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11th Turn Chat (From Turn 85 in the year 2300BC)

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  • #16
    Area around Wels after we captured (no defenders)
    2240BC
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    • #17
      Where is the savegame, some info on the current status and the log??!!!

      Comment


      • #18
        Good question, mapfi. Unfortunatly I wasn't able to reach Apolyton after the chat even if the I was able to ping Apolyton, so it has to be posted now:

        <MartinGuehmann> 11TH TURN CHAT STARTED
        <MartinGuehmann> OK what is our first thing to do, I think we should do the diplomacy first
        <MartinGuehmann> So what about Israel?
        <Tamerlin> OK, I think we should first ask a map
        <MartinGuehmann> A map exange, and if necessary threat them?
        <Tamerlin> Yes, do you want an order?
        <MartinGuehmann> I guess I have an order.
        <Tamerlin>
        <MartinGuehmann> So I am doing it.
        <MartinGuehmann> I forgot what should be the tone?
        <Tamerlin> Friendly/Equal
        <MartinGuehmann> OK
        <Tamerlin> It has been rejected on my comp
        <MartinGuehmann> Well first the offer, then the request and after the threat they accepted.
        <Tamerlin> Threaten... accepted also
        <Tamerlin> I think we should now expell the Settler
        <MartinGuehmann> Yes
        <Tamerlin>
        <MartinGuehmann> Yeah doing it.
        <Tamerlin> Done!
        <MartinGuehmann> Yeah, done, too!
        <Tamerlin> India?
        <MartinGuehmann> Yeah, Indea, the same procedure as Israel?
        <MartinGuehmann> Or some gold first as they are closer?
        <Tamerlin> We should first offer them 100 gold as it was suggested by Locutus, they are not very friendly.
        <MartinGuehmann> OK some gold first, and then next turn the map exchange?
        <Tamerlin> Yes
        <MartinGuehmann> ok, giving them 100 gold
        <MartinGuehmann> Same tone as Israel?
        <Tamerlin> Yes
        <MartinGuehmann> OK, India got 100 gold.
        <MartinGuehmann> So that should be the diplomatic part of that turn.
        <Tamerlin> Done, btw, how to get rid off the CtP2 chat windows...
        <Tamerlin> And yes to your answer.
        <MartinGuehmann> press enter while it is empty
        <Tamerlin> Thanks
        * mrbaggins has joined #lemuria
        <mrbaggins> hi
        <Tamerlin> Hi MrBaggins!
        <mrbaggins> how are you, Tamerlin?
        <MartinGuehmann> Hi MrB, fine you are here.
        <Tamerlin> Fine and you?
        <mrbaggins> hi Martin
        <mrbaggins> very well
        <mrbaggins> yep... pleased I could make it too
        <mrbaggins> I finished reinstalling and actually have CTP2 running all the necessary mods... and loading the game
        <mrbaggins> which is kinda necessary
        <Tamerlin> We have just started a few minutes ago, map exchange accepted by Israel after threat, Israelian Settler expelled and 100 gold given to India...
        <MartinGuehmann> So we already started, as the constitutions says: "The President shall physically play the game on a regular and scheduled basis whenever possible and post the save and a complete report of the game events to the forum." as I think we have all necessary orders we can continue.
        <MartinGuehmann> So MrB what are your orders for the build queue of mapfipolis, alternative build order like suggested in the 10th turn chat thread?
        <mrbaggins> yes
        <mrbaggins> just a second and let me confirm that
        <MartinGuehmann> OK I filled it with three more units, so it contains now A H A H
        <Tamerlin> Have you already changed the build queue, I would have to update my game
        <MartinGuehmann> I already did it but wait for MrBaggins reply
        <Tamerlin> What are the changes?
        <mrbaggins> alternate at both Colonia Locuta and Mapfipolis
        <Tamerlin> Replacing current build queue or added to them?
        <mrbaggins> ensure that Graz has 3 hoplites at the head of the queue
        <mrbaggins> replacing
        <MartinGuehmann> added a Hopelite an Archer and a Hoplite
        <MartinGuehmann> For Graz that should be true I check it...
        <Tamerlin> OK, A H A H is the final build queue...
        <MartinGuehmann> Three Hoplites in Graz' build queue
        <MartinGuehmann> Yes Tamerlin
        <MartinGuehmann> So MrBaggins...
        <mrbaggins> go on
        <MartinGuehmann> OK, the unit moves...
        <Tamerlin> I already have 3 H in Graz, does it mean I add three new ones for a total of 6?
        <mrbaggins> no
        <Tamerlin> OK
        <mrbaggins> just ensure there are 3
        <Tamerlin> Done!
        <MartinGuehmann> One warrior from mapfipolis should be taken to explore the South
        <MartinGuehmann> I already seperated it from the other units and called it Goodsight
        <mrbaggins> hang on one sec.. just catching up
        <MartinGuehmann> Pedrunn's order for it is one quare South
        <MartinGuehmann> Ok, ...
        <Tamerlin> The separated unit is a H it should be a warrior...
        <MartinGuehmann> Yes, but that uit was build last turn, so I didn't done it last turn chat, I did it before this turn chat
        <MartinGuehmann> But you can leave the Hopelite seperated
        <Tamerlin> OK, I do it!
