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12th Turn Chat (From Turn 89 in the year 2220BC)

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  • #16
    I am back but I dont feel ready to be incharge of my duties and this next chat.
    I still have much to read to keep up with the game.
    So for further effects I am still absent...

    Still I think I will be in the chat
    "Kill a man and you are a murder.
    Kill thousands and you are a conquer.
    Kill all and you are a God!"
    -Jean Rostand

    Comment


    • #17
      hey the chat aint working!!
      When it all comes to it, life is nothing more than saltfish - Salka Valka

      Comment


      • #18
        Originally posted by Tamerlin
        Martin, I have downloaded the savegame, I will study it and post a reply to your questions as soon as possible if MrBaggins refuses to stay in office until the end of the new MoDA elections.
        Well it looks like MrBaggins refuses to stay in office, he isn't a member of our CTP2DG civgroup anymore.

        Originally posted by ískallin
        hey the chat aint working!!
        Yeah the java chat room is broken, so try the program that is advertised by Marcos (mIRC).
        -Martin
        Civ2 military advisor: "No complaints, Sir!"

        Comment


        • #19
          The java chat room is working fine for me.

          Comment


          • #20
            Yeah it is odd John, I only got it to work for two times on Netscape 4.78. Well there are already three threads about this issure in the comumity forum. Here is the latest one.

            -Martin
            Civ2 military advisor: "No complaints, Sir!"

            Comment


            • #21
              The alternative North exploration route:
              Attached Files
              Civ2 military advisor: "No complaints, Sir!"

              Comment


              • #22
                German settler on the way to Wels:
                Attached Files
                Civ2 military advisor: "No complaints, Sir!"

                Comment


                • #23
                  Rioting Indians:
                  Attached Files
                  Civ2 military advisor: "No complaints, Sir!"

                  Comment


                  • #24
                    German settler moved a little bit:
                    Attached Files
                    Civ2 military advisor: "No complaints, Sir!"

                    Comment


                    • #25
                      Wounded Austrian Samurai:
                      Attached Files
                      Civ2 military advisor: "No complaints, Sir!"

                      Comment


                      • #26
                        Barbs outside of mapfipolis:
                        Attached Files
                        Civ2 military advisor: "No complaints, Sir!"

