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9th Turn Chat (From Turn 72 in the year 2560BC)

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  • #31
    The West of Lemuria:
    Attached Files
    Civ2 military advisor: "No complaints, Sir!"

    Comment


    • #32
      And the East:
      Attached Files
      Civ2 military advisor: "No complaints, Sir!"

      Comment


      • #33
        The overall rankings:
        Attached Files
        Civ2 military advisor: "No complaints, Sir!"

        Comment


        • #34
          And finally the military rankings:
          Attached Files
          Civ2 military advisor: "No complaints, Sir!"

          Comment


          • #35
            Chat Report
            (under the motto 'Better late than never' )

            [22:50] <Pedrunn> Should we start?
            [22:50] <MartinGuehmann> Yes
            [22:50] <mrbaggins> sure
            [22:50] <Pedrunn> BTW, mrbaggins i have seen the thread
            [22:50] * mrbaggins nods
            [22:50] <mrbaggins> cool, Pedrunn
            [22:51] <MartinGuehmann> So what are our plans for India, Locutus?
            [22:51] <Pedrunn> lets play
            [22:52] <Locutus> cool name, catapult
            [22:52] <Locutus> idea seems sound, I've had a similar idea in mind
            [22:53] <MartinGuehmann> OK first move in the E kill the Barbarian catapult as we are speaking of Catapults
            [22:53] <Locutus> make it OO, you can have a basic working game and plug in/replace modules as required, even at run-time
            [22:54] <Locutus> re: india: wait. give them time to forget our past transgressions
            [22:54] <mrbaggins> i'll speak to you after the game, Locutus
            [22:54] <Locutus> not that we made many
            [22:54] * mrbaggins will never forget India's refusal
            [22:54] <Locutus> maybe, I'm tired and have to get up early tomorrow again but certainly something worth discussing further
            [22:55] <mrbaggins> what are the bloodbath and slavery penalties in the mod, Martin, BTW?
            [22:55] <mrbaggins> this mod... specifically
            [22:55] <MartinGuehmann> Barbarian Catapult killed with the army given by Pedrunn in the turn chat thread
            [22:55] <MartinGuehmann> Everyone alive, one damaged unit
            [22:55] <mrbaggins> ok, Locutus... another time... don't want to cut into that all important sleep
            [22:56] <mrbaggins> ditto
            [22:56] <MartinGuehmann> Only a diplomacy penalty for bloodbath and slavery
            [22:56] <mrbaggins> okies...
            [22:56] <iskallin> send the damaged unit home
            [22:56] <mrbaggins> general reputation hit, right?
            [22:56] <MartinGuehmann> Yes
            [22:56] <mrbaggins> we can't move him, iskallin
            [22:56] <mrbaggins> not yet anyway
            [22:57] <Locutus> did we start already?
            [22:57] <MartinGuehmann> Yes
            [22:57] <iskallin> oh i forgot
            [22:57] <mrbaggins> yes, Locutus... attacked the Catapult
            [22:57] <Locutus> you should have posted a 'game started' message. this will make the chat log messy...
            [22:57] <iskallin> taking a 10 minutes offline(i have to get food)
            [22:57] <MartinGuehmann> OK next time
            [22:57] <mrbaggins> you can always edit it, Locutus... like your election poll
            [22:58] <Locutus> k
            [22:58] <Locutus>
            [22:58] * iskallin has quit IRC (Quit: Leaving)
            [22:58] <MartinGuehmann> So to make it clear now: The Game has started!!!
            [22:58] <Locutus> we could use more people...
            [22:58] <mrbaggins> we *are* the people
            [22:58] <mrbaggins> we are their democratically elected voices
            [22:59] <MartinGuehmann> Yes, but the question is how long we should wait
            [22:59] <mrbaggins> but we could always check the civgroup
            [22:59] <mrbaggins> for activity
            [22:59] <Locutus> it's alway nice to have some citizens around...
            [22:59] <MartinGuehmann> Yes
            [22:59] <Locutus> topping and renaming thread and PMing people after that
            [22:59] <mrbaggins> Peter Triggs and Oerdin
            [22:59] <Locutus> he, someone actually left our CivGroup...
            [23:00] <Locutus> hmm, that's no good...
            [23:00] <MartinGuehmann> Yes Markos left all the Civ groups
            [23:00] <Locutus> ah, okay. that's good
            [23:00] <Locutus> oh well, just the 4 of us then, at least until iski returns...
            [23:01] <MartinGuehmann> Another question is there a way so that I can PM every member of the civ group by just one click
            [23:01] <Locutus> nope. that would be WAY to spam-prone.
            [23:01] <Locutus> especially in the Civ3 groups
            [23:01] <MartinGuehmann> I see
            [23:01] <mrbaggins> Martin did you see that proposal about a MoDA fund?
            [23:02] <MartinGuehmann> Yes
            [23:02] <mrbaggins> and 'no' I assume
            [23:02] <MartinGuehmann> I am not shure yet
            [23:02] <MartinGuehmann> Right now we don't have the gold to rush build a lot
            [23:02] <mrbaggins> true
            [23:03] <mrbaggins> i'll continue begging for now then
            [23:03] <Locutus> btw, off-topic: does anyone know if MS sent out the RON mails yet?
            [23:04] <Pedrunn> dont even know what you are talking about
            [23:04] <MartinGuehmann> but on the other hand I don't see any other use for the gold except for diplomacy
            [23:04] <Locutus> good, pedrunn, that means less competition
            [23:05] <mrbaggins> AFK for a little while... 10 minutes or maybe less
            [23:05] <Locutus> wtf? what's up with Markos's 'civgroups'? he put an add in their place
            [23:05] <Locutus> I have the feeling capitalism is having a bad influence on Greece
            [23:06] <MartinGuehmann> Well I think we should continue, I still have Pedrunns orders
            [23:06] <Locutus> yeah, let's continue...