        <Tamerlin> OK
        <Tamerlin> Unit moved
        <MartinGuehmann> Not yet, but it goes to the South
        <mrbaggins> so CL and mapfipolis Archer/Hoplite/Archer/Hoplite ok?
        <Tamerlin> Yes
        <MartinGuehmann> Changed the build queue of CL
        <mrbaggins> hmmm
        <MartinGuehmann> so any other build queue to change?
        <mrbaggins> maybe that should be archer/archer/hoplite/archer/hoplite
        <mrbaggins> for CL
        <mrbaggins> it has a bunch of hoplites
        <mrbaggins> that will even it out
        <Tamerlin> OK
        <MartinGuehmann> as first item another archer, so ok
        <mrbaggins> no changes to other build queues
        <mrbaggins> just another archer at the head of CL
        <Tamerlin> Done!
        <mrbaggins> cool
        <mrbaggins> ok
        <mrbaggins> anything else we need to do this turn?
        <MartinGuehmann> However we should them move two Hopelites to Pedrunnia according Pedrunn's orders anyway
        <MartinGuehmann> Well, let's move all units first and see then again
        <Tamerlin> OK
        <MartinGuehmann> I disabled the automated turn cycle already
        <mrbaggins> right
        <MartinGuehmann> So the warrior of mapfipolis: one South
        <mrbaggins> done here
        <Tamerlin> done
        <mrbaggins> do you want me to do screencaps, btw?
        <mrbaggins> i'll just save them as we do and post them later
        <MartinGuehmann> Yes, if you like
        <Tamerlin> It would be great
        <MartinGuehmann> The next unit to move is a hopelite from mapfipois to CL
        <Tamerlin> Done
        <MartinGuehmann> Done, and now two Hopelites from CL to Pedrunnia
        <MartinGuehmann> Done
        <mrbaggins> done
        <Tamerlin> done
        <MartinGuehmann> So two hopelites from Pedrunnia to Graz
        <mrbaggins> so question for you guys
        <MartinGuehmann> Ok
        <mrbaggins> forget it... its ok
        <Tamerlin> ok
        <MartinGuehmann> OK let's move the two Hopelites from Pedrunnia to Graz
        <Tamerlin> done
        <MartinGuehmann> OK done, I used the river route
        <Tamerlin> So do I, default route proposed
        <MartinGuehmann> Shouldn't be a big difference
        <mrbaggins> fine by me
        <mrbaggins> done
        <MartinGuehmann> So the next army to move or not to move is the size nine stack near H Town
        <mrbaggins> i'll screencap
        <MartinGuehmann> Yup
        <mrbaggins> ahh...
        <MartinGuehmann> from now on it is called Lemuforce, and the units inside Graz: Graz defence
        <mrbaggins> ok
        <Tamerlin> OK, our next target should be Wels so I guess the Lemuforce should move to the south I am correct about Wels location
        <mrbaggins> no
        <mrbaggins> Wels is to the north
        <mrbaggins> on the river
        <MartinGuehmann> The Lemuforce should stand still for two turns I think
        <Tamerlin>
        <mrbaggins> directly NE of Pressburg
        <mrbaggins> thats ok by me
        <MartinGuehmann> Two units the wounded ones of it should be moved to H Town for restoration
        <mrbaggins> I am in favor of moving it earlier
        <mrbaggins> do you think we need 9 units for Wels?
        <mrbaggins> if not... why not move one of the wounded units to Graz instead
        <Tamerlin> The only town I have to the North is Linz
        <mrbaggins> it will get the (more vulnerable) city up to speed quicker
        <mrbaggins> you see the gap in the borders?
        <MartinGuehmann> Well we could reach Wels quicker
        <mrbaggins> if we don't need the 9th in the stack, why not just leave him in Graz, ASAP?
        <MartinGuehmann> In Pedrunns plan we need 8 units the two Hopelites should be healed in Graz
        <MartinGuehmann> So we could replace it
        <mrbaggins> fine by me
        <MartinGuehmann> Of course it should be healed in H Town
        <Tamerlin> ok
        <mrbaggins> so move the 2 units to HTown
        <MartinGuehmann> So I move the wounded units to H Town
        <Tamerlin> Sorry to bother you again with you but I don't see Wels on my map
        <mrbaggins> its not shown
        <mrbaggins> but you can see it by the abscence of the border
        <MartinGuehmann> Yup move the cursor over the orange square
        <mrbaggins> walk 5 squares ne from Pressburg and one square N
        <mrbaggins> thats where Wels is
        <Tamerlin> Move done... ok for wels
        <Tamerlin> OK I confounded North with South for a while, sorry... so does we move Lemuforce along the river to reach Wels?
        <MartinGuehmann> By the way MrBaggins do you see also the Hebrew settler near Wels?
        <mrbaggins> yes
        <mrbaggins> thats affirmative
        <Tamerlin> Yes
        <MartinGuehmann> Yes
        <MartinGuehmann> So move Lemuforce two North West, that should it be
        <Tamerlin> OK
        <MartinGuehmann> and add the hopelite from H Town then to the stack
        <Tamerlin> Done
        <MartinGuehmann> OK done a size 8 stack goes to Wels
        <MartinGuehmann> So let's take a look on the build queue of CL
        <MartinGuehmann> I think we should now remove the Archer from the front of the build queue
        <Tamerlin> A-A-H-A-H
        <mrbaggins> let me check
        <mrbaggins> i'll refresh the orders
        <mrbaggins> i think they'll be a couple of changes
        <mrbaggins> based on what we are doing
        <mrbaggins> ok
        <mrbaggins> remove a hoplite from Graz queue
        <Tamerlin> unchanged?
