGuehmann> OK, we still have a Barbarian Catapult East of Maquidad.
      [22:40] <Gilg> Take care of it
      [22:40] <Locutus> this allows us to use the damaged hoplite as a suicide unit if needed...
      [22:40] <Locutus> destroy it
      [22:40] <Locutus> 1H 1A
      [22:41] <Gilg> sure enough? Not 1H 2A?
      [22:41] <MartinGuehmann> Well I took everything that was in Maquidad.
      [22:41] <MartinGuehmann> 2H 1A
      [22:41] <Gilg> OK, and?
      [22:41] <Locutus> we only have 3 units there. plus, it's more than enough...
      [22:41] <MartinGuehmann> We lost one Hopelite
      [22:41] <Gilg> What????????????/
      [22:42] <MartinGuehmann> I rush build the ARcher in Maquidad, and added an entertainer.
      [22:42] <Locutus> to be expected...
      [22:42] <Gilg> I my game I didn't loose anything............
      [22:42] <Locutus> rush a hoplite instead...
      [22:42] <Gilg> 2nd Locutus
      [22:43] <MartinGuehmann> Not possible anymore.
      [22:43] <Gilg> *grrrrrrrrrrrr*
      [22:43] <MartinGuehmann> I think it is time to raise our PW reserve.
      [22:44] <MartinGuehmann> So two turns 80%?
      [22:44] <Gilg> Do we have enough units?
      [22:44] <MartinGuehmann> 12 units in both cities MP and CL
      [22:44] <Gilg> Locutus?
      [22:45] <Gilg> Which should be enough...... at least for those 1/2 rounds
      [22:45] <Locutus> well, we could use another Hoplite in Maq - other than that we're okay...
      [22:45] <Locutus> but we can RB that one...
      [22:45] <Gilg> exactly
      [22:45] <MartinGuehmann> So PW is set on 80%.
      [22:45] <Gilg> Anymore units?
      [22:45] <Gilg> savegame?
      [22:45] <MartinGuehmann> No units left.
      [22:46] <MartinGuehmann> We only played 1 turn since the last save.
      [22:46] <Gilg> Did some mistakes, that's why
      [22:46] <MartinGuehmann> OK anything else?
      [22:47] <Locutus> don't think so
      [22:47] <MartinGuehmann> END OF TURN 129
      Civ2 military advisor: "No complaints, Sir!"