                        Comment


                        • #27
                          [21:41] <MartinGuehmann> START OF 12TH TURN CHAT
                          [21:41] <MartinGuehmann> I think the first move we should do is the move of Goodsight in the South
                          [21:42] <Tamerlin> Agreed
                          [21:43] <MartinGuehmann> I think it should be moved North-West in order to keep the distance of one tile to the stack of the Thais
                          [21:43] <Miggio> aggredd
                          [21:43] <Tamerlin> OK
                          [21:43] <MartinGuehmann> John?
                          [21:43] <J_Bytheway> We can probably trust the Thai, but better safe than sorry.
                          [21:43] <Miggio> oh i cant spell today
                          [21:43] <J_Bytheway> NW is OK
                          [21:44] <MartinGuehmann> OK let's go NW
                          [21:44] <MartinGuehmann> Done
                          [21:44] <Tamerlin> Done
                          [21:45] <MartinGuehmann> Next move would be done to kill the Barbarian catapults
                          [21:45] <Tamerlin> OK, 2H and 1A ?
                          [21:45] <Miggio> are we facing 2 cats?
                          [21:45] <MartinGuehmann> Yes we are facing to cats
                          [21:45] <J_Bytheway> Martin: On your maps are the Barbs and us the same colour?
                          [21:45] <Tamerlin> Or 2A and 1 H. There are 2 units.
                          [21:46] <MartinGuehmann> No the Brab's red is darker
                          [21:46] <MartinGuehmann> But I could make them black next time
                          [21:46] <J_Bytheway> Ah yes, I see it now that you metion it.
                          [21:46] <MartinGuehmann> That modification didn't survived the move from my old computer
                          [21:46] <J_Bytheway> If we're facing only 2 cats then 2H/1A should suffice
                          [21:47] <Tamerlin> Who is the MoD's delegate
                          [21:47] <J_Bytheway> I think black would be better
                          [21:48] <MartinGuehmann> MoD's deligate is actual you but you are already MoDA's fdeligate, so I am the next one on Pedrunn's list
                          [21:48] <MartinGuehmann> So I could give this post John, if you think I should do
                          [21:49] <MartinGuehmann> Any opinions?
                          [21:49] <Tamerlin> I am actually Temporary MoDA, I don't know if I can be minister and another ministry's delegate, John will be allright
                          [21:49] <J_Bytheway> I haven't made a very good MoD in the past, but I can try again.
                          [21:49] <Tamerlin> I he agrees
                          [21:49] <Tamerlin> if
                          [21:50] <Tamerlin> OK, so what are your orders
                          [21:50] <J_Bytheway> I'd better go download the savegame then...
                          [21:50] <MartinGuehmann> OK, let's wait...
                          [21:50] <Tamerlin> Yep
                          [21:50] <MartinGuehmann> Bad for Miggio
                          [21:50] <Miggio> oh well
                          [21:51] <MartinGuehmann> But in the mean time we could see what we have to do in our cities
                          [21:52] <Miggio> true
                          [21:52] <MartinGuehmann> In Graz we have a farmer
                          [21:52] <MartinGuehmann> I think he isn't needed anymore
                          [21:52] <Tamerlin> I am checking
                          [21:52] <Miggio> why was he there in the first place
                          [21:53] <MartinGuehmann> He was engaged by the Austrians in the first place and MrBaggins left him.
                          [21:53] <Tamerlin> To increase the growth in Graz, now the city has grown we can get rid off him...
                          [21:53] <J_Bytheway> Sorry... can't make CTP2 run. I've been having problems with DirectX.
                          [21:53] <Miggio> that is true
                          [21:54] <Miggio> then we need to make lots of screens
                          [21:54] <Tamerlin> Do we wait for John or can I type an order?
                          [21:54] <MartinGuehmann> Of course you can type an order, but actual I thought you gave one.
                          [21:54] <Tamerlin> ORDER: remove the farmer in Graz
                          [21:55] <MartinGuehmann>
                          [21:55] <J_Bytheway> I'll try to wing it. ORDER: Go ahead and make the attack against the barbs with 2H/1A
                          [21:55] <Tamerlin> OK
                          [21:56] <Tamerlin> To catch up with the game, move the goodsight warrior NW and remove the farmer in Graz
                          [21:56] <J_Bytheway> I don't suppose anyone knows how to remove DirectX so I can reinstall it from scratch. The last time I had these problems I upgraded and it fixed it, but I can't upgrade again because I'm on the most recent version.
                          [21:57] <Miggio> damn im going to disconnect soon
                          [21:57] <MartinGuehmann> OK two Barbarian catapults killed.
                          [21:57] <J_Bytheway> Besides reinstalling Windows...
                          [21:57] <Miggio> my internet sucks
                          [21:57] <MartinGuehmann> Unfortunatly we lost one hopelite
                          [21:57] <Miggio>
                          [21:57] <J_Bytheway> Oh dear . I toldyou I'm a bad MoD
                          [21:57] <Tamerlin> I lost one H too... you can't uninstall DirectX.
                          [21:58] <J_Bytheway> Shucks. I thought that was probably the case.
                          [21:58] <Miggio> maybe this chat should be postponed untill the weekend
                          [21:58] <Tamerlin> The mountains are responsible for this, perhaps should we modify accordingly Colonia Locuta build queue
                          [21:58] <MartinGuehmann> Of course modify the build queue
                          [21:59] <J_Bytheway> Oops. I didn't notice the mountains
                          [21:59] <MartinGuehmann> Actual it is desert
                          [21:59] <J_Bytheway> Miggio: Since few people are turning up to every chat, we have little choice but to proceed, I think.
                          [21:59] <Tamerlin> Needless, the build queue is already H-A-H... and true for the terrain
                          [22:00] <Tamerlin> I think so Miggio