        <mrbaggins> remove an archer from CL queue
        <mrbaggins> add an archer to HTown queue
        <mrbaggins> (not replace, insert at the front)
        <mrbaggins> that should even everything out, based on the orders we are going for
        <mrbaggins> (or remove from the front of the queue
        <MartinGuehmann> Ok H Town queue now: A A H A
        <mrbaggins> yes
        <mrbaggins> Graz queue
        <mrbaggins> H H
        <mrbaggins> and CL queue A H A H
        <MartinGuehmann> Both queues are identic
        <MartinGuehmann> so any additions ro Graz' queue?
        <Tamerlin> OK for me
        <MartinGuehmann> ro -> to
        <mrbaggins> not for now
        <Tamerlin> I suppose the units in Graz should be grouped and fortified
        <mrbaggins> we have a few turns to go... then i'll add based on the situation
        <MartinGuehmann> OK that should be all, end turn now?
        <Tamerlin> Yes
        <MartinGuehmann> Of course fortify them
        <Tamerlin> done, end turn?
        <MartinGuehmann> So, END TURN 85
        <Tamerlin> Race for a wonder and India proposing a map we should of course accept...

        Session Start: Sun Mar 02 23:20:50 2003
        Session Ident: #Lemuria
        * Now talking in #Lemuria
        * Topic is 'CtP2 Democracy Game'
        * Set by Locutus on Wed Feb 26 00:58:10
        <mrbaggins> wb MartinGuehmann
        <MartinGuehmann> Well I am back
        <mrbaggins> did you crash?
        <Tamerlin> I didn't noticed MrB
        <MartinGuehmann> Once I hit the end turn button my computer hang
        <mrbaggins> ack...
        <mrbaggins> no save?
        <Tamerlin>
        <MartinGuehmann> The only solution was to hit the restet button on my computer
        <mrbaggins> ok
        <MartinGuehmann> No save but that shouldn't be a problem
        <mrbaggins> not really
        <mrbaggins> you do need to replay 2300BC I guess
        <MartinGuehmann> Yes but that shouldn't be such a huge problem, evrything should be clear
        <MartinGuehmann> so I start CTP2 now and quicksave before I it the end turn button
        <Tamerlin> OK
        <mrbaggins> ok...
        <mrbaggins> sounds wise
        <Tamerlin> I do it every turn
        <mrbaggins> so... Tamerlin
        <mrbaggins> question for you as MoD
        <mrbaggins> I want to found a city using a settler
        <Tamerlin> About the Wels attack?
        <Tamerlin> Oh!
        <MartinGuehmann> So I moved now every unit
        <MartinGuehmann> Now I have to get the build queue right
        <Tamerlin> Do we have a settler ready?
        <mrbaggins> we will
        <MartinGuehmann> Build order of CL was A H A H right?
        <mrbaggins> yes
        <MartinGuehmann> Same for mapfipolis?
        <MartinGuehmann> And for H Town: A A H A
        <Tamerlin> yes
        <mrbaggins> yes
        <MartinGuehmann> And two hopelites in Graz
        <mrbaggins> yes
        <MartinGuehmann> How much do you have in your game?
        <MartinGuehmann> I need to know if I already gave the gold to India
        <Tamerlin> 1302
        <MartinGuehmann> So I must have give them the gold
        <MartinGuehmann> So I can end turn again
        <MartinGuehmann> Well in a case of a map exange offer I will accept it
        <Tamerlin> yes
        <MartinGuehmann> OK END TURN 85 (again)
        <MartinGuehmann> OK we know now the map of India
        <MartinGuehmann> OK moving the warrior of mapfipolis (called now Goodsight) to the South
        <Tamerlin> OK
        <MartinGuehmann> Done, units arrived in CL and Pedrunnia
        <Tamerlin> done
        <MartinGuehmann> Next issure is the Lemurforce, I think it should be moved along the river to Wels
        <Tamerlin> Yes
        <mrbaggins> yes
        <MartinGuehmann> Moved the stack
        <Tamerlin> Done
        <MartinGuehmann> And grouped the new Archer in H Town into the defender army
        <Tamerlin> Done
        <MartinGuehmann> The two Hopelites from Pedrunnia were moved automaticly along the river and encountered a Barbarian warrior
        <MartinGuehmann> they can't be moved anymore
        <mrbaggins> where?
        <Tamerlin> No barbs for me
        <Tamerlin> My Hoplites are on the crops tile though, this was the automatic move proposed.
        <MartinGuehmann> Well, we have to ignore the Barb this turn anyway.
        <MartinGuehmann> Well I moved them along the river, so that is the difference
        * mapfi has joined #lemuria
        <MartinGuehmann> OK, nothing left so far I can see
        <MartinGuehmann> Hi mapfi
        <Tamerlin> Let see what happens, I would use the cheat menu if something is wrong, hi Mapfi
        <mrbaggins> i moved them along the river and dont see them
        <mapfi> hi everyone
        <MartinGuehmann> No cheating here
        <Tamerlin> But I am not playing the official game, you are, it is a matter of consistency for my game...