      Comment


      • #18
        Transscript of 17th Turn Chat Turn 130

        [22:48] <Locutus> hmm... I didn't move bait yet...
        [22:49] <MartinGuehmann> Well we forgot Graz the city is now rioting.
        [22:49] <Locutus> where is bait for you martin?
        [22:49] <Gilg> Just another error: In Object DIP_EstEmb, function_Random: Value out of bounds...........
        [22:50] <MartinGuehmann> North of the Bear
        [22:50] <MartinGuehmann> No error in my game.
        [22:50] <MartinGuehmann> So what is the current value for NumPlayers in your game, Gilg?
        [22:50] <Locutus> thx
        [22:50] <Gilg> 13
        [22:51] <MartinGuehmann> That is odd, did you reload CTP2 and did you reload slic?
        [22:51] <Locutus> I think it would be best to just save and reload the game. and to be on the save side, set debugslic to No...
        [22:51] <Gilg> I just did reloadslic, not reloaded the game.........
        [22:51] <Locutus> (and exit the game)
        [22:51] <Gilg> debug is no
        [22:52] <Gilg> The other errors disappeared.....
        [22:52] <Locutus> it has little effect unless you reload the game
        [22:52] <MartinGuehmann> Yeah you have to reload the game, at least that was I did.
        [22:52] <Gilg> OK, never mind, Martin can you e-mail me the savegame?
        [22:53] <MartinGuehmann> Well I only post it.
        [22:54] <Gilg> OK, whatever
        [22:55] <Gilg> Did you do it?
        [22:55] <MartinGuehmann> Savegame is posted.
        [22:56] <Gilg> Thank you
        [22:57] <MartinGuehmann> OK if I did not mentioned it I moved the Barbarian killers back to Maquidad.
        [22:57] <MartinGuehmann> Next thing we should do is to remove the entertainer in Maquidad.
        [22:58] <Locutus> k
        [22:58] <MartinGuehmann> The next is to epell the German settler near Pedrunnia.
        [22:59] <Gilg> k
        [22:59] <MartinGuehmann> You got that with Entertainer, Gilg?
        [23:00] <Gilg> yep
        [23:00] <MartinGuehmann> epell -> expell
        [23:00] <Gilg> What shall we do with the German 12 stack?
        [23:01] <MartinGuehmann> Nothing.
        [23:01] <Locutus> k. and move the archer back to P and RB the unit there. in case the germans come any closer...
        [23:02] <MartinGuehmann> Settler expelled, archer moved towards Pedrunnia, and rushbought a Hopelite in Pedrunnia.
        [23:02] <Gilg> Moving it back, OK, but already RB?
        [23:02] <Gilg> whatever.........
        [23:02] <MartinGuehmann> It is already rushbought.
        [23:03] <Gilg> that's why I said, whatever.........
        [23:03] <Gilg> next one?
        [23:03] <Locutus> we have a crapload of gold and nothing else to spend it on - why not?
        [23:03] <Gilg> I like to RB buildings as they always take ages.........
        [23:04] <Locutus> we're not building many buildings... plus, they're cheaper (cost per production point anyway)
        [23:04] <MartinGuehmann> Next unit is Ösibuster, into the ruins?
        [23:04] <Locutus> yup
        [23:04] <Gilg> Yes ...........
        [23:05] <MartinGuehmann> We got 466 gold.
        [23:05] <Gilg> Money for me.........
        [23:05] <Locutus> dammit, forgot to reloadslic
        [23:05] <Gilg> Same sum....
        [23:05] <Gilg> How are those numbers created?
        [23:05] <Locutus> we already paid back the RB cost
        [23:05] <Gilg>
        [23:05] <Locutus> randomly
        [23:05] <Gilg> But Martin and me had the same amount.........
        [23:06] <Locutus> at the start of the game
        [23:06] <Gilg> ahhhhhhhhhhhh!!!!!!!!
        [23:06] <Gilg> Samurai Ne, NE?
        [23:06] <MartinGuehmann> Yeah, otherwise you could use the reload game bug from civ, reload as long until you got what you want.
        [23:07] <Locutus> agree
        [23:07] <MartinGuehmann> If we move through the city radius we could reveal two tiles.
        [23:08] <Gilg> You mean E, N?
        [23:08] <Locutus> but we could unleash a chase...
        [23:08] <Gilg> Let's move NE, NE.
        [23:08] <Locutus> I vote NE-NE
        [23:09] <MartinGuehmann> Well we could move NE and E that wuld reveal at least one tile.
        [23:09] <Gilg> But then we would be within striking distance
        [23:09] <MartinGuehmann> I don't think they have a Samurai only stack in the city.
        [23:10] <Locutus> NE-E is fine too
        [23:10] <Gilg> OK
        [23:10] <Locutus> they can't see us then
        [23:10] <MartinGuehmann> Yeah so I am doing it.
        [23:11] <Locutus> oops...
        [23:11] <Gilg> Great, a Samurai was revealed............
        [23:11] <Gilg> Who suggested here this?????????/
        [23:11] <MartinGuehmann> Bat idea.
        [23:11] <Gilg> So, we might not longer have our nice Samurai *whine*
        [23:11] <Locutus> hmmm, I know batman, batwoman, batcave, batmobile and batphone, but I never heard of batidea
        [23:12] <MartinGuehmann> Well we would have been in striking disstance and the Samurai is sligtly damaged.
        [23:12] <Gilg>
        [23:12] <MartinGuehmann> Bat -> Bad
        [23:12] <MartinGuehmann> So we see next turn.
        [23:12] <Locutus> indeed. let's move on
