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1st Turn Thread (From Turn 118 in the year 1640BC)

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  • #16
    You should start moving units for the attack in Troppau. The intent was to move now. But if you already ended the turn doesnt matter. Can be interesting to see the Austrian and Germans moves first.

    7. One Archer from Pedrunnia was East. Another four units should follow. Unfortunatly we can't expell the settler this turn and I am afraid, that it will escape as it ignores ZOC. Well Pedrunn as you are online what do you think about it?
    If he actually scapes we cant do much. But if you got the chance to expel it, do so! I will think in other ways to intercept him. Otherwise we may have to let him go...

    8. GrazPost was moved one tile SW. And waits for the next turn.
    What did you actually do here? I kind of dont get it.


    Suggestion... try to give wider screens. Like the ones i did in the Ministery of Defense. The more map ncluded the better
    "Kill a man and you are a murder.
    Kill thousands and you are a conquer.
    Kill all and you are a God!"
    -Jean Rostand

    Comment


    • #17
      Sorry Martin I could not answer your question about the Settlement between Linz and Pedrunnia as I was in the off-topic part of the forum.

      Wombatoon's place is the best one and in accordance with the will of the citizens...
      "Democracy is the worst form of government there is, except for all the others that have been tried." Sir Winston Churchill

      Comment


      • #18
        Originally posted by Pedrunn
        You should start moving units for the attack in Troppau. The intent was to move now. But if you already ended the turn doesnt matter. Can be interesting to see the Austrian and Germans moves first.
        No problem I can do it as my computer crashed afterwards I pressed the end turn button.

        Originally posted by Pedrunn
        What did you actually do here? I kind of dont get it.
        The warrior was on an exploration mission so you did not say anything about it so I continued, the intention is to get a look on Pilsen, so next turn one move along on the river and then back. And then one back again and fortify.

        Originally posted by Tamerlin
        Sorry Martin I could not answer your question about the Settlement between Linz and Pedrunnia as I was in the off-topic part of the forum.
        The other city location needs now an order.

        -Martin
        Civ2 military advisor: "No complaints, Sir!"

        Comment


        • #19
          The problem with the second settler is that there is not really a good site available. There are currently 2 voices against 7 in favor of the tile NW of the potatoe so this tile should not be settled.
          Some citizens have expressed their opinion in favor of settling the potatoe site itself though it is too close from the Indian border.
          This is typically the kind of decisions I would have like to discuss during a Turn Chat.
          As this is not possible I would order to settle the potatoe site.
          "Democracy is the worst form of government there is, except for all the others that have been tried." Sir Winston Churchill

          Comment


          • #20
            Originally posted by Martin Gühmann
            No problem I can do it as my computer crashed afterwards I pressed the end turn button.

            The warrior was on an exploration mission so you did not say anything about it so I continued, the intention is to get a look on Pilsen, so next turn one move along on the river and then back. And then one back again and fortify.
            I totally forgot about him!!! Really, thanks for moving him. And yes keep going slowly. I still feel guilty for the death of that archer unit
            "Kill a man and you are a murder.
            Kill thousands and you are a conquer.
            Kill all and you are a God!"
            -Jean Rostand

            Comment


            • #21
              13. A Hopelite and an Archer is moved from Wels South and South.
              14. 3 Hopelites and 2 Archers from H Town are moved to Pressburg.

              END OF TURN 118, I hope that is now finall.

              1. PostWarrior was attacked by a Barbrian mounted unit. Prbably a mounted archer, but our brave warrior survived.
              2. H Town is rioting an entertainer was engaged to fix the problem.
              3. The German settler near Pedrunnia moved SouthWest.
              4. One Archer from Pedrunnia was send SouthEast in the hope that the German settler moves SouthWest or stand still, so that we can expell it next turn.
              5. Another German Settler moved to a location NorthWest of mapfipolis and was expelled.
              6. The German stack is still on its position near mapfipolis.
              7. An archer from Colonia Locuta was sent teo times SouthEast in order to expell an English settler next turn.
              8. The units between Pedrunnia and Colonia Locuta were moved to Colonia Locuta.
              9. The two units from Wels are moved two times SouthEast.
              10. The units from H Town are moved one time NorthWest so that they are now one quare South of Pressburg.
              11. GrazPost was moved one West and then one East so that we can now see the city Pilsen on the map. The city is not empty.

              -Martin
              Attached Files
              Civ2 military advisor: "No complaints, Sir!"