                          [22:00] <MartinGuehmann> Yeah but we could add another unit
                          [22:00] <MartinGuehmann> What about an archer?
                          [22:00] <Miggio> but running a chat with very few people could be troublesome
                          [22:01] <J_Bytheway> If you alter the end of the queue every time something like this happens that defeats the purpose of having the queue at all, surely?
                          [22:01] <Tamerlin> Agreed for an Archer, John, Miggio?
                          [22:01] <J_Bytheway> Yep
                          [22:01] <Miggio> yes
                          [22:01] <Tamerlin> Order: add an Archer to Colonia Locuta Build Queue
                          [22:01] <Miggio> im going to read the con to see what it says about this brb
                          [22:02] <MartinGuehmann> Yeah maybe next time I should do it at the beginning of a chat.
                          [22:02] <Tamerlin> brb?
                          [22:03] <MartinGuehmann> Actual it says that the president should continue the game whenever possible and he is encouraged to use turn chats
                          [22:03] <MartinGuehmann> So I could also play the game alone but that isn't fun
                          [22:03] <Tamerlin> The problem was the same last chat...
                          [22:03] <J_Bytheway> Tamerlin: brb=be right back
                          [22:03] <Tamerlin> Thanks
                          [22:04] <J_Bytheway> I still don't know what AFK means, though.
                          [22:04] <Miggio> In case of missing orders for a whole turn from a minister and all his delegates the President may not play on.
                          [22:04] <Miggio> do you have orders from all your miniesters
                          [22:04] <J_Bytheway> At the moment Martin is almost everyones delegate.
                          [22:05] <Tamerlin> We can already give the CL attacking stack the order to go back to CL...
                          [22:05] <Miggio> to me that needs to be changed
                          [22:05] <Miggio> but it is clear that there is not enough people to run the chat
                          [22:06] <MartinGuehmann> So how many people is enough?
                          [22:06] <Tamerlin> True on both points... but there is nothing we can do about it now, we are here, we have orders, IMO we should play...
                          [22:06] <Miggio> i would say 4 at least but 5 or more is best
                          [22:07] <MartinGuehmann> Right now we are 4
                          [22:07] <Miggio> im leaving real soon
                          [22:07] <Miggio> 4 mins
                          [22:07] <Tamerlin> 5 seems to be the magic number as in a tabletop game...
                          [22:07] <MartinGuehmann> Yeah but you attended and you have the right to participate in a chat
                          [22:08] <Miggio> all im saying is have 3 people holding 5 positions doesnt feel right
                          [22:08] <Tamerlin> We should decide to play or postpone the chat to a later date... I think we should play...
                          [22:09] <MartinGuehmann> I think we should play too
                          [22:09] <Tamerlin> Though it would be more funny with more players, I agree...
                          [22:09] <Tamerlin> John?
                          [22:09] <J_Bytheway> Yes, play on.
                          [22:09] <Miggio> ok how about this, you guys play the chat out, and later we can discuss this on the boards
                          [22:10] <Tamerlin> Sorry Miggio, I hope you will be able to stay with us for a longer time next chat...
                          [22:10] <Miggio> so do i, but work calls my name.
                          [22:10] <Tamerlin> We should already ask the attacking stack to go back to CL
                          [22:10] <Miggio> i will talk to u guys later
                          [22:11] <Tamerlin> Bye
                          [22:11] * Miggio has quit IRC (Quit: )
                          [22:11] <MartinGuehmann> Yeah bye
                          [22:11] <J_Bytheway> ORDER: order attacking stack back
                          [22:11] <MartinGuehmann> OK
                          [22:11] <Tamerlin> Done
                          [22:12] <MartinGuehmann> OK we have the troops now in Wels
                          [22:12] <J_Bytheway> It would be nice to know whether we were going to disband it.
                          [22:13] <MartinGuehmann> I am for respecting the poll result.
                          [22:13] <J_Bytheway> But I think at least 5 of them should head for Pedrunnia
                          [22:13] <Tamerlin> The new H should be fortified in Wels while the stack get his way back to H town, no the citizens have not authorized us to disband wels.
                          [22:14] <J_Bytheway> How many do we need to keep Wels happy?
                          [22:14] <MartinGuehmann> That is also my suggestion, but I would like to delay this decission one turn
                          [22:14] <MartinGuehmann> because we have next turn the entertainers available
                          [22:14] <MartinGuehmann> and Wels is a size 2 city then
                          [22:15] <J_Bytheway> Hmm.. probably a good idea
                          [22:15] <Tamerlin> 4, I think we should plan an attack on Linz or deviate from our road to take Troppau
                          [22:15] <MartinGuehmann> so we have two entertainers to keep the city happy
                          [22:15] <Tamerlin> Next turn, Wels is size 2
                          [22:15] <J_Bytheway> Do we want the stack to stick together, or shall we remove some now?
                          [22:16] <Tamerlin> Drama will be available next turn
                          [22:16] <MartinGuehmann> So my vote is to keep the stack for this turn
                          [22:17] <MartinGuehmann> there
                          [22:17] <Tamerlin> OK
                          [22:17] <Tamerlin> John?
                          [22:17] <J_Bytheway> Yes, leave them all there.
                          [22:17] <MartinGuehmann> John?
                          [22:17] <MartinGuehmann> OK
                          [22:17] <Tamerlin> Fortified and Grouped of course...
                          [22:18] <J_Bytheway> Well, fortified at least. Grouping is a matter of personal taste
                          [22:18] <MartinGuehmann> Well I keep the new hopelite there alone, as we want to move the stack next turn