        <MartinGuehmann> Well, I would now end the turn, or should I do a screenie, before
        <mapfi> just stopping by to see if anything was going on since the forum doesn't tell - haven't really got time - pity you're only three
        <Tamerlin> I am sure mapfi would appreciate a screenshot...
        <MartinGuehmann> OK, doing it
        <Tamerlin> About a settler and a place to settle, I think our southern warrior will tell us if there is something to settle anymore MrBaggins.
        <mrbaggins> i can still see a spot
        <Tamerlin> Near the potato SE of Graz?
        <MartinGuehmann> Screenshot posted
        <Tamerlin> Cities would be too close.
        * Zaphod has joined #lemuria
        <MartinGuehmann> Hi Zaphod
        <Zaphod> hi folks
        <Zaphod> am i too late?
        <MartinGuehmann> No
        <Zaphod> too early? ;-)
        <Tamerlin> Hi Zaphod
        <Tamerlin> Nor too early nor too late...
        <MartinGuehmann> OK, I think we should continue
        <Tamerlin> End turn?
        <MartinGuehmann> Turn 86 every unit is mobved
        <MartinGuehmann> so any new proposal
        <MartinGuehmann> any build queue changes?
        <Zaphod> any major event so far?
        <MartinGuehmann> Well we got the map of India and of Israel
        <Zaphod> :-) is there a screen somewhere?
        <MartinGuehmann> We threatened Israel and India offered it
        <Tamerlin> We are moving to attack Wels, maps, barbs between Pedrunnia and Graz... Martin has just posted a screenshot.
        <MartinGuehmann> Screenies about the new maps not yet, MrBaggins wanted to post some.
        <MartinGuehmann> So end turn now?
        <Zaphod> ic
        <Zaphod> who's doing which job at the moment?
        <Tamerlin> I am Locutus delegate though now mapfi is here he should be delegate as he is first in the list as far as I remember...
        <mrbaggins> hi
        <mrbaggins> no queue changes
        <mrbaggins> i could do screen caps but where are these barbarians?
        <mrbaggins> on the river?
        <MartinGuehmann> OK, I posted the minimap
        <Tamerlin> south of the river I suppose
        <MartinGuehmann> Tamerlin, you should read Locutus post about delegates in the Government announcement thread again
        <Zaphod> hm, still a lot of lands (or seas?) unknown to the south
        <Tamerlin> I have just read it again, it's all right
        <MartinGuehmann> OK, I think we should now end the turn, so any objection?
        <Tamerlin> no
        <mrbaggins> fine by me
        <MartinGuehmann> OK, END TURN 86 and this time I save before
        Civ2 military advisor: "No complaints, Sir!"

        Comment


        • #19
          <MartinGuehmann> The Barbarians disappeared
          <MartinGuehmann> So I think I should move the stack on the river now to Graz
          <mrbaggins> ok
          <mrbaggins> how far do they end up?
          <Tamerlin> They never appeared on my comp... Aristotle's Lyceum launched by the Turks. And yes for the units
          <mrbaggins> how many squares from Graz?
          <MartinGuehmann> I think two but CTP2 just crashed again.
          <MartinGuehmann> But this time I have the autosave and teh quick save
          <Tamerlin> Two for me, in Graz next turn... Aaargh!
          <mrbaggins> ahhh
          <MartinGuehmann> So I restart my computer again
          * Disconnected
          Session Close: Mon Mar 03 00:00:20 2003

          Session Start: Mon Mar 03 00:07:30 2003
          Session Ident: #Lemuria
          * Now talking in #Lemuria
          * Topic is 'CtP2 Democracy Game'
          * Set by Locutus on Wed Feb 26 00:58:10
          <MartinGuehmann> Well I am back
          <MartinGuehmann> the game is restarted
          <Zaphod> wb mr president
          <mrbaggins> yep
          <MartinGuehmann> unfortunatly the Barbarian moved this time in directon of Graz
          <MartinGuehmann> So let's play on
          <mrbaggins> ok... so where is it in relation to Graz?
          <Tamerlin> Just in case Martin reload slic before ending the turn it has helped me solve a recent problem with a game file.
          <MartinGuehmann> Well that tile it was a blue death as alt tabbed between CTP2 an mIRC
          <MartinGuehmann> I hope the culprit is Mozilla 1.3a
          <MartinGuehmann> so I use better next time Netscape 4.78
          <MartinGuehmann> OK we have now our units
          <mrbaggins> right
          <MartinGuehmann> Lemur force is on the river towards Graz
          <Tamerlin> Yes
          <mrbaggins> move 2 towards Wels
          <mapfi> well - hope you move along some more -gotta go
          <MartinGuehmann> I think we should move it towards Wels
          <MartinGuehmann> Yes Wels
          * mapfi has quit IRC (Quit: Trillian (http://www.ceruleanstudios.com))
          <mrbaggins> should be 2 tiles south of Wels, right?
          <Zaphod> how big is our attack force?
          <mrbaggins> 8
          <mrbaggins> 4 h 4a
          <MartinGuehmann> If the automove is already executed then Yes
          <Tamerlin> German settler south east of Lemuforce
          <mrbaggins> right
          <MartinGuehmann> I have a German settler West of the Glass good
          <mrbaggins> where can you move the units heading to graz up to?