              Comment


              • #22
                Turn 119 Year 1620BC

                12. New Hopelite in Wels was grouped into the defenders.
                13. Post Warrior was moved one South to have an distace of one to the Austrian stack and to keep an eye on it.
                14. Bait was moved SouthWest.
                15. The Western Settler was moved one South, so it is now one North of the potatoe.
                16. Goodsight was moved one NorthWest as the Barbarian is far awway enough. I thing he shouldn't continue, the way West as we have the Austrian border her, but I think he should enter Austrian territory so tah we can get to know what city is there.
                17. 100 Gold was given to England to compensate the regard loss because of Bait in their territory.
                18. The English city Birmingham was conquered by the Hebrews.

                END OF TURN 119
                Attached Files
                Last edited by Martin Gühmann; March 22, 2003, 17:03.
                Civ2 military advisor: "No complaints, Sir!"

                Comment


                • #23
                  not in the chat as well Martin?
                  Concrete, Abstract, or Squoingy?
                  "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis

                  Comment


                  • #24
                    Turn 120 Year 1600BC Part 1

                    1. Winston Churchill has completed the Great Wall.
                    2. Goodsight was moved one West.
                    3. The Archer near Pedrunnia was moved one NorthWest back to Pedrunnia, as we can not reach the German settler from the North.
                    4. The Western Settler was moved onto the Potatoe.
                    5. Moved back the PW slider to zero actual that were now two tuens instead of one as I planned originally.
                    6. New defenders in H Town were grouped into the the stack there.
                    7. Units from Wels were moved West ingnoring the Barbarian Catapult, in the vision range of these units.
                    Attached Files
                    Civ2 military advisor: "No complaints, Sir!"

                    Comment


                    • #25
                      yay! PW. Please begin the road network from Wels to Pedrunnia Martin, and plet me know how much PW is left.
                      Concrete, Abstract, or Squoingy?
                      "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis

                      Comment


                      • #26
                        Attaching the saved game would also be a great help. Probably doing every end turn would be the best
                        "Kill a man and you are a murder.
                        Kill thousands and you are a conquer.
                        Kill all and you are a God!"
                        -Jean Rostand

                        Comment


                        • #27
                          Turn 120 Year 1600BC Part 2

                          Originally posted by Immortal Wombat
                          not in the chat as well Martin?
                          It is a turn thread not a turn chat, Ben. Therefore I needed your orders before in detail. So what are our next tile improvements we have now 1056 PW available.

                          8. Units from H Town are now in Pressburg and added two Hopelites and one Archer to that stack.
                          9. A Celtic settler near West of Wels was expelled.
                          10. Bait was moved one tile West.
                          11. The units from Pedrunnia, that are currently in Colonia Locuta, were send two times SouthWest and grouped with the Archer there and fortified. Unfortunatly is the English settler out of range so that we won't catch him.
                          12. One Entertainer was added to Colonia Locuta in order to solve the problem of the martial law lost.
                          13. For exploration GrazPost was send one North.
                          14. PostWarrior was moved one South.

                          END OF TURN 120
                          Attached Files
                          Civ2 military advisor: "No complaints, Sir!"

                          Comment


                          • #28
                            14. The Road from Pedrunnia to Wels is build build, 276 PW is left.
                            15. Game was saved. End of turn 120 all units moved.

                            END OF TURN 120, finally
                            Attached Files
                            Civ2 military advisor: "No complaints, Sir!"

                            Comment


                            • #29
                              Good! Keep sending Grazpost to explore the area surrounding Pilsen. And Postwarrior should heal in Linz. But not now. Send him south and them to Linz. I fear an attack from Austria in Wombatoon in case the Austrian stack once postwarrior is inside Linz. So the more south it goes the better.
                              "Kill a man and you are a murder.
                              Kill thousands and you are a conquer.
                              Kill all and you are a God!"
                              -Jean Rostand

                              Comment


                              • #30
                                Turn 121 Year 1580BC Part 1

                                1. New units in Pedrunnia Graz and Linz were grouped into the defenders of these cities.
                                2. Barbrians are now around Graz, H Town and Pressburg. So Pedrunn should we delay our movement to Troppau now and kill with the size two stack first the Barbrian catapult?
                                3. Should we kill the mounted archer with an stack of 2 Arch and 2 hopelites from Graz?
                                Attached Files
                                Civ2 military advisor: "No complaints, Sir!"

                                Comment

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