                          [22:18] <Tamerlin> OK, units in H Town should be grouped and fortified as there is a new unit if I am not wrong...
                          [22:19] <MartinGuehmann> Yup
                          [22:19] <Tamerlin> Done
                          [22:19] <J_Bytheway> That sounds good
                          [22:19] <MartinGuehmann> Done
                          [22:20] <MartinGuehmann> mapfipolis there we have a new archer and a German settler near the city
                          [22:20] <Tamerlin> We should expell him...
                          [22:20] <MartinGuehmann> Should we?
                          [22:21] <J_Bytheway> I say yes, he is in our territory
                          [22:21] <Tamerlin> We can also ask the Indians to remove their units and offer to remove ours... and expell the settler.
                          [22:22] <MartinGuehmann> And the diplomatic trust loss?
                          [22:22] <Tamerlin> We should then ask to remove units from our territory...
                          [22:22] <J_Bytheway> Who?
                          [22:23] <Tamerlin> The indians
                          [22:23] <Tamerlin> Ooops, it seems it is a German one...
                          [22:23] <J_Bytheway> I don't think the trust loss for expulsion is that great, is it?
                          [22:24] <MartinGuehmann> But I think the Germans won't retreat the settler it is a civilian
                          [22:24] <Tamerlin> Is the diplomatic trust loss high Martin?
                          [22:26] <MartinGuehmann> Well after consulting the APOL_diplomacy.txt it dosn't look there is a regard cost on that action. So expell it.
                          [22:26] <Tamerlin> OK
                          [22:27] <J_Bytheway> Good.
                          [22:27] <Tamerlin> done
                          [22:27] <MartinGuehmann> done
                          [22:28] <J_Bytheway> Any other units?
                          [22:28] <MartinGuehmann> And I goruped the archer, so that it is now fortified.
                          [22:28] <MartinGuehmann> No other units.
                          [22:28] <Tamerlin> I don't think so!
                          [22:28] <MartinGuehmann> But I want to talk about the exploration of the North.
                          [22:28] <MartinGuehmann> We still have the Warrior Bait in Pressburg
                          [22:29] <MartinGuehmann> Should he go North as I suggested in the unit movement thread for the 12th turn chat?
                          [22:29] <J_Bytheway> Warriors are at there best when exploring - it sounds like a good idea to me
                          [22:29] <Tamerlin> We should use it to explore the North beyond Wels actually
                          [22:29] <J_Bytheway> there -> their
                          [22:30] <Tamerlin> We could send the warrior to wels and then explore the North
                          [22:30] <MartinGuehmann> Yeah that is an alternative route
                          [22:30] <Tamerlin> So?
                          [22:31] <MartinGuehmann> we would reach the unexplored territory in 6 turns instaed of 7 I post a screen shot
                          [22:31] <J_Bytheway> I think up the river to Wels - our attacking armies will explore Austria
                          [22:32] <Tamerlin> We would need another H in Pressburg
                          [22:32] <Tamerlin> So, orders?
                          [22:32] <J_Bytheway> Martin was posting a screenshot...
                          [22:33] <Tamerlin> OK
                          [22:33] <MartinGuehmann> Screenie posted
                          [22:33] <MartinGuehmann> In the turn chat thread
                          [22:33] <J_Bytheway> ORDER: send the warrior to Wels along the route illustrated
                          [22:34] <MartinGuehmann> In the turn chat thread?
                          [22:34] <J_Bytheway> Yes
                          [22:34] <J_Bytheway> And presumably change the build queue in Pressburg if necessary.
                          [22:35] <Tamerlin> Default road is OK, Martin, do you agree to build an H in Pressburg before the settlers?
                          [22:35] <MartinGuehmann> Done and it reavealed a German settler
                          [22:35] <MartinGuehmann> Yes
                          [22:36] <Tamerlin> OK, ORDER : add an H at the beginning of Pressburg BQ.
                          [22:36] <Tamerlin> Another German settler to expell...
                          [22:37] <MartinGuehmann> Done
                          [22:37] <J_Bytheway> Those Germans are worryingly prolific
                          [22:37] <MartinGuehmann> Screenshot with German settler posted
                          [22:38] <J_Bytheway> Is that it for this turn?
                          [22:38] <MartinGuehmann> I think we need to improve the growth rate of mapfipolis a little bit
                          [22:38] <MartinGuehmann> So a farmer there would be good
                          [22:39] <MartinGuehmann> Tamerlin?
                          [22:39] <J_Bytheway> What kindof effect would it have?
                          [22:39] <Tamerlin> I check, we should also add an Archer after the H in Wels
                          [22:39] <MartinGuehmann> The effect would be that the city would grow in two turns
                          [22:40] <J_Bytheway> And the production?
                          [22:40] <MartinGuehmann> and the next unit needs 6 turns instead of 4
                          [22:40] <MartinGuehmann> But that is only true for the next turn
                          [22:40] <J_Bytheway> I think that's OK. The units are not urgently needed there.
                          [22:40] <Tamerlin> Good idea, growth in two turns instead of 5 and we will catch up the lost production with the added citizen
                          [22:41] <Tamerlin> ORDER: add a farmer in Mapfipolis for two turns
                          [22:41] <MartinGuehmann> OK, done
                          [22:41] <Tamerlin> done
                          [22:41] <MartinGuehmann> Ok I think we can end the turn now.
                          [22:41] <J_Bytheway> Nothing else here
                          [22:42] <MartinGuehmann> Tamerlin?
                          [22:42] <Tamerlin> No
                          [22:42] <Tamerlin> End turn
                          [22:42] <MartinGuehmann> OK, let's end the turn and don't forget to reloadslic
                          [22:43] <MartinGuehmann> END TURN 89
                          Civ2 military advisor: "No complaints, Sir!"