            [23:06] <MartinGuehmann> So any change or modification
            [23:06] <Pedrunn> Lets move
            [23:06] <MartinGuehmann> Ok the wounded warrior in the West one North
            [23:06] <Pedrunn> no move them leave the Lonely warriors for the last
            [23:07] <Pedrunn>
            [23:07] <MartinGuehmann> OK
            [23:07] <Pedrunn> no problem if you did moved it
            [23:07] <MartinGuehmann> It's not moved
            [23:08] <Pedrunn> I am playing along. Can i move the units too?
            [23:08] * iskallin has joined #Lemuria
            [23:08] <Pedrunn> tell me when i can
            [23:08] <MartinGuehmann> Yes afterwards I moved them
            [23:08] <iskallin> hi again
            [23:08] <iskallin> how's the status
            [23:08] <MartinGuehmann> So I move the armies now to H Town
            [23:08] <Pedrunn> hi we are moving the units
            [23:09] <MartinGuehmann> And leave the Lonely warrior as last unit
            [23:09] <iskallin> good
            [23:09] <MartinGuehmann> The size 5 stack is now in H Town
            [23:11] <Pedrunn>
            [23:12] <MartinGuehmann> LemurForce north South East
            [23:13] <Pedrunn> you mean east right?
            [23:14] <Pedrunn> Iskallin will you do the screenshots?
            [23:15] <MartinGuehmann> Well it is now one East of the Wheat in NE of H Town
            [23:16] <MartinGuehmann> Yes would be a good idea if ískallin do the screenshots
            [23:16] <Locutus> wow, 10 mins have passed and we have moved 2 stacks and hardly discussed anything. I hope it's just Martin settling in...
            [23:16] <iskallin> oh alright after i ge the newest savegame
            [23:16] <Pedrunn> Going in the west you would reach H Town faster
            [23:17] <Pedrunn> with the Lemuforce north
            [23:17] <Locutus> are you talking about the units NE of H Town?
            [23:18] <Pedrunn> yes
            [23:18] <iskallin> how many screenshots do you want little, medium or much
            [23:19] <Pedrunn> i can do it if you dont want to Is
            [23:19] <Locutus> they should go west now, then west-south of the river the enxt turn. that's the fastest route to H Town
            [23:19] <Locutus> of = over
            [23:19] <Pedrunn> That was what i hac in mind Loc
            [23:19] <MartinGuehmann> Moved them already
            [23:20] <Pedrunn> Iskallin, As many as you can
            [23:20] <Locutus> ah, yes, I see now. Martin f*cked up
            [23:20] <Locutus> guess he should reload, huh? we don't want to loose a turn over this...
            [23:21] <Pedrunn> No problem it is going to reach H Town before the Lemuforce east anyway
            [23:21] <iskallin> one question how did the election go?
            [23:21] <MartinGuehmann> Well, LemurForce east needs tree turns anyway
            [23:21] <iskallin> my computer messed up
            [23:21] <Pedrunn> Martin how did you moved the Lemuforce East?
            [23:22] <MartinGuehmann> Not yet, but I will use the autopath to reach H Twon
            [23:22] <Locutus> if we want to stick to my plan to group a 12 stack south of H Town, it will take a full turn longer this way (but I don't know if we want to stick to that plan)
            [23:23] <MartinGuehmann> It will take anyway longer to reach that size 12 stack
            [23:23] <MartinGuehmann> We have have a size two Barbarian stack on the river blocking us the river to H Town
            [23:24] <Pedrunn> Locutus, havent yu seen my plan
            [23:24] <Locutus> nope, if we rush-buy a unit in H Town, we can get a 12 stack in 3 turns
            [23:24] <Pedrunn> My order are clear
            [23:24] <Locutus> Martin: if that's still the case, we should form a 10 stack and kill the barbs
            [23:25] <Locutus> pedrunn: no, been busy. checking now...
            [23:25] <Pedrunn> ORDER : Move the stack back and lets see what we have in H Town
            [23:25] <MartinGuehmann> Well do this
            [23:25] <MartinGuehmann> LemurForce east on the same tile as we started
            [23:26] <Pedrunn> dont worry Loc the plan is to get 12 units in H Town like yours
            [23:26] <MartinGuehmann> Well nine units in H Town
            [23:27] <iskallin> pedrunn you do the graphichs... no disc (loaned it)
            [23:27] <Pedrunn> ORDER: Send healthy 2 hops and 2 archers to attack the enemy
            [23:27] <Locutus> I'll do screens if needed. my job shouldn't involve much work anyway
            [23:28] <Locutus> very well, stick to your plan... as long as we have a 12 stack in 3-4 turns...
            [23:28] <iskallin> have to go the cinema is waiting
            [23:28] * iskallin has quit IRC (Quit: Leaving)
            [23:29] <Pedrunn> damn we cant do that now
            [23:29] <Pedrunn> ok little poll
            [23:29] <Locutus> do what?
            [23:29] <MartinGuehmann> Yes what?
            [23:29] <Pedrunn> Send 1 archer to the enemy
            [23:29] <Pedrunn> Should we send three or two hops?
            [23:29] <Locutus> what enemy, where? and why 1 unit? that's suicide...
            [23:30] <MartinGuehmann> Two Barbarians on the river to H Town
            [23:31] <Pedrunn> I am posting the screenshot
            [23:31] <Pedrunn> Just did
            [23:31] <Locutus> there are 6 healthy units in ht, 3a 3h. I say send 2a3h
            [23:32] <Pedrunn> we can only move on archer this turn
            [23:32] <MartinGuehmann> Well if the Barbarian attacks our four unit stack then it will lose
            [23:32] <Pedrunn> but we can move 3 hops
            [23:32] <Locutus> damn, you're right. well, 1a3h then
            [23:32] <MartinGuehmann> So more probably they will move the to Pedrunnia
            [23:33] <Pedrunn> We can send units from Pedrunnia in this case
            [23:33] <Pedrunn> Lets trap them
            [23:33] <MartinGuehmann> So maximum number of units just near the Barbarian stack?