          <MartinGuehmann> I can move the two units to the tile west of Graz
          <MartinGuehmann> the South Western tile is blocked by the Barbarian Warrior's ZOC
          <mrbaggins> you should do so then
          <MartinGuehmann> OK I move them to the quare West of Graz
          <MartinGuehmann> Done
          <MartinGuehmann> Goodsight is left
          <mrbaggins> sw?
          <MartinGuehmann> I would move it South to the border with India
          <Tamerlin> yes
          <MartinGuehmann> This way we would reveal most of the unknown tiles
          <mrbaggins> but we arre moving into a dead end
          <mrbaggins> we need to explore sw not s
          <mrbaggins> we can't move over the border, anyway
          <Tamerlin> We will then move it to the west, we need to now what is close to our borders
          <mrbaggins> sw is a good compromise
          <MartinGuehmann> Well S we would reveal more tiles
          <Tamerlin> Agreed
          <mrbaggins> either way is fine by me
          <mrbaggins> your call Tamerlin
          <MartinGuehmann> If we move two tiles SW then we are there as if we move one South and then one West
          <Tamerlin> South
          <MartinGuehmann> So I go South
          * mrbaggins nods
          <MartinGuehmann> Zaphod?
          <Zaphod> since i have no current map, i have no opinion on that question
          <MartinGuehmann> OK it is south now
          <Tamerlin> OK
          <mrbaggins> where are the barbs... i'll do a screencap
          <mrbaggins> due south of graz?
          <Zaphod> but speaking generally, i think there is no need to rush exploration too much, better to see all i a few turn more
          <MartinGuehmann> The Barbs are South SouthWest of Graz
          <mrbaggins> ssw
          <mrbaggins> ok
          <Zaphod> graz is still defended by 1h 4a?
          <Tamerlin> 5 units Thailandese stack SW of the tea tile near our warrior in the south
          <Tamerlin> Yes
          <MartinGuehmann> Yes Tamerlin SW SW of the warrior
          <Tamerlin> Yep, and one H will be ready in Graz next turn Zaphod
          <Zaphod> so that lonesome barb shoudln't be a problem, unless he begins to pillage
          <mrbaggins> ok... let me post a screenie then
          <Zaphod> :-)
          <MartinGuehmann> Yep
          <MartinGuehmann> By the way I lowered the food slider one notch so taht our cities can grow faster
          <Tamerlin> OK
          <MartinGuehmann> So all units are moved
          <MartinGuehmann> End turn?
          <Tamerlin> Wels seems undefended, I don't have the crossed swords when I order the Lemuforce to move in Wels... yes, end turn!
          <MartinGuehmann> I think we only see the swords if we can see the city
          <MartinGuehmann> So MRBaggins end turn?
          <Tamerlin> No, I have tested it by putting the mouse on Dusseldorf...
          <Zaphod> uhoh, don't let the germans know that ;-)
          <Tamerlin>
          <MartinGuehmann> No crossed sword on Pilsen, Colongne, and Villach
          <MartinGuehmann> All these cities aren't shown as icon on the map
          <MartinGuehmann> We see this next turn
          <MartinGuehmann> So end turn?
          <Zaphod> no objections
          <Tamerlin> Martin, Zaphod is busy posting a screenshot, the Austrians are perhaps at war with another nation and have removed their units. OK for end of turn.
          <Zaphod> no, i'm not busy
          <mrbaggins> yes
          <MartinGuehmann> END TURN 87
          <mrbaggins> zaphod is posting a screenie?
          * mrbaggins smiles
          <mrbaggins> i just put together a composite
          <Zaphod> i could post a screenie of my current cradle game, if you want me to ;-)
          <MartinGuehmann> OK, the Barbarian was killed ny an Austrian Samurai
          <MartinGuehmann> ny -> by
          <mrbaggins> ok
          <MartinGuehmann> The Thai stack is now West of the tea good
          <mrbaggins> so... we can attack Wels now?
          <MartinGuehmann> Yes
          <MartinGuehmann> So I move the stack one towards Wels
          <Tamerlin> Austrian Hoplite west of Graz, Barbarians (2 units) NE>NE of Warrior Goodsight, ok for Thai stack.
          <Tamerlin> Attack Wels?
          <mrbaggins> ok
          <MartinGuehmann> Wels is a size 2 city and is undefended
          <MartinGuehmann> So march in
          <mrbaggins> agreed
          <MartinGuehmann> Extend empire?
          <mrbaggins> yes
          <Zaphod> y
          <mrbaggins> completely unimproved
          <Tamerlin> Agreed, btw I have cross swords over Troppau
          <mrbaggins> just the city walls
          <MartinGuehmann> Yeah we see Troppau on the map
          <mrbaggins> so...
          <Tamerlin> Do we change the settings in Wels?
          <mrbaggins> lets disband it and get the people moving to the new site
          <mrbaggins> escorted by this 8 stack
          <Zaphod> is there a new site chosen?
          <mrbaggins> the suggestion from much earlier, that is still available
          <Zaphod> how many farms/etc. are there around wels?
          <mrbaggins> is the site to the east of the potato
          <mrbaggins> just to the south
          <mrbaggins> no farms or improvement around Wels
          <Tamerlin> No it's north of H Town
          <Zaphod> well, i for sure could need a screen or a savegame to say anything
          <mrbaggins> ok
          <mrbaggins> captured... and about to post
          <MartinGuehmann> Disband or not disband, that is a good question
          <Tamerlin> I don't think we should disband Wels, we are desperately in need of cities when we could settle the potato site later.
