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  • Building a road network

    With Trade in 8 turns we can start building roads and reduce the capitol distance in Lemuria. So far the Minister of Infrastructure did not started the discussion himself. As every citizien has the right to do it I do it:

    So let's see what we can build in the West, we have here four cities, in the North we have Wels, in the middle Pressburg and H Town and in the South Graz.

    I would start building the road between Pressburg and H Town, that would cost 120 PW, and extend it to the South to Graz that would be another 180 PW, to 300 PW. The link to Wels would cost another 300 PW, so all in all this new North-South route would cost 600 PW.

    -Martin
    Attached Files
    Last edited by Martin Gühmann; March 8, 2003, 13:43.
    Civ2 military advisor: "No complaints, Sir!"

  • #2
    The next project would be the Road from Pedrunnia to the West:

    We have two options here, the South route to Graz and the North route to H Town, the disadvantage of the North route is that it is more expensive then the South route, as we have to build the road to Graz anyway. Over the South route the way to Wels is longer. In the long term I think we should build both routes.

    -Martin
    Attached Files
    Civ2 military advisor: "No complaints, Sir!"

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    • #3
      The roads to the East are easier. From Pedrunnia to Colonia Locuta the road will cost 320 PW as the forest tile and the sand dune tile have a PW cost of 200.

      -Martin
      Attached Files
      Civ2 military advisor: "No complaints, Sir!"

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      • #4
        The last road from Colonia Locuta to mapfipolis, just costs 120 PW if we follow the Grassland tiles.

        -Martin
        Attached Files
        Civ2 military advisor: "No complaints, Sir!"

        Comment


        • #5
          I like it Martin

          I think that we need this, especially for futrue wars.

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          • #6
            do we really need to have a roadbetween pedrunnia and Graz or pedrunnia and H Town? we could just get by with one if we don't have a lot of public works available.

            /me wonders how he missed the poll on changing the public works rate

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            • #7
              I dunno, theres alot of rivers there, and i think we can last a little longer using just the rivers for quick movement. We can build a road network later when we can generate PW quicker too. Just my view.
              Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
              CtP2 AE Wiki & Modding Reference
              One way to compile the CtP2 Source Code.

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              • #8
                I say we build everything Martin said in the following order:

                Graz to H Town (180 PW)
                PressBurg to H Town (180 PW)
                CL to mapfipolis (180 PW)
                Pedrunnia to CL (320 PW)
                H Town to Pedrunnia (420 PW) - Link between west and East
                Graz to Pedrunnia (300 PW) - Very low priority. we can still make things via H Town
                Pressburg to Wels (300 PW) - Wels is not important. The unit flow will be very small

                Martin, Congrats this thread is great
                "Kill a man and you are a murder.
                Kill thousands and you are a conquer.
                Kill all and you are a God!"
                -Jean Rostand

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                • #9
                  In a long term view a road network would be useful but for the near and mid-term future we don't have to think about this. The costs are huge! If we start generating PW it's certainly better used to increase growth and production in our cities.

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                  • #10
                    I dont see the point in saving all that PW just build roads over rivers just for an extra movement point. Most of our cities are already connected with rivers, it would be a waste to focus our empire on building any of these roads now IMO.

                    Roads also give our enemies faster routes to our cities too.
                    Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
                    CtP2 AE Wiki & Modding Reference
                    One way to compile the CtP2 Source Code.

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                    • #11
                      a road network will be marvellous, but we won't have the ressources to build it now, especially since we are participating in the wonder race. we should better see, what can be done with those pw we have so far from conquered cities, iirc it will be enough for a single road tile on flat terrain, so where can that one road be place most effectively?

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                      • #12
                        Yes it is true, that we don't have the ressources right now for building the road network, but that will change. I don't see any problem starting to think about a road network. Sooner or later we will build it anyway. A road network reduces also the distance between our cities and therefore also the distance to our capitol. That will make our citiziens also happier. Pedrunn already started to wonder if we should increase the PW tax for building roads.

                        In my opinion we should build first the road between Pressburg and H Town, because it just costs 120 PW, and we could first build the on the non river tile. So that would be the part with highest use.

                        -Martin
                        Civ2 military advisor: "No complaints, Sir!"

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                        • #13
                          i would prefer to build a roadtile between the rivers of h.town and graz

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                          • #14
                            i'd say we consentrate our road where
                            1. there arent any rivers
                            2. where the war is

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                            • #15
                              To clarify something here:

                              A warrior has 100 movement points per turn.

                              In GoodMod for ApolytonPack you need on a tile with river 50 movement points, if the tile has a road you need 33 movement points. So on a tile without roads and without rivers you need on plains and grassland, 100 movement points. So a warrior needs here one turn to cross one tile. A warrior can cross 2 tiles with a river on in one turn. With roads a warrior can cross 3 tiles in one turn.

                              -Martin
                              Civ2 military advisor: "No complaints, Sir!"

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