        [23:13] <Gilg> Quick question: Where to turn the enemy healthbar on again?
        [23:13] <MartinGuehmann> The next units to move are the Tropau takers.
        [23:13] <Locutus> I can't stay much longer... 30-50 mins at most
        [23:13] <Gilg> You brought us into this mess, so you'll have to say with us
        [23:14] <Locutus> hey I wanted to go NE-NE...
        [23:14] <Gilg> But you changed first your mind
        [23:14] <Gilg> Martin, the Tropau takers: SW?
        [23:15] <Locutus> right...
        [23:15] <MartinGuehmann> Yup they should go SW.
        [23:15] <MartinGuehmann> So doing it.
        [23:15] <Gilg> Somebody needs to be blamed
        [23:15] <Gilg> Bait: W?
        [23:15] <MartinGuehmann> Noone needs to be blamed.
        [23:15] <MartinGuehmann> For Bait I go for SW.
        [23:16] <Gilg> Locutus?
        [23:16] <Locutus> indeed. and if that *was* the case, it would be martin
        [23:16] <Locutus> agree
        [23:16] <Gilg> let's hack on him...........
        [23:16] <Gilg> OK SW
        [23:16] <MartinGuehmann> I prefer to enter German territory, rather Celtic.
        [23:17] <MartinGuehmann> OK moving it SW.
        [23:17] <Locutus> agreed, marting
        [23:18] <MartinGuehmann> Next is Goodsight, last turn he went SW, so this turn it should be NW.
        [23:18] <Gilg> Can we make Martin liable if we loose our Samurai?
        [23:18] <Gilg> yes
        [23:18] <Locutus> gilg: no, the MoD is responsible, so you can impeach Pedrunn if you want
        [23:18] <MartinGuehmann> Done
        [23:19] <Gilg> Yes, you are right.......damned.........So we even can't feather Martin for it........
        [23:19] <Locutus> well, feathering pedrunn is just as fun
        [23:19] <Gilg> Ok, persuaded, but he run away before....I think he knows why..........
        [23:20] <Gilg> The 2 hoplites north of Graz?
        [23:20] <MartinGuehmann> OK, next units are the ones from H Town, for replacement of the wounded hopelites of the Tropau takers.
        [23:20] <Gilg> Shall we move them SW,SW along the river?
        [23:20] <Locutus> yup, and the 4-stack from Graz N and then merge them...
        [23:21] <MartinGuehmann> OK doing it.
        [23:21] <Gilg> Wouldn't work that would make 13 units for the takers...........
        [23:21] <Gilg> 7 + 4 + 2
        [23:21] <Locutus> yes, but 1 is damaged
        [23:21] <MartinGuehmann> The indention was to replace the sligtly damaged one in that stack.
        [23:21] <Locutus> he can be a suicide unit if needed
        [23:22] <Gilg> OK
        [23:22] <MartinGuehmann> OK merged the two stacks as discribed by Locutus.
        [23:23] <MartinGuehmann> I grouped the wounded hopelite in Graz into the defenders.
        [23:24] <Gilg> OK
        [23:24] <Locutus> k
        [23:24] <MartinGuehmann> The size 12 stack is left, should we move them with the Hebrews South of it.
        [23:24] <Gilg> Sounds good, we would be on hill
        [23:24] <Locutus> no
        [23:25] <Gilg> Why no Locutus?
        [23:25] <Locutus> how? the only option is west, which leaves Graz open for attack
        [23:25] <Gilg> No, if we move NW and then S......
        [23:25] <Gilg> it is 1 move, river
        [23:26] <Locutus> good point. sounds good
        [23:26] <Gilg> Martin?
        [23:26] <MartinGuehmann> Good idea.
        [23:26] <MartinGuehmann> So I am doing it.
        [23:26] <Gilg> Quick question, how to enable the healthbar again?
        [23:26] <Gilg> OK
        [23:26] <Gilg> Babarian pikemen?????????
        [23:27] <Locutus> that's cheating in my book...
        [23:27] <Locutus> yup
        [23:27] <MartinGuehmann> Done and this revealed a Barbarian Pikeman.
        [23:27] <Gilg> What do you mean? cheating? That's a normal option......
        [23:28] <Locutus> I still think it's cheating. the AI is easy enough to beat already...
        [23:28] <Gilg> Always used it, plus it only helps for single units (mainly).........
        [23:28] <Gilg> One more thing: You recognised that Graz is having minus income!!!!!
        [23:29] <Locutus> I don't like it and don't use it. but it's in advanced options somewhere...
        [23:29] <Gilg> Forget about Graz, it's rioting........
        [23:30] <Gilg> Yes, found it, just forgotten it is more than one page..........
        [23:30] <Gilg> Next round we can build mines !!!!!!!!!
        [23:31] <MartinGuehmann> OK let's continue the size 12 stack is moved.
        [23:32] <MartinGuehmann> End turn?
        [23:32] <Gilg> I thiknk we could remove an entertainer in H Town, 73 should be OK, or?
        [23:32] <Gilg> thiknk=think
        [23:33] <MartinGuehmann> Without the entertainer the happiness is 72 one too less to be sure.
        [23:33] <Gilg> For me it is showing 73???????
        [23:33] <Gilg> 75 with 2 entertainers...What for you Martin?
        [23:34] <MartinGuehmann> You are right, I was in Graz, so I removed it.
        [23:34] <MartinGuehmann> So end turn?
        [23:34] <Locutus> guess so
        [23:34] <Gilg> OK
        [23:34] <MartinGuehmann> END OF TURN 130
        Civ2 military advisor: "No complaints, Sir!"