          <Zaphod> i agree
          <mrbaggins> ok
          <mrbaggins> is posted
          <Zaphod> thanks
          <mrbaggins> right... here is the situation
          <mrbaggins> if we keep Wels
          <mrbaggins> we need to leave these defenders here
          <mrbaggins> at least some
          <MartinGuehmann> Well and your poll is not closed and 2 pro disbanding and 1 contra disbanding is not enough to decide
          <mrbaggins> we don't get to take them back to Pedrunnia to possibly disband for the wonder
          <mrbaggins> we only maybe get to take 4 back
          <mrbaggins> the site is really poor
          <Tamerlin> No, an Hoplite will be ended in one turn in Wels, we don't need to let a unit
          <Zaphod> if we leave 4 there that will be enough
          <mrbaggins> any majority is enough
          <Tamerlin> IMO, We need our units elsewhere let Wels build its own defenders.
          <MartinGuehmann> BTW how much give a disbanded unit
          <Zaphod> that site is poor yet, but it can develop. look at all these hills waiting to be mined
          <mrbaggins> it takes 1 turn off of the wonder... basically
          <mrbaggins> so 8 units... 8 turns
          <mrbaggins> those hills will be very costly
          <MartinGuehmann> Another point to keep Wels is that we have to foreign settlers her that will likely fill that place
          <mrbaggins> to mine
          <mrbaggins> thats ok... its a crappy spot anyway
          <mrbaggins> i'm for expanding east and west... and sw
          <Tamerlin> So far no other nation has started the Ramajana, so IMO we don't need to think about rushing it now.
          <Zaphod> and will generate lots of production, after they're mined
          <mrbaggins> not a *lot*
          <mrbaggins> size is what we are after anyway
          <MartinGuehmann> No, at least to civs started the Ramajana
          <mrbaggins> if it doesn't grow... it doesn't matter anyway
          <MartinGuehmann> Well it has now a farmer
          <Zaphod> when did they start?
          <Zaphod> these are things that have to be public!
          <MartinGuehmann> 1500 people will added next turn
          <Tamerlin> I have missed those two Martin, thaks for the info
          <mrbaggins> this site will grow much slower than the southern potato site
          <mrbaggins> much much slower
          <Zaphod> yes thanks martin, i presume you aren't the one who didn't tell us about
          <MartinGuehmann> 10th Turn chat transkript
          <mrbaggins> that site has a lot of growth potential
          <Tamerlin> We should remove the farmer from wels and produce a Hoplite (ready in one turn)
          <mrbaggins> i'm still in favor of disbanding Wels
          <Tamerlin> We should keep the farmer this turn it doesn't help us this turn to remove it... so any order about Wels, Disband? Produce a H?
          <Zaphod> well, i guess such info would be worth an article in an announcement, i don't read all the turnchat logs everytime, and i presume there are a lot of people who don't even look at them
          <mrbaggins> MoDA order> disband Wels
          Civ2 military advisor: "No complaints, Sir!"

          Comment


          • #20
            <MartinGuehmann> Well if we disband Wels then not this turn chat
            <Tamerlin> Martin must give its approval...
            <mrbaggins> no... the vote must be approved...
            <mrbaggins> which it is at the mo
            <MartinGuehmann> It is approved in 20 hours
            <Zaphod> it isn't anymore, should have checked for new threads before i logged in ;-)
            <Tamerlin> I read the turn chat log but I must admit I have not read the last one. We should nonetheless produce an H as it will be ready next turn, even if we disband it we will have a new H almost free
            <Zaphod> get that hoplite, we can't move the troops this turn anyway
            <MartinGuehmann> Yeah I second that we shouldn't waste the production stored in Wels
            <mrbaggins> i disagree
            <mrbaggins> and have voted now in favor of disbanding
            <MartinGuehmann> The city is still size one next turn
            <mrbaggins> I want to start the potato site to the south ASAP
            <mrbaggins> plus have the option to disband all 8 troops in Pedrunnia ASAP
            <mrbaggins> in case we have issues with a wonder race
            <Tamerlin> There is a tie in the "authorization to disband Wels" thread...
            <mrbaggins> it already will take us 8 turns to get to Pedrunnia from here
            <Tamerlin> We don't need to let the army here, Wels will build its own defence...
            <Zaphod> which is an argument not to rely on those troops for wonderbuilding, you don't know what happens during 8 turns and whether the units have to be ordered back to the front just when they arrive in the capitl
            <mrbaggins> it has serious happiness issues
            <Tamerlin> The city has just been conquered, whatsoever we should not disband it now, our army can not move anymore and an H will be ready the following turn...
            <MartinGuehmann> Yes, so how many unit do we need to add maximum martial law?
            <Tamerlin> Isn't it three under Despotism?
            <MartinGuehmann> Maximum is 4
            <MartinGuehmann> I mean maximum happiness from martial law
            <mrbaggins> ok
            <MartinGuehmann> but how many units I need for it
            <Zaphod> lets have a look at the happiness stats next turn, we can't do anything this turn anyway up there
            <mrbaggins> posted a notice of official intent
            <Tamerlin> A what?