                          Comment


                          • #28
                            [22:43] <MartinGuehmann> So what to research?
                            [22:43] <MartinGuehmann> My suggestio is Trade
                            [22:44] <Tamerlin> Trade or Slavery
                            [22:44] <J_Bytheway> Whatever leads to Monarchy
                            [22:44] <Tamerlin> IMO Trade
                            [22:44] <MartinGuehmann> So it is Trade however this has to be confirmed by the citiziens
                            [22:44] <J_Bytheway> How many turns?
                            [22:45] <Tamerlin> OK, let's research trade...
                            [22:45] <Tamerlin> 12
                            [22:45] <MartinGuehmann> I can the half the Indians empire rioting.
                            [22:45] <J_Bytheway> So that puts a limit on the turn chat, but I doubt we'll get that far.
                            [22:46] <Tamerlin> I agree, how can you see them?
                            [22:46] <MartinGuehmann> Well ship building could be researched in 7 turns
                            [22:47] <Tamerlin> Yes, but we have no sea to sail...
                            [22:47] <MartinGuehmann> The yellow fists
                            [22:47] <Tamerlin> I was looking at the germans, the colors are almost the same...
                            [22:48] <Tamerlin> So Trade?
                            [22:49] <MartinGuehmann> Trade is now our temporary research goal
                            [22:49] <Tamerlin> Done
                            [22:50] <MartinGuehmann> Oh and posted a screenie with the four Indian cities three of them have the fist
                            [22:50] <MartinGuehmann> Actual there are more rioting right now
                            [22:50] <MartinGuehmann> So they have to move the sliders
                            [22:51] <Tamerlin> Less production and science...
                            [22:51] <Tamerlin> Goodsight should be moved west
                            [22:51] <MartinGuehmann> I would rather go South
                            [22:51] <MartinGuehmann> The Thais disappeared
                            [22:52] <MartinGuehmann> That way we would reveal more tiles
                            [22:52] <Tamerlin> South and next turn west, OK
                            [22:52] <Tamerlin> Order John...
                            [22:52] <J_Bytheway> If you go S you may end up by the Thais, does anyone mind?
                            [22:53] <J_Bytheway> Very well, ORDER: Move goodsight south
                            [22:53] <Tamerlin>
                            [22:53] <Tamerlin> You were right, you should be medium...
                            [22:54] <J_Bytheway> Sorry, I'm slower typing whilst eating a carrot...
                            [22:54] <MartinGuehmann> Next time I hear on you Tamerlin
                            [22:54] <Tamerlin>
                            [22:54] <MartinGuehmann> The Thais are back in right
                            [22:55] <MartinGuehmann> Directly South
                            [22:55] <Tamerlin> Type with the Carrot John...
                            [22:55] <Tamerlin> Yes
                            [22:55] <J_Bytheway>
                            [22:55] <J_Bytheway> I don'y want carrot on my keyboard, thank you
                            [22:56] <MartinGuehmann> Our Barbarian killers returned to CL, so fortify and group?
                            [22:56] <J_Bytheway> Yep
                            [22:57] <Tamerlin> We should now move our Pressburg's warrior on the Glass tile
                            [22:58] <MartinGuehmann> Yup
                            [22:58] <J_Bytheway> Where's that settler gone?
                            [22:58] <MartinGuehmann> It moved to Wels, I am posting a screenshot
                            [22:58] <Tamerlin> Just under Wels, he would be just above our warrior if we place it on the glass tile...
                            [22:59] <J_Bytheway> ORDER: Expel that settler too
                            [23:00] <Tamerlin> We can't do it this turn, our warrior has moved...
                            [23:00] <MartinGuehmann> I think this is not possible this turn
                            [23:00] <J_Bytheway> Can't we do it with the units in Wels?
                            [23:00] <Tamerlin> Sure!
                            [23:01] <MartinGuehmann> No they need one movement pont left
                            [23:01] <J_Bytheway> Not the hoplite we're leaving there.
                            [23:01] <MartinGuehmann> And after moving out of Wels they only have an half movement point
                            [23:01] <J_Bytheway> Oh, I see
                            [23:01] <J_Bytheway> Never mind then
                            [23:02] <Tamerlin> About the Wels stack...
                            [23:02] <MartinGuehmann> Well next turn
                            [23:02] <MartinGuehmann> What about the warrior?
                            [23:02] <MartinGuehmann> Move it the way as illustarted?
                            [23:02] <J_Bytheway> ORDER: Yes
                            [23:03] <Tamerlin> done
                            [23:03] <MartinGuehmann> OK the Wels stack is left
                            [23:03] <MartinGuehmann> Move it to Pedrunnia?
                            [23:03] <J_Bytheway> So, with entertainers, can we get by with only one hoplite?
                            [23:04] <MartinGuehmann> Yes, Martial law gives now 4 happiness points
                            [23:04] <MartinGuehmann> 2 entertianers will replace it
                            [23:05] <J_Bytheway> In that case, do we all agree to move all but one hop?
                            [23:05] <MartinGuehmann> I agree
                            [23:05] <Tamerlin> One entertainer should be enough, we should remove the farmer right now. And I agree...
                            [23:06] <MartinGuehmann> Actual I though of giving our people more food
                            [23:06] <J_Bytheway> ORDER: Move them one turns worth towards Pedrunnia
                            [23:06] <Tamerlin> Oh, ok! Towards Pedrunnia?
                            [23:06] <J_Bytheway> Which is probably along the river...
                            [23:07] <Tamerlin> I thought we would need them to attack Linz
                            [23:07] <J_Bytheway> I thought we wanted them to help with the wonder...
                            [23:08] <Tamerlin> We have something like 15 turns before they can be of any use...
                            [23:08] <J_Bytheway> Where's Linz?
                            [23:08] <MartinGuehmann> Well Linz is far away and it has to pass H Town anyway
                            [23:08] <Tamerlin> ... as far as the wonder is concerned, in the south under Graz, so I move them down the river.
                            [23:09] <MartinGuehmann> Well you could take a look on the huge screenshot I made for the 11th turn chat
                            [23:09] <J_Bytheway> Good idea
                            [23:09] <Tamerlin> Martin do we change the national settings...
                            [23:09] <MartinGuehmann> OK the first destination would be H Town tehn
                            [23:09] <J_Bytheway> On which note: It would be nice if each turn chat thread contained a link to the one before, for situations such as this.
                            [23:10] <Tamerlin> Yep
                            [23:10] <MartinGuehmann> Yes, all sliders maxed out
                            [23:10] <MartinGuehmann> OK, editing the first post
                            [23:11] <J_Bytheway> Thanks
                            [23:13] <J_Bytheway> Possibly they should also link to the next turn chat thread too, when it exists, but that's not so important.
                            [23:13] <MartinGuehmann> Done and link is working, it is at the top of the post
                            [23:13] <Tamerlin> End turn?
                            [23:13] <J_Bytheway> Yep
                            [23:13] <J_Bytheway> (Unless more units)
                            [23:14] <Tamerlin> I don't see more units, Martin?
                            [23:14] <MartinGuehmann> I haven't move the stack of Wels yet
                            [23:14] <MartinGuehmann> so to H Town
                            [23:15] <Tamerlin> We should limit the road to the tile north of the corn tile, we will see then...
                            [23:15] <MartinGuehmann> John?
                            [23:16] <J_Bytheway> Yes, to H Town
                            [23:16] <MartinGuehmann> I am doing it...
                            [23:17] <MartinGuehmann> Done, and I added two entertainers to Wels, to cmpensate the happiness drop
                            [23:17] <MartinGuehmann> That should be all now for this turn
                            [23:17] <J_Bytheway> Nothing more from me.
                            [23:18] <Tamerlin> There will be a new unit in H town before the stack comes back, they won't be able to enter the city, if not end turn...
                            [23:19] <MartinGuehmann> In that case we replace the units in the stack by some of H Town
                            [23:19] <MartinGuehmann> So end turn?
                            [23:19] <Tamerlin> Ok
                            [23:19] <MartinGuehmann> Oh Tamerlin we agreed on the two entertainers in Wels?
                            [23:19] <Tamerlin> yes, sorry!
                            [23:20] <MartinGuehmann> END TURN 90
                            Civ2 military advisor: "No complaints, Sir!"