            [23:33] <Locutus> and use the eastern unit's ZOC to stop the barbs from moving east
            [23:33] <Locutus> of course, why not?
            [23:33] <Locutus> we dont' want to risk loosing units...
            [23:34] <MartinGuehmann> So Pedrunn four unit along the river?
            [23:34] <Pedrunn> ORDER: yes
            [23:34] <MartinGuehmann> OK
            [23:35] <MartinGuehmann> Army moved
            [23:35] <Locutus> my suggestion: units outside pedrunn NW, to the grassland tile (to block the barb's path with ZOC) and 4 units from H Town SE-SE along the river to attack (next turn)
            [23:35] <MartinGuehmann> So next unit the lonly warrior in the East
            [23:36] <Locutus> did we move the units outside pedrunn yet?
            [23:37] <MartinGuehmann> Yes Pedrunn's order was to move them back
            [23:37] <Pedrunn> we did already that how we have found the barbs
            [23:37] <Locutus> dman, that's stupid...
            [23:37] <Locutus> they will escape now and harass us elsewhere...
            [23:37] <MartinGuehmann> So next unit
            [23:38] <MartinGuehmann> The lonly warrior in the east
            [23:38] <MartinGuehmann> If no objections I will move it to the North
            [23:38] <MartinGuehmann> Pedrunn?
            [23:38] <Pedrunn> ORDER: Send a hoplite from Pedrunn to meet Lemuforce
            [23:38] <Pedrunn> east
            [23:39] <Locutus> that's not a good idea now...
            [23:39] <Pedrunn> why?
            [23:40] <Pedrunn> I dont see much change in doing this unless blocking the barbs in case of a attack
            [23:40] <MartinGuehmann> Then only one archer would be left
            [23:40] <Pedrunn> The time they attack our units will be fortified
            [23:40] <Locutus> that will make it even more attractive for the barbs to go east. and we can't make the stacks meet while the barbs are in the way, so see need to either kill them or hunt them away first
            [23:40] <Pedrunn> So not send hop?
            [23:41] <Locutus> let's see the map... one moment...
            [23:41] <Locutus> there's 4 units in pedrunnia now, right?
            [23:41] <MartinGuehmann> No, only two
            [23:41] <Pedrunn> we wish
            [23:42] <Pedrunn> A hop and warrior only
            [23:42] <Locutus> :hmm: you said we move the units outside the city back?
            [23:42] <Locutus> what am I misisng?
            [23:42] <Locutus> missing
            [23:42] <MartinGuehmann> I moved it one North
            [23:42] <MartinGuehmann> and then after we discoverd the Barbs
            [23:43] <MartinGuehmann> I followed Pedrunn's order to move it back
            [23:43] <Locutus> ah, okay. doh!
            [23:43] <Pedrunn> I thought we could bare a attack from the two barb hops with an archer, a hop and a warrior
            [23:43] <Pedrunn> But i still have my doubts and i want to see what you guys have to say
            [23:44] <MartinGuehmann> Actual we can still move the archer next turn
            [23:44] <MartinGuehmann> as the Barbs need the next turn to come in fron of LemurForce east
            [23:44] <Locutus> okay, in that case, don't do anything: next turn, the barbs will follow the river to attack us. we will then move west to join with the bigger army
            [23:44] <Pedrunn> Note: It will take 2 turns to attack our size 3 army. The army will be fortified
            [23:45] <Locutus> but rush-buy an archer in Pedrunnia, or the barbs can do serious damage there...
            [23:45] <MartinGuehmann> Yes the fortification is the advantage
            [23:45] <Pedrunn> 620 gold
            [23:45] <Locutus> but that will leave Pedrunnia with only 1 warrior for defense. too risky for our capital
            [23:45] <Pedrunn> There is no unit to reach in the next turn. We have all direction cleared
            [23:46] <Pedrunn> Pedrunnia wont suffer an attack next turn for sure
            [23:46] <Locutus> leave the units where they are, move them west next turn (if the barbs allow it). let the barbs escape for now, they can't hurt us anyway...
            [23:46] <MartinGuehmann> Two turns and the Archer is finished anyway
            [23:46] <Pedrunn> But i still plan to have a size 12 army the sooner
            [23:46] <Pedrunn> in H Town
            [23:46] <Locutus> you sure? you never know what's lurking just outside the fog of war... especially with a river running through the city, that's a big problem...
            [23:47] <MartinGuehmann> Yes this a problem
            [23:47] <Pedrunn> We have all fog of wars cleared up
            [23:47] <Locutus> the city is very vulnerable right now. it could loose from an 1a1h attack if we're unlucky...
            [23:48] <Locutus> you're right: we can be attacking in 2 turns at the earliest. so don't rush-buy. but don't move any units out of the city either...
            [23:48] <MartinGuehmann> Unfortunatly there is one tile about we can't be shure
            [23:48] <Pedrunn> where?
            [23:50] <Locutus> nowhere
            [23:50] <MartinGuehmann> For instance SW SW SW the Olive is not in our vision range
            [23:50] <Locutus> that's 2 turns away
            [23:50] <MartinGuehmann> Yes
            [23:50] <Pedrunn> what unit can make 2 moves in one turn?
            [23:50] <Locutus> we need an archer soon, but not next turn. so don't rush buy, but keep the 2 units currently there where they are
            [23:51] <Locutus> we'll be fine
            [23:51] <Pedrunn> Send hop? It is up to you
            [23:51] <Pedrunn> just say yes or no!