            <mrbaggins> wels is to be disbanded irrespective of the vote
            <Tamerlin>
            <Tamerlin> If the vote is not in your favor you risk being courted (though not by me)
            <Zaphod> so why do you let people vote, if you're not interested in their opionion?
            <mrbaggins> no.. i risk being voted out next term...
            <MartinGuehmann> Well that decision has to be explained deeper
            <mrbaggins> ok... here is my thinking
            <mrbaggins> 1... wonder rushing
            <mrbaggins> we need as many spare troops in Pedrunnia ASAP
            <MartinGuehmann> You can only disband a city evaluated through an official poll
            <mrbaggins> if many civs are building different wonders, and they can also swich production between wonders
            <mrbaggins> switch
            <mrbaggins> then we can effectively waste all the production in Pedrunnia
            <MartinGuehmann> We can also switch
            <mrbaggins> by not having anything left to build
            <mrbaggins> if they finish before us
            <MartinGuehmann> Yes, but we can also move units from CL and mapfipolis
            <Tamerlin> I understand your arguments MrBaggins but I don't agree with you, IMO we should keep wels, but why not ending this turn producing the H and speak about it later.
            <mrbaggins> because we can't delay in making the decision...
            <mrbaggins> any turns delay means waste... if you disband, the settler has no move points
            <Tamerlin> We can't delay it one turn, our army can not move any more...
            <Tamerlin> We can delay it, sorry...
            <mrbaggins> right... but if we disband now.. then the settler can move on the turn the army can
            <mrbaggins> if we delay it, then the army can't move until 1 turn later
            <Tamerlin> Isn't a free Hoplite worth a turn?
            <mrbaggins> yes... and we sell the city walls
            <MartinGuehmann> I aggree a free hopelite is worth a turn
            <mrbaggins> ok... we build the hoplite... sell the walls then disband?
            <MartinGuehmann> I wouldn't continue the turn chat anyway if I next action is disbanding Wels
            <mrbaggins> its fine by me
            <Tamerlin> So let's go on and we will discuss about selling and disbanding the Town later why not through the threads if we stop the game tonight... agreed.
            <Zaphod> so we can end it here anyways, as long as mrbaggins insists on disbanding, regardless what the populations of our democracy say
            <Zaphod> s
            <MartinGuehmann> OK, let's finish the turn
            <MartinGuehmann> And discuss the disbanded in the threads
            <Tamerlin> We have agreed about the H so I think we should finish the turn
            <mrbaggins> no... actually what martin said was right... we can't disband till we finish the vote
            <Tamerlin>
            <Zaphod> what about that austrian unit near graz?
            <Tamerlin> We should attack it, I am almost sure it is here to pillage a tile.
            <MartinGuehmann> IT is a half damaged samurai
            <Zaphod> so finish it off
            <mrbaggins> 1h 1a
            <MartinGuehmann> We can't reach it this turn
            <Zaphod> and how far away from our southern towns is that thai stack?
            <Tamerlin> I don't have any Samurai on my game...
            <Zaphod> can we move the units out of graz without loosing the necessary military suppression?
            <MartinGuehmann> The Thai stack is 4 or 5 tiles away from mapfipolis
            <MartinGuehmann> We can't
            <Tamerlin> 5 tiles from Mapfipolis, 6 from Locutia
            <Zaphod> ok, that answers the samurai question
            <Tamerlin> But we have two units reaching Graz this turn...
            <Zaphod> haven''t they been moved yet?
            <MartinGuehmann> There aren't moved yet
            <Tamerlin> No!
            <MartinGuehmann> So should they go to Graz now?
            <Zaphod> how far are they away from the sam?
            <MartinGuehmann> Two turns
            <MartinGuehmann> Attack next turn possible if it stays there
            <Tamerlin> We could attack the H west of Graz and reinforce Graz with the new ones
            <Tamerlin> We should...
            <Zaphod> perhaps only one h should head to graz and 1 a be sent to meet with the other? since i have no map, its rather difficult for me
            <MartinGuehmann> There is no H West of Graz to attack
            <Tamerlin> In my game, I have an Austrian Hoplite west of Graz
            <mrbaggins> ok.. i gotta go
            <mrbaggins> no changes as per build queues
            <MartinGuehmann> Yes, but in my game I have an half damged Samurai S SW of Graz
            <Tamerlin> Bye MrBaggins
            <Zaphod> the one that killed the barb
            <mrbaggins> except build a hoplite in Wels
            <MartinGuehmann> Bye Mrbaggins
            <Zaphod> cu mrbaggins
            <mrbaggins> i'll see you all in the forums
            * mrbaggins has quit IRC (Quit: )
            <MartinGuehmann> So desitination of the hopelites?
            <Tamerlin> The hoplites can't attack the Samurai I guess?
            <MartinGuehmann> Yes
            <MartinGuehmann> So we could just wait and see if it comes closer to Graz
            <MartinGuehmann> And finish it there
            <Zaphod> we could alternatively begin to hunt it, better kill them, when they are alone and injured, than to wait till they combine
            <Tamerlin> I would rather agree with Martin, as we don't have any TI beyond one tile this is not a problem... build a Hoplite in Wels.
            <MartinGuehmann> They could escape as it can move two tiles per turn
            <MartinGuehmann> So move the Hopelites to Graz?