        Comment


        • #19
          Transscript of 17th Turn Chat Turn 131 and first Moves of Turn 132

          [23:35] <Gilg> In my game our Samurai has beaten the Austrian......
          [23:35] <MartinGuehmann> Yes in my game, too.
          [23:35] <Gilg> What research do you have?
          [23:35] <MartinGuehmann> What should we research now?
          [23:35] <Locutus> I say Geometry
          [23:36] <Gilg> No Monarchy, so Geometry........
          [23:36] <Gilg> unless we take Iron work
          [23:36] <Locutus> it's not an option for me
          [23:36] <MartinGuehmann> Geometry is a little bit expensive isn't it.
          [23:36] <Gilg> It is only 5 turns
          [23:36] <Gilg> 5 turns for Iron work
          [23:36] <MartinGuehmann> OK I have ship building
          [23:37] <Gilg> Martin, which options do you have?
          [23:37] <Locutus> catapults can bombard, making them the most powerful military unit for centuries to come...
          [23:37] <MartinGuehmann> Then I have Maurerhandwerk, idea what this is called in the English version.
          [23:38] <Gilg> Good question, construction I think
          [23:38] <Gilg> What else?
          [23:38] <Locutus> nothing like a 12-stack of catapults preparing an assault on even the most heavily defended cities
          [23:38] <MartinGuehmann> At least it gives the Great Wall and the Arena.
          [23:38] <Locutus> Masonry
          [23:38] <MartinGuehmann> Well that's it.
          [23:38] <Gilg> Locutus, yes there is something better: 2 * 12 stacks
          [23:38] <Locutus> Contruction is Konstruction IIRC
          [23:38] <MartinGuehmann> The last one is Geometry.
          [23:39] <Gilg> Martin you are missing one
          [23:39] <MartinGuehmann> And then I have Rittertum, no idea again what it is in the English version
          [23:39] <Gilg> knights
          [23:39] <Locutus> horse reiding
          [23:39] <Locutus> horse riding
          [23:39] <Gilg> Are you sure?
          [23:39] <Locutus> yes
          [23:40] <MartinGuehmann> It gives Mounted Archers and trade posts.
          [23:40] <Gilg> OK, that's horse riding
          [23:40] <MartinGuehmann> Yeah that must be horse riding.
          [23:40] <Locutus> I'm looking at the english version myself, remember?
          [23:40] <Gilg> How many turns for each?
          [23:40] <Gilg> Locutus, hadn't had the time to change the language........
          [23:41] <MartinGuehmann> Ship building 3 turns.
          [23:41] <Locutus> HR = 5, GEO = 15, MAS = 4
          [23:41] <MartinGuehmann> Yes.
          [23:41] <Locutus> Geo is worth the wait
          [23:41] <Gilg> great..........Best would be GEO, but quicker is HR, qhich isn't to bad either.........
          [23:41] <MartinGuehmann> Except that Geo needs 14 turns in my game.
          [23:41] <Gilg> qhich=which
          [23:42] <MartinGuehmann> I think we should take first some quick advances.
          [23:42] <Locutus> bombard! bombard! bombard!
          [23:42] <Gilg> Actually, Martin
          [23:43] <Gilg> In the moment we are mainly securing and with using higher PW, we won't be able to build anything else, so that's kind of OK
          [23:43] <Locutus> without catapults we can't possibly dream of beating the germans, and I don't think they'll give us much of a choice but to fight (eventually)
          [23:43] <Gilg> I would say: Geo
          [23:44] <MartinGuehmann> OK I changed to Geo.
          [23:44] <Gilg> although, using HR, we could build trading posts.........quicker research
          [23:44] <Locutus> I think we should stop very soon anyway (well, I certainly will). so I can poll it just before resigning.
          [23:44] <Gilg> and with this we would have quicker research.........either HR or geo........
          [23:45] <Gilg> So, who is tossing a coin?
          [23:45] <Locutus> go for Geo now (I'm the minister :P) and poll it later
          [23:45] <MartinGuehmann> Well do a poll between HR and Geo
          [23:46] <Locutus> no, a poll with all options open - the people have the right to choose
          [23:46] <MartinGuehmann> OK continue.