            [23:51] <Locutus> no. he's needed in our capital far more than anywhere else
            [23:51] <MartinGuehmann> Well the hop will stay then in our Capital
            [23:52] <Locutus> the 2-stack can simply dodge the barbs, we don't have to let them attack us
            [23:52] <Pedrunn> So it is your call
            [23:52] <Pedrunn> do it
            [23:52] <MartinGuehmann> OK the lonly Warrior
            [23:52] <Locutus> yes, north I say
            [23:53] <MartinGuehmann> Done all units moved
            [23:53] <Locutus> that should have been pedrunns call
            [23:53] <Locutus> but good, let's end turn
            [23:53] <MartinGuehmann> City queues already fillled according MrB's orders in the turn chat thread
            [23:53] <Pedrunn> end turn then
            [23:53] <Pedrunn> k
            [23:54] <MartinGuehmann> So no new diplomacy actions then
            [23:54] <MartinGuehmann> Locutus?
            [23:54] <Locutus> no
            [23:54] <MartinGuehmann> OK END TURN 72
            Last edited by Locutus; February 23, 2003, 08:10.
            Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery

            Comment


            • #36
              [23:55] <Pedrunn> arty: The barbs only moved one tile
              [23:55] <Pedrunn> did they?
              [23:57] <Pedrunn> is my PC that fast
              [23:58] <Pedrunn> Any trouble martin?
              [23:58] <MartinGuehmann> Well I forgot to reloadslic
              [23:58] <MartinGuehmann> And I got some slic errors
              [23:58] <Pedrunn> Reload now
              [23:58] <Pedrunn> I got the following messages
              [23:58] <Pedrunn> mapfipolis is rioting
              [23:59] <Pedrunn> building of Locuta ready
              [23:59] <MartinGuehmann> Reloadslic done
              [23:59] <Pedrunn> Send units back to mapfipolis
              [23:59] <MartinGuehmann> Also Pressburg is rioting
              [23:59] <Pedrunn> It is?
              [00:00] <Pedrunn> You are the President so it is but in my PC it isnt
              [00:00] <MartinGuehmann> Yes, and units back in mapfipolis
              [00:01] <Locutus> how about the barbs, how did they move?
              [00:01] <Pedrunn> what barbs?
              [00:01] <Locutus> screens of end of last turn posted BTW
              [00:01] <MartinGuehmann> Barbs on the river just did one tile
              [00:01] <Locutus> good
              [00:01] <MartinGuehmann> So we can attack them
              [00:01] <Pedrunn> So kill then?
              [00:02] <MartinGuehmann> Will be killed
              [00:02] <Pedrunn> ORDER: Destroy the barb stack!
              [00:03] <MartinGuehmann> Killed, to hops damaged
              [00:03] <Locutus> damn, they moved 2 tiles in my game and more barbs appeared elsewhere. I guess Pedrunn will have to post the screens this turn...
              [00:03] <MartinGuehmann> Group and fortify units in Mapfipolis?
              [00:04] <Locutus> no use in grouping (but you may if you want to ), but yes, fortify I say...
              [00:04] <MartinGuehmann> Pedrunn?
              [00:05] <Pedrunn> do it martin
              [00:06] <Pedrunn> ORDER: Lemuforce north East
              [00:07] <MartinGuehmann> You are sure the wheat good is east
              [00:07] <Pedrunn> I will be out for a few minutes you can do it for me right
              [00:08] <Pedrunn> you can decide
              [00:08] <MartinGuehmann> Yes, LemurForce east set path to H Tower
              [00:08] <MartinGuehmann> LemurForce north
              [00:08] <MartinGuehmann> to H Town
              [00:09] <Locutus> sounds good
              [00:10] <MartinGuehmann> Done
              [00:10] <Locutus> next is lemur group east? if so, move to the 4-stack and group
              [00:11] <MartinGuehmann> It was but I used the in game path to H Town
              [00:11] <Locutus> k
              [00:11] <MartinGuehmann> Next turn they will on the same tile
              [00:11] <Locutus> fine with me.
              [00:11] <MartinGuehmann> So the lonly warrior is left
              [00:12] <Locutus> yup. I say NE, keep an eye on that Austrian 4-stack...
              [00:12] <MartinGuehmann> OK NE
              [00:13] <MartinGuehmann> Done, new unit in CL grouped into the stack there
              [00:13] <MartinGuehmann> Otherwise all units moved
              [00:13] <Locutus> cool. end turn?
              [00:14] <MartinGuehmann> So Mr Baggins any orders for the cities? Otherwise End turn
              [00:14] <Locutus> we're buildign a hoplite in CL right?
              [00:15] <Locutus> I think MrBaggins is gone too...
              [00:15] <MartinGuehmann> That's bad
              [00:15] <Locutus> just the two of us - how democratic...
              [00:15] <MartinGuehmann> So far three hoplelites in the build queue of CL
              [00:15] <Locutus> k, good.
              [00:15] <Pedrunn> I am with you i just need to do something
              [00:15] <Locutus> let's end turn. his orders are very specific....
              [00:15] <MartinGuehmann> Well I have still some oders
              [00:16] <MartinGuehmann> END TURN 73
              [00:16] <MartinGuehmann> Pressburg still riots
              [00:17] <Locutus>
              [00:17] <Locutus> not for me
              [00:17] <Locutus> rush buy the warrior there?
              [00:17] <Locutus> sorry, archer
              [00:17] <Locutus> how many turns left for you? (it's done for me)
              [00:18] <MartinGuehmann> Done for you? You have to go?
              [00:18] <Locutus> no, the archer has been finsihed for me.
              [00:18] <MartinGuehmann> In Pedrunnia
              [00:18] <Locutus> in pressburg
              [00:19] <Locutus> the happiness is now 73, with the new unit they can't riot anymore
              [00:19] <MartinGuehmann> two turns left
              [00:19] <Locutus> so if we rush-buy 'your' archer, rioting will stop for you as well
              [00:19] <MartinGuehmann> I rush buy it MrB considerd it anyway
              [00:20] <Locutus> yup
              [00:20] <Pedrunn> How much?