            <Tamerlin> Yes
            <Zaphod> ok
            <MartinGuehmann> OK
            <MartinGuehmann> OK, goodsight is left
            <Tamerlin> The Warrior "Goodsight" should be moved to the west
            <MartinGuehmann> I don't think that is a good idea, as there is the Thai size 6 (or 5) stack then only one tile away
            <MartinGuehmann> So better to move it NW
            <MartinGuehmann> Tamerlin?
            <Tamerlin> We will be killed by the Barbarian units while we are at peace with the thai and our relations are neutral
            <MartinGuehmann> Were are Barbarians?
            <MartinGuehmann> Well the Thais might be neutral and at peace, but I don't trust them
            <Tamerlin> I have a 2 units barbarian stack NE>NE of Goodsight but it seems this is not your case in your game so ok for NW
            <Zaphod> generally, if you offer them a good oppurtunity to act foolish they agree to, bloody ai :-(
            <MartinGuehmann> Yeah frenzy
            <Tamerlin> Isn't the Frenzy code only activated when the Human player is ahead
            <MartinGuehmann> OK went NW
            <Zaphod> i thought it would be activated, when the human starts to conquer cities ;-)
            <Tamerlin> OK
            <MartinGuehmann> I think frenzy is in action every time
            <MartinGuehmann> We already started to conquer cities
            <Zaphod> ooops ;-)
            <MartinGuehmann> And my reloadslic is also some turns old
            <MartinGuehmann> OK all units moved
            <Tamerlin> Build an Hoplite in Wels
            <Zaphod> savegame and end chat?
            <MartinGuehmann> LemuForce fortified in Wels
            <Tamerlin> OK
            <MartinGuehmann> Build queue already contains a Hoplite
            <MartinGuehmann> And I will rush buy it even it costs nothing just to be shure
            <Tamerlin> OK, we should pehaps end the turn before ending the chat?
            <Zaphod> will it be ready in one round, if you make the guy farming this turn?
            <MartinGuehmann> Yeah I think we should end this turn first
            <MartinGuehmann> Yes
            <Zaphod> than he should farm and growth
            <MartinGuehmann> and if I give zero cach for rush buy then it is shure
            <Zaphod> another question
            <Zaphod> how many production is stored there? perhaps much more than for a holpite?
            <MartinGuehmann> I think we should keep the farmer as it doesn't add anythink to the production
            <MartinGuehmann> I think two or thre more turns
            <Zaphod> could you chack that out please?
            <Tamerlin> Yes we should keep the farme, three turns until growth
            <MartinGuehmann> With farmer and without riots it only needs two turns to grow
            <Tamerlin> 2 turns with a farmer are enough for a population increase without a farmer in 3 turns...
            <MartinGuehmann> OK I remove the farmer to get some additional science
            <MartinGuehmann> But then it is more then 3 turns to size 2
            <Zaphod> could you please check out, how many production is stored there actually?
            <Tamerlin> This is what I said, we should keep the farmer for 2 turns and then remove it as we don't need it anymore.
            <MartinGuehmann> With farmer two turns to Drama, without farmer 2 turns to Drama
            <MartinGuehmann> So keep the farmer or don't keep the farmer?
            <Zaphod> keep the farmer of course
            <Tamerlin> So we should let the farmer in Wels, Zaphod there is just enough production for a Hoplite in one turn, we would produce a Shrine in 3 turns.
            <Zaphod> ok, thanks for the info
            <MartinGuehmann> OK, end turn?
            <Tamerlin> But we don't know the fate of Wels and we need a Hoplite to defend it should we keep it.
            <Tamerlin> End turn!
            <MartinGuehmann> END TURN 88
            <Zaphod> well, i was just thinking of perhaps building a theatre instead when we have researched drama in 2 turns, which will give +2 happiness, +4 with a entertainer, as much as 4 units
            <Tamerlin> Yes but a theatre is longer to produce we should start with a shrine.
            <MartinGuehmann> Well, too late
            <Zaphod> too late anyway
            <Tamerlin> The Hoplite was the best choice IMO.
            <Zaphod> a shrine just gives you one, and it doesn't double entertainers
            <Zaphod> i guess so as well
            <Tamerlin> Sorry, martin we have been very slow tonight. You are right Zaphod.
            <MartinGuehmann> Yeah but we did what we wanted to do
            <Tamerlin>
            <Zaphod> that hoplite is fine, call him shakespeare ;-)
            <MartinGuehmann> A size two stack near CL and Pedrunnia of Barbarians appeared
            <MartinGuehmann> The Thai stack didn't move
            <Zaphod> the settler east of wels?
            <MartinGuehmann> No settler around Wels in sight
            <Tamerlin> The games are really going astray, I have a 2 units barbarian stack near Graz... though the Thai did not moved either
            <Zaphod> well, there was one in the screenie from mrbaggins
            <Tamerlin> I could expell a German one in mine...
            <Zaphod> save game and end game chat?
            <Tamerlin> Yes
            <MartinGuehmann> I have a German settler near mapfipolis
            <MartinGuehmann> Game is already saved
            <MartinGuehmann> so we can end the chat
            <Tamerlin> Yep
            <Zaphod> yo
            <MartinGuehmann> END OF 11th TURN CHAT
            Civ2 military advisor: "No complaints, Sir!"

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