                            Comment


                            • #29
                              [23:20] <Tamerlin> done
                              [23:21] <MartinGuehmann> The Thais left us in peace
                              [23:21] <Tamerlin>
                              [23:21] <MartinGuehmann> A heavily wounded Austrain Samurai appeared
                              [23:21] <MartinGuehmann> Near Graz, we could kill it.
                              [23:22] <Tamerlin> We should attack it...2H and 3A
                              [23:23] <MartinGuehmann> Posting a screenshot...
                              [23:23] <J_Bytheway> It could be a cunning lure - I'm sure the renowned CTP2 AI could manage that
                              [23:24] <Tamerlin>
                              [23:24] <MartinGuehmann> Screenie posted
                              [23:24] <Tamerlin>
                              [23:25] <MartinGuehmann> Well in that case we could use 1H 1A, this army should cope with them
                              [23:25] <Tamerlin> Should we attack the Samurai
                              [23:25] <J_Bytheway> I think yes, but we need an army large enough to defend itself
                              [23:25] <J_Bytheway> perhaps 2H/2A?
                              [23:25] <MartinGuehmann> OK four units
                              [23:26] <J_Bytheway> ORDER: Attack with 2H/2A
                              [23:26] <Tamerlin> OK
                              [23:27] <MartinGuehmann> One Austrain Samurai byte into the graz
                              [23:27] <Tamerlin> Done, no casulaties, one arrow was enough...
                              [23:27] <MartinGuehmann> graz -> grass
                              [23:28] <Tamerlin> Though it was a funny pun..
                              [23:28] <MartinGuehmann> Next think to do is to move the warrior North
                              [23:28] <MartinGuehmann> The German settler is now out of range
                              [23:28] <Tamerlin> West?
                              [23:29] <MartinGuehmann> It moved wesr
                              [23:29] <MartinGuehmann> wesr -> West
                              [23:29] <MartinGuehmann> What warrior?
                              [23:29] <Tamerlin> Goodsight should go NW.
                              [23:30] <Tamerlin> The northern one is on its way to Wels...
                              [23:30] <J_Bytheway> I think Bait should forget the settler and continue up the river.
                              [23:30] <Tamerlin> right!
                              [23:30] <MartinGuehmann> OK Bait is moved North as it was intended originally.
                              [23:30] <J_Bytheway> Goodsight can do whatever you like - I can't remember where he is, and it's not worth a screenshot
                              [23:31] <Tamerlin> Martin, NW?
                              [23:31] <MartinGuehmann> Yes NW
                              [23:31] <MartinGuehmann> Done
                              [23:31] <Tamerlin> done
                              [23:32] <J_Bytheway> And I'm afraid I have to go now. Sorry about that...
                              [23:32] <MartinGuehmann> Bye
                              [23:32] <Tamerlin> I have a Samurai barbarian West of Colonia Locuta... bye John.
                              [23:32] * J_Bytheway has quit IRC (Quit: Leaving)
                              [23:32] <MartinGuehmann> I have too
                              [23:33] <Tamerlin> As we don't have any TI he can destroy I think we should let him go where he want.
                              [23:33] <MartinGuehmann> So let him go to the Germans
                              [23:34] <Tamerlin>
                              [23:34] <MartinGuehmann> OK I fortify the rest of the units in CL
                              [23:34] <MartinGuehmann> Done
                              [23:35] <MartinGuehmann> I also removed the farmer in mapfipolis
                              [23:35] <Tamerlin> I was wrinting about that... ok
                              [23:36] <MartinGuehmann> And I think we should change the build queue in Graz
                              [23:36] <MartinGuehmann> Currently we are building a Hopelite there
                              [23:36] <MartinGuehmann> But better would be H A H A
                              [23:36] <Tamerlin> Archer and then Hoplite!
                              [23:37] <Tamerlin> A H A H as we have just build a Hoplite...
                              [23:37] <MartinGuehmann> It is done
                              [23:37] <MartinGuehmann> So end turn?
                              [23:37] <Tamerlin> done, end turn!
                              [23:38] <MartinGuehmann> END TURN 91
                              [23:38] <MartinGuehmann> The Barb just killed a Scottish settler
                              [23:39] <Tamerlin>
                              [23:39] <MartinGuehmann> Well Bait should now go South
                              [23:39] <Tamerlin> Not in my game, he just went away! South!
                              [23:39] <MartinGuehmann> as the Thais disappeared again
                              [23:40] <MartinGuehmann> Or better SW?
                              [23:40] <Tamerlin> Do you want to send it around Troppau?
                              [23:41] <Tamerlin> Or above?
                              [23:41] <Tamerlin> You are speaking of Goodsight, he should follow the Indian border.
                              [23:41] <MartinGuehmann> Sorry, I was speaking of Goodsight
                              [23:42] <MartinGuehmann> Bait should follow the parth North
                              [23:42] <Tamerlin> Goodsight SW then and Bait to the North
                              [23:43] <MartinGuehmann> Done the Thais are SW SW
                              [23:43] <Tamerlin> Done, no thais in my game...
                              [23:43] <MartinGuehmann> I grouped the new unit in H Town
                              [23:44] <MartinGuehmann> The Lemuforce moved towards H Town
                              [23:44] <Tamerlin> done!
                              [23:44] <MartinGuehmann> I would now send the troops of Graz back
                              [23:45] <Tamerlin> I was typing it...
                              [23:45] <MartinGuehmann> OK doing it
                              [23:45] <MartinGuehmann> Done, and Bait moved to Wels
                              [23:46] <MartinGuehmann> No units left
                              [23:46] <Tamerlin> Done, Graz about to revolt with a 72 happiness
                              [23:47] <Tamerlin> If we reduce the food National Setting by one we recover one citizen in Wels and don't have to bother with Graz...
                              [23:48] <MartinGuehmann> We can recover the citizien in Wels anyway, as the conquest disstress vanished
                              [23:48] <MartinGuehmann> So Remove one entertainer in Wels?
                              [23:49] <Tamerlin> Yes
                              [23:49] <MartinGuehmann> Done
                              [23:49] <Tamerlin> Should we add one to Graz or reduce the setting