          [23:46] <Gilg> We won't loose research when switching?
          [23:47] <Locutus> no
          [23:47] <Gilg> ok
          [23:47] <MartinGuehmann> OK I set the PW tax back to 10%
          [23:47] <Gilg> Why? we could still leave it there
          [23:48] <MartinGuehmann> I polled two turn 80% PW and we need more units.
          [23:48] <Gilg> Do you see the English settler near Tropau-takers?
          [23:48] <Locutus> 1 more turn would be possible, but not longer
          [23:48] <Gilg> Let's get some more PW build mines and roads....
          [23:48] <MartinGuehmann> It is a Hebrew settler.
          [23:49] <Locutus> indeed
          [23:49] <MartinGuehmann> We can't use so much, without the MoI.
          [23:49] <Gilg> whatever........Looks like English, look at his face :-)
          [23:49] <Gilg> Who is MoI? IW?
          [23:49] <Locutus> but we can't do anything about it, so let's move on
          [23:49] <Gilg> OK.....
          [23:49] <Gilg> Tropau SW?
          [23:50] <Locutus> what units to move first, Martin?
          [23:50] <Locutus> yeah.
          [23:50] <MartinGuehmann> The Tropau takes.
          [23:50] <Locutus> no S
          [23:50] <MartinGuehmann> And they should go SW.
          [23:50] <MartinGuehmann> I want to know the size of Brunn.
          [23:50] <Locutus> beeline to Wien now...
          [23:50] <Gilg>
          [23:50] <Gilg> the for Martin
          [23:50] <Gilg> Let's check Brunn
          [23:51] <Gilg> so SW
          [23:51] <Locutus> it's taking us long enough to travel to WIen already, we should take the fastest route
          [23:51] <Gilg> I'll count, wait
          [23:51] <MartinGuehmann> Too late.
          [23:51] <Gilg> SW?
          [23:51] <Locutus> 4 S brings us N of the Uranium - we can meet with the other forces there.
          [23:51] <MartinGuehmann> Brunn is a size two city with city walls.
          [23:52] <Locutus> then redo the move, we must go to Wien ASAP!
          [23:52] <MartinGuehmann> That's cheating.
          [23:53] <Locutus> no it's not - you weren't supposed to go there in the first place...
          [23:53] <Gilg> Plus, we won't gain anything we have to wait for the 6-stack..........
          [23:53] <Gilg> They'll arrive at the same time.........
          [23:53] <Locutus> the 6-stack will be N of the Uranium in 4 turns as well. the plan fits together perfectly...
          [23:54] <Gilg> In this case they will join on the 5th move in front of Wien, so what?
          [23:55] <Gilg> In neither case we could attack the same turn........
          [23:55] <Locutus> okay, did some calculations. we can do it like this. it's messier but it works.
          [23:55] <Gilg>
          [23:55] <Gilg> who's next?
          [23:56] <Locutus> the problem is that we can't suicide now - so it'll be very risky
          [23:56] <MartinGuehmann> The size 12 stack near Graz.
          [23:56] <MartinGuehmann> Where to move it?
          [23:56] <Gilg> West?
          [23:56] <Locutus> leave it - due to the extra delay it'll have to wait longer
          [23:56] <Gilg> Locutus?
          [23:57] <Locutus> fortify
          [23:57] <Gilg> And it will shield against the Hebrew........
          [23:57] <Gilg> F
          [23:57] <Locutus> they're going S
          [23:57] <Gilg> S_
          [23:57] <Gilg> sorry S?
          [23:58] <Locutus> the Hebrew are
          [23:58] <Locutus> not us
          [23:58] <Gilg> Ah! OK.
          [23:58] <MartinGuehmann> OK the size 12 stack is fortified.
          [23:58] <Gilg> Next?
          [23:59] <MartinGuehmann> The Archer outside Pedrunnia.
          [23:59] <MartinGuehmann> It should be moved to Pedrunnia and grouped into the stack there.
          [23:59] <Gilg> S? 'exploring?
          [23:59] <Locutus> to city and fortify
          [23:59] <Gilg> Not trying to check where the German stack went?
          [23:59] <Locutus> no, it might come back
          [23:59] <Gilg> OK, city and F
          [00:00] <Locutus> pedrunn must be defended at all cost.
          [00:00] <Locutus> if they attack maq or Womb we can't do anything about it anyway