              [00:20] <MartinGuehmann> 280 gold less
              [00:20] <Locutus> cheap...
              [00:20] <Pedrunn> good price
              [00:20] <MartinGuehmann> I could now move the lonly warrior to Pressburg
              [00:21] <MartinGuehmann> No enemy on the way
              [00:21] <Locutus> we could use him as a scout
              [00:21] <Pedrunn> NE, right
              [00:21] <Locutus> keep him out there but out of harm's way
              [00:21] <Locutus> what units can you see BTW? where did the 4 stack and the barbs go?
              [00:22] <MartinGuehmann> I can't see any Barbarians
              [00:22] <MartinGuehmann> Austrian four size stack S SW
              [00:23] <Locutus> hmm, probably the bars are on the forest tile se-se-se then
              [00:23] <Locutus> good. they've moved there for me too - nice and safe
              [00:23] <MartinGuehmann> The warrior is three turns away from Pressburg
              [00:24] <MartinGuehmann> So further exploration or heal it?
              [00:24] <Locutus> we could move the warrior se, towards the barbs (or at least I think). that way we could keep an eye on them
              [00:24] <Locutus> keep an eye on our enemies.
              [00:25] <Locutus> pedrunn, you following this?
              [00:25] <Locutus> or still busy?
              [00:25] <MartinGuehmann> He seems to be busy
              [00:25] <Locutus> yup
              [00:25] <Locutus> hmm. what do you think?
              [00:25] <Locutus> heal, explore or scout?
              [00:26] <MartinGuehmann> Well keep the four size stack in the vision range
              [00:27] <MartinGuehmann> So it is SE
              [00:27] <Locutus> I agree. that gives us 2 options: se or west (or stay where we are). I say se
              [00:27] <MartinGuehmann> OK SE
              [00:27] <Locutus> agreed
              [00:27] <Locutus> do you see the barbs now?
              [00:27] <MartinGuehmann> And it revealed the missing Barbarian 2 size stack
              [00:28] <Locutus> ah good.
              [00:28] <MartinGuehmann> Next issure is to form the size 12 stack in H Town
              [00:29] <MartinGuehmann> So I move both armies on the river SE of H Town to H Town
              [00:29] <Pedrunn> I am back
              [00:29] <Locutus> yup
              [00:29] <MartinGuehmann> By using the path order
              [00:29] <MartinGuehmann> So Pedrun any opinion about the issure above?
              [00:30] <Locutus> that leaves the 7 units in and around H Town. shall we intercept the barbs?
              [00:30] <Locutus> (the western barbs, that is)
              [00:30] <Pedrunn> I really need a screenshot
              [00:30] <Pedrunn> sorry
              [00:31] <MartinGuehmann> Doing it
              [00:31] <Locutus> martin will have to post one, my game is very different from martin's. doing it all from the top of my head
              [00:31] <Locutus> pedrunn, shall we use the lonely warriors to explore unknown territory, heal in pressburg, or scout the Austrian (and Barb) armies?
              [00:32] <Pedrunn> I like the idea of scouting but i really want to see the screeshot
              [00:32] <Locutus> good, then Martin and I did the right thing
              [00:32] <Pedrunn> At this point i see no reason on exploring those terrains
              [00:32] <Locutus> agreed
              [00:33] <mrbaggins> hi ...
              [00:33] <mrbaggins> i guess that wasn't 10 minutes
              [00:33] <Pedrunn> welcome back
              [00:33] <Locutus> healing is somewhat useful but since we don't stand a chance in battle anyway...
              [00:33] <Locutus> good, we need you...
              [00:33] <Locutus> wb
              [00:33] <mrbaggins> whats going on?
              [00:33] <Pedrunn> yep
              [00:33] <mrbaggins> and what do you need?
              [00:33] <Pedrunn> Martin is posting a screenshot
              [00:33] <Pedrunn> Aimage worth more then 1000 words
              [00:33] <mrbaggins> i have new time issues...
              [00:33] <Locutus> martin and I have been playing along slowly... you and Pedrunn were (more or less) gone...
              [00:33] <mrbaggins> but ok
              [00:34] <mrbaggins> ok.. i'll wait on the image
              [00:34] <Locutus> btw, nice battleshot, pedrunn
              [00:34] <mrbaggins> we killed them i assume
              [00:35] <Locutus> don't think I saw a battle in action in a screenshot before, looks cool
              [00:35] <Locutus> yup, we killed them alright
              [00:35] <Pedrunn> it does, doent it
              [00:35] <Locutus> though I suffered more casualties than the other guys, as usual
              [00:35] <mrbaggins> ok
              [00:35] <Pedrunn> No loss just some damage
              [00:36] <MartinGuehmann> Screenshot posted
              [00:36] <mrbaggins> what is the question?
              [00:36] <Pedrunn> At first i though our cities became barbarians
              [00:36] <Pedrunn>
              [00:37] <Locutus> btw, we rush-bought the archer in pressburg, mrb. the city kept rioting...
              [00:37] <Locutus> (will be done next turn)
              [00:38] <Locutus> yeah, martin's color scheme takes some getting used to
              [00:38] <Pedrunn> ORDER: Send the warrior to heal in Pressburg
              [00:38] <mrbaggins> ok.. thats fine
              [00:38] <Locutus> it already moved, pedrunn
              [00:38] <mrbaggins> whats current happiness?
              [00:38] <Locutus> plus, I think it should keep an eye on the 4-stack
              [00:38] <Locutus> 72. will be 73 next turn
              [00:38] <MartinGuehmann> Yup we decided to keep an eye on the stack
              [00:39] <MartinGuehmann> and that was also within your orders
              [00:39] <MartinGuehmann> But the other stacks around the H Town aren't moved yet
              [00:39] <Pedrunn> lets keep the eye on them
              [00:39] <Locutus> we still have 7 units in/near H Town to move
              [00:39] <mrbaggins> ok
              [00:40] <mrbaggins> whats the turns to done and rush cost on the archer in Htown?