                              [23:50] <MartinGuehmann> Add one in Graz, is better as Pedrunnia needs growth
                              [23:51] <Tamerlin> Order: one entertainer in Graz
                              [23:51] <MartinGuehmann> One entertainer in Graz was added
                              [23:52] <Tamerlin> I think we should decide now what to do with the lemuforce stack.
                              [23:52] <MartinGuehmann> So how many units do you think you need for wonder rushing in Pedrunnia?
                              [23:54] <MartinGuehmann> A new attack force for Linz has to be build up for Linz anyway
                              [23:54] <MartinGuehmann> And I would use units from Pressburg, H Town and Graz
                              [23:55] <Tamerlin> It would anihilate our military power but it depends on the other civs, some have abandonned the wonder in my game, 8 would be the maximum I guess.
                              [23:55] <Tamerlin> OK but the problem is we won't need the Disbanded units before at least 15 turns, we should use the Lemuforce to take Troppau for example, disband it and use the settlers.
                              [23:56] <MartinGuehmann> I think Troppau is still a size one city, so taking it will cause the destruction of that city
                              [23:57] <Tamerlin> Still a size one, after all this time, we should then clean the campaign around Graz...
                              [23:58] <MartinGuehmann> So you still mean we should take the city?
                              [00:00] <Tamerlin> If it is size one it is not worth the pain but I don't know it's size actually, we should perhaps scout the countryside around Graz and destroy the Austrian units in the area, it will weaken them without much risk to our units.
                              [00:00] * mrsbaggins has joined #lemuria
                              [00:00] <Tamerlin> Hi again, MrB
                              [00:00] <mrsbaggins> actually .. its mrsb .. <smiles>
                              [00:01] <Tamerlin> Ok, mrsb
                              [00:01] <mrsbaggins> hello though ..
                              [00:01] <mrsbaggins> I just thought I would pop in ..
                              [00:01] <mrsbaggins> we are just one big family of gamers and chatters ..
                              [00:02] <Tamerlin> MrsBaggins isn't MrBaggins...
                              [00:02] <mrsbaggins> no mrsbaggins .. is really mrbaggins wife ..
                              [00:03] <mrsbaggins> but when you see him .. tell him I popped in .. it will amuse the **** out of him .. <smiles>
                              [00:03] <Tamerlin> Sorry, MrBaggins isn't there... (no, you stay under the table...)
                              [00:03] <Tamerlin> She's gone, you can go out...
                              [00:04] <Tamerlin> I will tell him
                              [00:04] <Tamerlin> Martin?
                              [00:04] <mrsbaggins> silly ... I know he isnt there .. hes in the room next door to mine netmeeting with his folks in the UK ..
                              [00:04] <Tamerlin>
                              [00:04] <mrsbaggins> you in france Tamerlin ?
                              [00:05] <Tamerlin> Yes, is it my accent...
                              [00:05] <mrsbaggins> of course .. <smiles>
                              [00:05] <Tamerlin> Or my grammatical errors... both?
                              [00:05] <mrsbaggins> no .. not even a little .. <smiles>
                              [00:06] <Tamerlin> This is suspicious...
                              [00:06] <mrsbaggins> anyway .. I will let you get back to whatever you were doing before I popped in and confused you .. <smiles>
                              [00:07] <mrsbaggins> It was a pleasure to meet you .. though ..
                              [00:07] <Tamerlin> No problem, Martin has disappeared... The pleasure was for me...
                              [00:07] <Tamerlin> is for Martin...
                              [00:07] <mrsbaggins> does he do that often ?
                              [00:07] <MartinGuehmann> No I am still here
                              [00:07] <mrsbaggins> there ya go ..
                              [00:08] <Tamerlin> No, I haven't heard any "pop" nor any smoke before, strange...
                              [00:08] <mrsbaggins> and I shall take my leave then .. <smiles>
                              [00:08] <MartinGuehmann> So here is what your husband wrote before he left MrsBaggins
                              [00:08] <MartinGuehmann> <mrbaggins> ahh... i'll let you get on and set up a specific channel
                              [00:08] <Tamerlin> So, Martin...
                              [00:08] <MartinGuehmann> So let's continue
                              [00:08] * mrsbaggins smiles
                              [00:08] <Tamerlin> ok
                              [00:08] * mrsbaggins has left #lemuria
                              [00:09] <MartinGuehmann> About Lemuforce
                              [00:09] <Tamerlin> We should send it around Graz to clean the countryside
                              [00:09] <Tamerlin> Ans scout it...
                              [00:09] <Tamerlin> and
                              [00:09] <MartinGuehmann> We can't move them this turn so I would suggest to end the turn first and then see
                              [00:09] <Tamerlin> Yes
                              [00:10] <MartinGuehmann> OK, END TURN 92
                              [00:11] <Tamerlin> done
                              [00:11] <Tamerlin> Would you prefer a poll for the Lemuforce, Martin?
                              [00:12] <MartinGuehmann> I still think about it if we should end the turn chat now, but first we should move all the other units first.
                              [00:12] <Tamerlin> Right, Goodsight along the Indian border?
                              [00:13] <MartinGuehmann> Yes, as the Thais moved further West
                              [00:13] <Tamerlin> done
                              [00:13] <MartinGuehmann> That would be South then
                              [00:13] <Tamerlin> SW
                              [00:14] <MartinGuehmann> No South is better SW there are the Thais
                              [00:15] <Tamerlin> In my game south leads into the Indian territory
                              [00:15] <MartinGuehmann> I have still space of one tile
                              [00:15] <MartinGuehmann> so I move it South
                              [00:16] <Tamerlin> Ok
                              [00:16] <MartinGuehmann> Anyway I am playing the official version so it doesn't matter
                              [00:16] <Tamerlin> Yes, I must have moved SW intead of W at one time...
                              [00:16] <MartinGuehmann> No problem here
                              [00:17] <MartinGuehmann> OK I fortified all the new units now
                              [00:17] <MartinGuehmann> And Bait moved towards North