          [00:00] <Gilg> At all cost????????
          [00:00] <MartinGuehmann> OK, next unit is the Samurai.
          [00:00] <Locutus> of course, it's the capital...
          [00:00] <Gilg> RUUUUUUUUUUUUUUUUNNNNNNNNNNNNNNNNNNN
          [00:00] <Locutus> attack the settler
          [00:00] <MartinGuehmann> Not possible.
          [00:01] <Gilg> Why you can't attack?
          [00:01] <Locutus> bah, NE-NE then
          [00:01] <Locutus> not enough MP
          [00:01] <MartinGuehmann> If I move the Samurai North then the settler is NW.
          [00:01] <MartinGuehmann> On the forest.
          [00:01] <Gilg> yup.........
          [00:01] <Gilg> NE, NE
          [00:02] <MartinGuehmann> OK Samurai goes NE NE
          [00:02] <Gilg> Oesiskiller SW?
          [00:02] <Gilg> or west?
          [00:03] <MartinGuehmann> Done and Ösikiller should go West.
          [00:03] <MartinGuehmann> That way we reveal more of the Darkness and are still behind the settler.
          [00:03] <MartinGuehmann> And if it settles something we destroy it.
          [00:03] <Gilg> OK for me
          [00:03] <MartinGuehmann> Locutus?
          [00:04] <MartinGuehmann> Well go West...
          [00:04] <Locutus> fine with me
          [00:04] <MartinGuehmann> Done, next unit is GoodSight.
          [00:05] <MartinGuehmann> Should be SW.
          [00:05] <Gilg> I think it is SW again.......
          [00:05] <MartinGuehmann> So am doing it.
          [00:06] <Gilg> bait? next one
          [00:06] <Gilg> ?
          [00:06] <MartinGuehmann> Yes Bait is next one.
          [00:06] <MartinGuehmann> Should we enter German or Celtic territory?
          [00:07] <Gilg> What about the settler?
          [00:07] <MartinGuehmann> Which settler?
          [00:07] <Locutus> german territory
          [00:07] <Gilg> I have a settler west of it........
          [00:07] <MartinGuehmann> Yes German territory.
          [00:07] <Gilg> OK :scraed:
          [00:07] <Gilg>
          [00:08] <Gilg> S?
          [00:08] <MartinGuehmann> That is one move South, and even if there is a setller as long as it is not Austrian we can't do anythink outside of our territory.
          [00:08] <MartinGuehmann> So Bait is going now one tile South.
          [00:08] <Gilg> OK
          [00:09] <MartinGuehmann> Next army is the size 6 stack near Graz.
          [00:09] <Gilg> yep.........
          [00:10] <Gilg> this one should move west?
          [00:10] <Gilg> Locutus???
          [00:10] <MartinGuehmann> So what is the destination of it?
          [00:10] <Locutus> since the 7-stack is taking the scenic route, you can do whatever the hell you wanna do with that one...
          [00:10] <Gilg> to join in front of Wien with the Tropau-stack
          [00:11] <Locutus> go west, we can try to merge earlier (not sure if it'll work though)
          [00:11] <MartinGuehmann> Yeah go West.
          [00:11] <Gilg> West into the new territory, the wild wild west.
          [00:12] <MartinGuehmann> Well wild it is rather Ösian.
          [00:12] <MartinGuehmann> So I am doing it.
          [00:12] <MartinGuehmann> Well that revealed a Scottish size 11 stack.
          [00:13] <Locutus> hmm...not for me
          [00:13] <Gilg> Where?
          [00:13] <MartinGuehmann> I also grouped the wounded units from the Tropau stack into the defenders of Pressburg.
          [00:13] <Gilg> OK
          [00:14] <Gilg> PW back to 0%?
          [00:14] <MartinGuehmann> I set it to 10%
          [00:15] <Gilg> just check couple of cities would increase their production by 1 turn.........
          [00:15] <Gilg> check=checked
          [00:16] <MartinGuehmann> Screenshot posted.
          [00:16] <Gilg> thanks
          [00:16] <Gilg> ups.................
          [00:17] <MartinGuehmann> OK set it back to 0%
          [00:18] <Gilg> We have peace treaty with them, but they are still in our way......... So don't know what Locutus is moaning about
          [00:19] <MartinGuehmann> Anything else?
          [00:19] <Gilg> no, but let's finish the round and call it a day?