              [00:40] <MartinGuehmann> So the units in front of H Town will be moved in
              [00:40] <Locutus> I say let's move 4 units in to intercept the barbs
              [00:40] <Pedrunn> Send all inside H Town
              [00:40] <MartinGuehmann> The archer in H Town is finished in 1 turn so I don't buy it
              [00:41] <Locutus> 1 turn
              [00:41] <Pedrunn> And send other 4 units to attack the barbs
              [00:41] <MartinGuehmann> 7 units now in H Town
              [00:41] <Locutus> 4 units west then?
              [00:42] <Pedrunn> yep
              [00:42] <Locutus> 2h2a of course
              [00:42] <MartinGuehmann> Anthother six on the river to H Town
              [00:42] <Pedrunn> great
              [00:42] <Locutus> but they already moved
              [00:42] <MartinGuehmann> Three turns to reach the Barbs
              [00:42] <Pedrunn> k
              [00:43] <MartinGuehmann> Actual the wounded stack from the start of that chat are not moved and are ok now
              [00:43] <Pedrunn> I hope they move toward us
              [00:43] <Locutus> me too. if not, let them go and form a 12-stack, I say
              [00:43] <MartinGuehmann> So I could use the five units to hunt the Barbs
              [00:44] <MartinGuehmann> Or the Barbs could be killed by the Austrians
              [00:44] <mrbaggins> hang on...
              [00:44] <Locutus> indeed
              [00:44] <mrbaggins> how many turns to attack H-Town?
              [00:44] <MartinGuehmann> So move the stack with five or four units to the Barbs
              [00:44] <MartinGuehmann> The Barbs need 3 turns to attack H Town
              [00:45] <Pedrunn> We have 5 in H Town right
              [00:45] <MartinGuehmann> Pedrunn move or not move?
              [00:45] <Pedrunn> inside i mean
              [00:45] <mrbaggins> i need a save game, if you wouldn't mind terribly
              [00:45] <Locutus> the 6 units outside H Town (just out of sight in the screenshot) have some damage, they need to heal first. that will cost some time.
              [00:46] <Pedrunn> Send 4 units to hunt the barbs 2 hops and 2 archers
              [00:46] <MartinGuehmann> OK Pedrunn
              [00:46] * mrbaggins sighs
              [00:46] <mrbaggins> why would we hunt 2 barbs?
              [00:47] <MartinGuehmann> Well to get rid of them
              [00:47] <Locutus> hunting the barbs is a bad idea now I think of it: we need a healthy 12 stack ASAP
              [00:47] <Pedrunn> we will only do it if they go after us
              [00:47] <mrbaggins> yes
              [00:47] <mrbaggins> let me get a save
              [00:47] <mrbaggins> we had a vote about this
              [00:47] <Pedrunn> But they can go after us
              [00:47] <mrbaggins> 12 stack asap
              [00:47] <mrbaggins> let me worry about city defense
              [00:48] <Locutus> get those damaged units inside H Town ASAP. fortify the just-finished archer in Pedrunnia.
              [00:48] <mrbaggins> let me get a save, and i'll give you an informed opinion
              [00:48] <MartinGuehmann> Well next turn we have 14 units around H Town
              [00:48] <mrbaggins> right...
              [00:48] <Locutus> yeah, but some are damaged
              [00:48] <Pedrunn> Just like i planned
              [00:48] <MartinGuehmann> so I have to move two out anyway
              [00:48] <Pedrunn> But i say move 4 units west
              [00:48] <MartinGuehmann> But they will heal very fast
              [00:48] <Locutus> posting a save would be good.
              [00:48] <Pedrunn> In case the barb do move towards we attack
              [00:49] <Pedrunn> We keep the wounded unit protecting and healing in H Town
              [00:49] <mrbaggins> move where?
              [00:49] <MartinGuehmann> I wanted to finish this turn before I post the save
              [00:49] <MartinGuehmann> but if it is really needed now...
              [00:49] <mrbaggins> its needed, Martin
              [00:49] <Pedrunn> We need to move 2 units to the field as i planned
              [00:49] <MartinGuehmann> ok
              [00:50] <Locutus> not really, not much left to do in this turn
              [00:50] <Pedrunn> ORDER: Move four units west
              [00:50] <MartinGuehmann> so I move out the 4 units and post the of the next turn
              [00:50] <Pedrunn> great
              [00:50] <Locutus> we'll have 14 units around H Town. if we leave 2 units outside the city they're vulnerable. if we leave 4 units, they're not. so move 4 units out.
              [00:51] <Locutus> agreed.
              [00:51] <Locutus> then there's an archer in pedrunn that was just finished. fortify it?
              [00:51] <MartinGuehmann> Archer grouped and fortified in Pedrunnia and moved the the 4 units west
              [00:51] <Locutus> excellent
              [00:51] <MartinGuehmann> So end turn and post then the save
              [00:51] <Pedrunn> I will have to reboot
              [00:52] <Locutus> end turn
              [00:52] <Pedrunn> I will be back at the time you post the save game
              [00:52] * Pedrunn has quit IRC (Quit: Leaving)
              [00:53] <MartinGuehmann> END TURN 74
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              Comment


              • #37
                [00:53] <MartinGuehmann> posting the save
                [00:54] <mrbaggins> danke
                [00:56] <mrbaggins> btw... Locutus, what is thank you in dutch?
                [00:57] <Locutus> formal: dankuwel, informal: dankjewel ~neutral: bedankt
                [00:57] * mrbaggins chuckles
                [00:57] <Locutus> or is it spelled dank u wel? yeah, I think so
                [00:57] <mrbaggins> 3 ways to say it, huh?
                [00:58] <Locutus> well, those are the 3 most common ways
                [00:58] * mrbaggins laughs
                [00:58] <Locutus> we're a grateful people
                [00:58] <MartinGuehmann> posted save
                [00:58] <mrbaggins> so does that mean that we English speakers are simple minded then?