                              [00:17] <Tamerlin> About Mapfipolis, we now have 6 units, isn't it time to transfer some to the front?
                              [00:17] <Tamerlin> Bait moved!
                              [00:18] <MartinGuehmann> I have a two size stack outside of mapfipolis
                              [00:18] <Tamerlin> barbs?
                              [00:18] <MartinGuehmann> And actual I would like to see some disscussion about the Lemuforce in the forums
                              [00:18] <Tamerlin> OK!
                              [00:18] <MartinGuehmann> For the Barbs I post a screenshot
                              [00:19] <Tamerlin> Units grouped and fortified... done
                              [00:22] <MartinGuehmann> Screenshot posted
                              [00:23] <Tamerlin> Ok, do you want to end the chat now?
                              [00:23] <Tamerlin> Or do we deal with the barbs first?
                              [00:24] <MartinGuehmann> No I think we shouldn't deal with the Barbs first
                              [00:24] <MartinGuehmann> But I think we should deal with city management now
                              [00:25] <MartinGuehmann> In Graz we engaged an entertainer but he isn't needed anymore
                              [00:25] <Tamerlin> Ok, I am checking again!
                              [00:25] <MartinGuehmann> So remove him?
                              [00:25] <Tamerlin> Yes, done!
                              [00:26] <MartinGuehmann> Done as well.
                              [00:26] <Tamerlin> Problem in Wels, the Happiness has dropped to 72, perhaps is it time to reduce the food setting?
                              [00:28] <MartinGuehmann> Good question we could do it for three turns then the hopelite there is finished and we have the martial law again that just gave Bait us
                              [00:28] <Tamerlin> Sounds good.
                              [00:29] <MartinGuehmann> OK done
                              [00:29] <MartinGuehmann> So we should now fill all the build queues with new units
                              [00:29] <MartinGuehmann> I think Wels should build now H A H A
                              [00:31] <Tamerlin> I think we could give the following orders:
                              [00:31] <Tamerlin> H town add h+a+h
                              [00:31] <Tamerlin> mapfi add a+h
                              [00:32] <Tamerlin> Graz add an A
                              [00:32] <Tamerlin> Wels add A+H+A
                              [00:32] <MartinGuehmann> So adding?
                              [00:32] <Tamerlin> End of suggestions
                              [00:33] <Tamerlin> yes, adding to the build queue alternating H with A... do you agree?
                              [00:33] <Tamerlin> This would lead to the same result in Wels
                              [00:34] <Tamerlin> I must admit a Shrine would be interesting in Graz and Wels...
                              [00:35] <Tamerlin> Though I think it is perhaps a bit too early
                              [00:35] <MartinGuehmann> Done
                              [00:35] <Tamerlin> ok
                              [00:35] <MartinGuehmann> Everywere we have now alternative build order, except in Pedrunnia and in Pressburg
                              [00:36] <Tamerlin> Do we need to build settlers now?
                              [00:37] <MartinGuehmann> I would go for one settler in Pressburg but not fro three
                              [00:37] <MartinGuehmann> And I think we should have the option to settle somewhere
                              [00:37] <MartinGuehmann> fro -> for
                              [00:38] <Tamerlin> Let's build one, and start alteranting Hoplites with Archer so the end BQ should be: Settler+H+A+H
                              [00:39] <MartinGuehmann> Done
                              [00:39] <Tamerlin> Ok, something else?
                              [00:40] <MartinGuehmann> I think not in the game, but what do you when I should hold the next chat?
                              [00:40] <MartinGuehmann> My suggestion goes now for Sunday 17:00 GMT
                              [00:41] <Tamerlin> I can make it!
                              [00:41] <Tamerlin> Isn't it a bit too early, most of our European fellows would be on the countryside and our american fellows would just get out of their beds...
                              [00:42] <MartinGuehmann> Well therefore I made this: What is the best time for you to hold a turn chat? thread
                              [00:42] <Tamerlin>
                              [00:43] <Tamerlin> The results will be weird, perhaps 18:00 or 19:00 GMT would be better.
                              [00:44] <MartinGuehmann> I could also hold one at 9:00 GMT for the the East
                              [00:44] <Tamerlin> Forget about me at 9:00 GMT a Sunday...
                              [00:44] <MartinGuehmann> Yeah in Europe
                              [00:45] <MartinGuehmann> But it would be at 10:00 CET, is already better
                              [00:45] <Tamerlin> CET?
                              [00:45] <Tamerlin> European Community, OK!
                              [00:46] <Tamerlin> Even 10:00 is really early for me the week end, let's say I am getting to bed around 5:00 or 7:00 am.
                              [00:46] <MartinGuehmann>
                              [00:46] <MartinGuehmann> So party?
                              [00:47] <Tamerlin> Mostly tabletop boardgames or role playing games...
                              [00:47] <Tamerlin> With 4 or five friends...
                              [00:47] <MartinGuehmann> OK also a good reason, but I would hold it for the pacific Apolytoners anyway.
                              [00:48] <MartinGuehmann> So I go for 20:00 GMT this weekend as the the thread should contain some more voices.
                              [00:48] <Tamerlin> If I have nothing going on Satuday I would try to join though 10:00 GMT would be better...
                              [00:49] <Tamerlin> 19:00 or 20:00 is perfect for me but you are right we should not forget the other Apolytoners...
                              [00:51] <MartinGuehmann> Yeah, but a lot of them who posted now are in GMT or in CET
                              [00:51] <MartinGuehmann> So, I decide, tommorow.
                              [00:51] <MartinGuehmann> Anything else?
                              [00:52] <Tamerlin> No, for the next chat I will post a "state of the nation" on the DG forum and think ahead of the chat... this would speed up the whole process
                              [00:52] <MartinGuehmann> Yeah
                              [00:52] <MartinGuehmann> For the chat transcript here is the Time thread: http://apolyton.net/forums/showthrea...threadid=79040
                              [00:53] <MartinGuehmann> OK, end chat now?
                              [00:53] <Tamerlin> Yes!
                              [00:53] <MartinGuehmann> END OF 12TH TURN CHAT
                              Civ2 military advisor: "No complaints, Sir!"

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