          [00:19] <Gilg> In other words new round, but no action?
          [00:20] <MartinGuehmann> Well let's end the turn first and see then.
          [00:20] <MartinGuehmann> END OF TURN 131
          [00:20] <Gilg> OK
          [00:20] <Locutus> okay, end chat?
          [00:21] <Locutus> I know I'm going. it's too late already...
          [00:21] <MartinGuehmann> I think we can still move the lonly units.
          [00:22] <MartinGuehmann> I already grouped the new defenders.
          [00:22] <MartinGuehmann> Ösibuster should follow the settler.
          [00:22] <Gilg> I am just going through my dipmod errors.......
          [00:23] <MartinGuehmann> But in the meantime I can move him one West.
          [00:23] <Gilg> You did recognise that Germany founded a new city NW of Brunn?
          [00:23] <Gilg> Your settler did move?
          [00:24] <Locutus> k. in that case I'll leave you two alone.
          [00:24] <MartinGuehmann> Yes my settler did move
          [00:24] <Gilg> k, have a good sleep
          [00:24] <MartinGuehmann> And I think we should also leave Bait alone.
          [00:24] * haven.apolyton.net changes topic to 'CtP2 Democracy Game'
          [00:24] <Gilg> OK, not for me........
          [00:24] <Gilg> What about the Samurai?
          [00:24] <Locutus> good night...
          [00:24] * Locutus has quit IRC (Quit: )
          [00:24] <MartinGuehmann> So I move him West.
          [00:24] <MartinGuehmann> Good night Locutus.
          [00:25] <Gilg> the settler moved where?
          [00:25] <MartinGuehmann> Move Ösibuster West?
          [00:25] <Gilg> the settler moved where?
          [00:25] <MartinGuehmann> The settler is now W SW
          [00:25] <MartinGuehmann> So one West?
          [00:25] <Gilg> OK, west
          [00:26] <MartinGuehmann> Done and added one entertainer to Linz.
          [00:26] <Gilg> Bait SW?
          [00:26] <MartinGuehmann> Next unit is Goodsight
          [00:27] <Gilg> Goodsoght NW?
          [00:27] <MartinGuehmann> Yes
          [00:27] <Gilg> ok
          [00:27] <MartinGuehmann> And the Samurai should go North
          [00:27] <Gilg> Linz, isn't growing at all.......
          [00:27] <MartinGuehmann> It should keep some distance to Pilsen.
          [00:28] <Gilg> Samurai, North
          [00:28] <Gilg> let's try to join with the Oesibuster
          [00:28] <MartinGuehmann> Linz just grow and I think now that should be all.
          [00:29] <Gilg> 6 stack?
          [00:29] <Gilg> Martin?
          [00:29] <MartinGuehmann> For the next chat.
          [00:29] <Gilg> OK with me
          [00:30] <MartinGuehmann> I just wanted to play the lonly units.
          [00:30] <Gilg> OK..........
          [00:30] <MartinGuehmann> Unfortunatly the way is now longer for Bait so let's decide it next chat.
          [00:30] <MartinGuehmann> END OF 17TH TURN CHAT
          Civ2 military advisor: "No complaints, Sir!"

          Comment


          • #20
            I have an idea to speed things up. I i will post the moves to do as orders. So while playing so the MoD/delegate/Pres just need to write the order and ask, if there is any objection.
            I think this will speed things up if the orders dont get so objected. I think it is better than having to discuss what to do every time. What do you think?
            Last edited by Pedrunn; March 26, 2003, 08:55.
            "Kill a man and you are a murder.
            Kill thousands and you are a conquer.
            Kill all and you are a God!"
            -Jean Rostand

            Comment


            • #21
              Pedrunn,

              good idea, but.....

              We had a lengthy discussion about some units, and all of us changed our opinion every 5 minutes, because of better ideas
              Also some minor mistakes by us (moving the wrong stack *ups*).

              But again, generally would be OK and better

              Maybe you should keep the orders a bit more general, just giving key-points to move to, i.e. Trapou and addon(?) to meet east inoff Wien, I think you get my idea........

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