                [00:58] <Locutus> yeah, it's spelled with the spaces. I'm reading too much German lately
                [00:58] <mrbaggins>
                [00:58] <Locutus> yes
                [00:59] <MartinGuehmann> no city riots
                [00:59] <MartinGuehmann> Barbarian stack and Austrian stack moved to our lonly warrior
                [01:00] <mrbaggins> plenty of gelt to rushbuy
                [01:00] <mrbaggins> he's attracting them well...
                [01:00] <mrbaggins> good job he's doing
                [01:01] * Pedrunn has joined #Lemuria
                [01:01] <Locutus> indeed
                [01:01] <mrbaggins> so we decided not to send the warrior along the south route, to check on Graz then?
                [01:01] <Locutus> no room for that, it would have been killed along the way, even if the ZOC had allowed it
                [01:01] <Locutus> or do you mean the Pedrunn warrior?
                [01:02] <mrbaggins> Pedrunnian
                [01:02] <MartinGuehmann> No, and Pedrunn changed that plan a little bit
                [01:02] <Locutus> Pedrunnia only had 2 units defending it. didn't seem like a good idea. we should do it now though, IMHO
                [01:02] <MartinGuehmann> The warrior should arrive one turn before our size 12 stack is in fron of Graz
                [01:03] <MartinGuehmann> fron -> front
                [01:03] <mrbaggins> right.
                [01:03] <mrbaggins> now... timing...
                [01:03] <Locutus> 2 turns by my count
                [01:04] <Pedrunn> wiat where did we moved
                [01:04] <mrbaggins> let me have a think quickly...
                [01:04] <Locutus> move units into HTown >1 turn
                [01:04] <Locutus> heal units > turn 2
                [01:04] <MartinGuehmann> nothing in this turn so far
                [01:04] <Locutus> move units 1 tile sw of HTown to form 12 stack > turn 3
                [01:05] <mrbaggins> shame we have two damaged hoplites
                [01:05] <Pedrunn> Move two units from CL to Pedrunnia
                [01:05] <Locutus> move to forest tile > turn 5
                [01:05] <Locutus> we can attack on turn 6. the warrior needs 4 turns
                [01:05] <Locutus> indeed. but unavoidable. or we couldn't move units between pedrunnia and H Town/Graz
                [01:06] <MartinGuehmann> OK move first the two units from CL to Pedrunnia
                [01:06] <mrbaggins> we haven't moved the troops from C L to Pressburg yet either
                [01:06] <mrbaggins> ok
                [01:06] <Locutus> btw, Pedrunnia has 2 units if the warrior leave, CL has 4. shall we move a hoplite from CL to pedrunnia?
                [01:06] <mrbaggins> move 2 units
                [01:06] <mrbaggins> hoplite archer
                [01:06] <Locutus> (ped builds 1 archer in 2 turns)
                [01:07] <MartinGuehmann> So one or two units
                [01:07] <mrbaggins> pedrunnia will be sending more troops to the west
                [01:07] <Locutus> cl builds 1 hoplite in 2 turns
                [01:07] <Pedrunn> ORDER: move a hop and a archer from CL to Pedrunnia
                [01:07] <Locutus> I say 1: both cities will have 4 units in 2 turns
                [01:07] <mrbaggins> but C L doesn't need 2
                [01:08] <MartinGuehmann> Order executed
                [01:08] <mrbaggins> 2 units sitting doing nothing whilst we aren't threatened there....
                [01:08] <MartinGuehmann> pathed move order executed now ten units in H Twon
                [01:08] <Pedrunn> what are you talking about mapfi?
                [01:08] <Locutus> I think 4 units to defend CL would be much safer. then we could leave those there permanently and focus on building units for the frontline from now on
                [01:09] <mrbaggins> they are the last 2 we'll be sending
                [01:09] <Locutus> in the long run we need 4 defenders for H Town anyway, less would be a great risk...
                [01:09] <MartinGuehmann> As I said Pedrunn's order is executed 2 units now on the way from CL to Pedrunnai
                [01:09] <mrbaggins> i'm going to reinforce all cities
                [01:09] <Pedrunn> I say move lonely warrior west
                [01:09] <mrbaggins> i just want to get as many troops into position whilst we are not threatened
                [01:10] <Locutus> no north
                [01:10] <mrbaggins> 2 troops gives us more functionality there...
                [01:10] <Pedrunn> and the 4 units to NW
                [01:10] <mrbaggins> north
                [01:10] <Locutus> let's not lure that 4 stack units right into pressburg
                [01:10] <Locutus> mrb: I disagree but it's too late now
                [01:11] <Locutus> moot point
                [01:11] <mrbaggins> we move the single warrior next turn
                [01:11] <mrbaggins> right?
                [01:11] <mrbaggins> from pedrunnia?
                [01:11] <Locutus> not this turn?
                [01:11] <MartinGuehmann> Well the lonly warrior is two turns away either we move it nort or west
                [01:11] <Locutus> the sooner we know what they have the better...
                [01:11] <mrbaggins> we probably can this turn
                [01:11] <mrbaggins> actually, since next turn pedrunnia will have 4
                [01:12] <Pedrunn> ORDER: Move the warrior from Pedrunnia NW!
                [01:12] <Locutus> that's nw-w I hope?
                [01:13] <Pedrunn> no NW, NW
                [01:13] <MartinGuehmann> OK the warroir in Pedrunnia will go along the river
                [01:13] <Locutus> why? we're going south, no?
                [01:13] <Locutus> you're taking the north route
                [01:13] <mrbaggins> since we leave one turn early we can take the river route
                [01:13] <mrbaggins> not the overland route, Pedrunn
                [01:14] <Pedrunn> We can reach Graz at the same number
                [01:14] <Pedrunn> Why
                [01:14] <Pedrunn> ???
