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OFFICIAL: Our near future PW settings

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  • OFFICIAL: Our near future PW settings

    With the technique of building roads we can consider to build roads, but without PW, we can't build roads, so we should consider to raise our PW tax settings in the next turns once the Chichen Itza is finished and some turns passed so that we could rebuild our army.

    Vote for 0% PW Tax Rate if you think we should not raise our PW Tax in the next tuns.
    Vote for 10% PW Tax Rate if you thing we should raise our PW setting to 10% permernently.
    Vote for 20% PW Tax Rate if you thing we should raise our PW setting to 20% permernently.
    Vote for 30% PW Tax Rate if you thing we should raise our PW setting to 30% permernently.
    Vote for 40% PW Tax Rate if you thing we should raise our PW setting to 40% permernently.
    Vote for 100% PW Tax rate for 1 turn if you think we should raise our PW Tax rate to 100% for one turns.
    Vote for 100% PW Tax rate for 2 turns if you think we should raise our PW Tax rate to 100% for two turns.
    Vote Abstain if you have no idea for what to vote.

    This poll is open for three days. And is closed on 18-03-2003 23:24 GMT.

    -Martin
    15
    0% PW Tax Rate
    13.33%
    2
    10% PW Tax Rate
    13.33%
    2
    20% PW Tax Rate
    20.00%
    3
    30% PW Tax Rate
    0.00%
    0
    40% PW Tax Rate
    0.00%
    0
    100% PW Tax Rate for 1 turn
    26.67%
    4
    100% PW Tax Rate for 2 turns
    13.33%
    2
    Abstain
    13.33%
    2

    The poll is expired.

    Civ2 military advisor: "No complaints, Sir!"

  • #2
    10% for the next chat which gives 52 PW per turn what i think it is a good start
    "Kill a man and you are a murder.
    Kill thousands and you are a conquer.
    Kill all and you are a God!"
    -Jean Rostand

    Comment


    • #3
      If you want a national road network, we need at least 20%. But this is still going to take 5 turns to raise as much as 100% would in 1 turn. When the wonder is finished, we may find it prudent to take a 1-turn 100% PW hit and complete some much needed infrastructural improvements.
      Concrete, Abstract, or Squoingy?
      "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis

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      • #4
        i vote for 10% PW rate

        the road network is important but the constant flow of troops is also important, but I do like IW's idea of going for 100% for one turn after the wonder is done.
        All rise of the honourable Miggio, for 2 months at least.

        Comment


        • #5
          Once the wonder is done 100% is good but for now No. I keep with my 10% but i am ok with 20%. We are not defenseless at all. Just i am afraid of wonders and buildings
          "Kill a man and you are a murder.
          Kill thousands and you are a conquer.
          Kill all and you are a God!"
          -Jean Rostand

          Comment


          • #6
            I'm cool with either 10 or 20. So I abstain from the vote.

            Comment


            • #7
              I voted for 100% for one turn, thats the way i usually play.
              Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
              CtP2 AE Wiki & Modding Reference
              One way to compile the CtP2 Source Code.

              Comment


              • #8
                100% hit for 1 turn sounds good to me.
                If something doesn't feel right, you're not feeling the right thing.

                Comment


                • #9
                  10 or 20 % will bring nothing, either we are going to build things (city improvements, wonders, units) or ... well other things with a pw rate as high as we can get without loosing the possibility to maintain our troops. abstain

                  Comment


                  • #10
                    Setting PW at 100% might be a bad idea: that gives us a negative production and thus my lead to the disbanding of armies, etc. 80% is save though (90% leaves us with an overall production of -3, so that could still be considered as well). 1 round at 100% would give us a little over 600 PW per turn, enough for the road network I proposed earlier. 80% gives us a little over 500 PW per turn. I would favour setting PW to 80 or 90% for 2-3 turns: enough to build a limited roadnetwork and a handfull (2-5) of farms/mines, enough for the near future.

                    I voted for 100% for 2 turns as that's the closest to what I just proposed.
                    Last edited by Locutus; March 17, 2003, 16:56.
                    Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery

                    Comment


                    • #11
                      I agree with IW though Locutus is right, I will thus vote for 100% for two turns where I would have preferred 80 % for two turns.
                      "Democracy is the worst form of government there is, except for all the others that have been tried." Sir Winston Churchill

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                      • #12
                        Are we resolved to take 80% for two turns and a base rate of 20% afterwards? Or do we need another poll?
                        Concrete, Abstract, or Squoingy?
                        "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis

                        Comment


                        • #13
                          I´m against a continuing level above 0% as long as we are at war. After that it might as well be higher than 20%.

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