                [01:14] <mrbaggins> and it lets us see more
                [01:14] <mrbaggins> so we can see whats coming!!
                [01:14] <MartinGuehmann> Well the North route is better
                [01:14] <MartinGuehmann> we won't stop right in front of Graz
                [01:14] <Pedrunn> exacly
                [01:14] <Pedrunn> !!!!
                [01:14] <mrbaggins> fine by me
                [01:14] <MartinGuehmann> So the probabilty of being killed
                [01:14] <mrbaggins> ok
                [01:14] <MartinGuehmann> is less
                [01:14] <mrbaggins> nw nw
                [01:14] <Locutus> no we don't, we see more if we go west
                [01:15] <Locutus> I say we go nw w and take a detour somewhere else
                [01:15] <Locutus> nothing to be seen nw nw
                [01:15] <Pedrunn> Letts vote
                [01:15] <Locutus> taking a detour near the potato is far more interesting
                [01:16] <mrbaggins> not that far south
                [01:16] <Pedrunn> We are going to Graz!
                [01:16] <mrbaggins> its either the river or direct from the bend of the river
                [01:16] <MartinGuehmann> Well that would only give us more knowledge about one tile
                [01:16] <Locutus> no, we stay on the river
                [01:16] <Locutus> but near where the potato is we can reveal more tiles
                [01:17] <Locutus> even on the river
                [01:17] <Pedrunn> Rivers means more chance of attack
                [01:17] <Pedrunn> just one!]
                [01:17] <mrbaggins> we can see further than we can be attacked...
                [01:17] <Locutus> it reveals more fog of war too, in case of hidden austrian assaults!
                [01:18] <mrbaggins> it defeats the purpose of the suicide scout, Locutus
                [01:18] <mrbaggins> not worth going that far S
                [01:18] <Locutus> no, just 1 tile, mrB, we stay on the river.
                [01:18] <MartinGuehmann> Well in case of Austrian's assults, I think they would be already at us
                [01:18] <mrbaggins> ok
                [01:18] <mrbaggins> i vote direct
                [01:18] <Locutus> but going nw nw now is a waste of a turn. we can use it better closer to Graz
                [01:18] <mrbaggins> nw-nw-w-w-w
                [01:18] <Pedrunn> No it wont
                [01:19] <mrbaggins> we still see the river
                [01:19] <mrbaggins> thats my vote
                [01:19] <mrbaggins> actually nw-nw-w-w reeval...
                [01:19] <MartinGuehmann> North route 4 turns to Graz
                [01:19] <Pedrunn> 3 x 1 Loc. You lost
                [01:20] <MartinGuehmann> River route 4 turns to Graz
                [01:20] <Locutus> i vote nw-w-sw-w-sw-nw-nw-nw (can you still follow me? )
                [01:20] <Locutus> reeval if needed
                [01:20] <mrbaggins> yes... but you got outvoted
                [01:20] <Locutus> ie if we encounter units
                [01:20] <MartinGuehmann> And actual the North route could also reveal hidden Austerians
                [01:21] <mrbaggins> we can't do anything about the units we encounter, except suicide the scout to them
                [01:21] <Pedrunn> Or run away
                [01:21] <mrbaggins> perhaps give pedrunnia an extra turn
                [01:21] <Pedrunn> No
                [01:21] <Locutus> so we now have 3 different plan: directly (ignoring river), over the river (with nw-nw detour), over the river (with southern detour)
                [01:21] <mrbaggins> nw-nw-w-w
                [01:21] <MartinGuehmann> So I go for the North route
                [01:21] <Locutus> I go for the southern detour
                [01:22] <Pedrunn> nw-nw-w-w-w
                [01:22] <mrbaggins> same as mine... Martin... so that carries the day
                [01:22] <mrbaggins> ok...
                [01:22] <Locutus> yup, that does it.
                [01:22] <MartinGuehmann> OK North Route
                [01:22] <Locutus> bah, it's a waste of an opportunity: there will be nothing there. oh well, that's why democracy is the worst form of government
                [01:23] <MartinGuehmann> So the lonly warrior
                [01:23] <Pedrunn>
                [01:23] <Pedrunn> move west
                [01:23] <MartinGuehmann> Move West 3 turns to Pressburg
                [01:24] <MartinGuehmann> Move North 3 turns to Pressburg
                [01:24] <mrbaggins> north
                [01:24] <mrbaggins> i wanna check those mountains
                [01:25] <MartinGuehmann> Any disadvantages of moving north instaed of moving west, Pedrunn?
                [01:25] <Locutus> north, I don't want to get any units closer to pressburg
                [01:25] <Pedrunn> I am afraid the Austians follow the warrior.
                [01:25] <Locutus> no austrian/barb units,t hat is
                [01:25] <mrbaggins> there is a city up there
                [01:25] <Locutus> that's the plan, pedrunn: we lure him away
                [01:25] <Pedrunn> I want to move the size 4 army NW
                [01:25] <mrbaggins> see the border below?
                [01:25] <Locutus> yes, there is
                [01:26] <Locutus> a city
                [01:26] <mrbaggins> se
                [01:26] <mrbaggins> move the army se
                [01:26] <Locutus> what good does that do, pedrunn?
                [01:26] <mrbaggins> if we have a threat... it is to pressburg... not htown
                [01:26] <Locutus> we should focus on our 12 stack now, not move away
                [01:26] <MartinGuehmann> And join it with the lonly warruior
                [01:27] <Pedrunn> exacly
                [01:27] <Pedrunn> I want to send the size 4 army in Pressburg direction
                [01:27] <mrbaggins> no way
                [01:27] <mrbaggins> we took a vote
                [01:27] <Locutus> agreedwhy? that will ruin the attack on graz
                [01:27] <MartinGuehmann> For protection of Pressburg?
                [01:27] <mrbaggins> we have 3 units in press right now
                [01:27] <Locutus> I'd rather loose pressburg and take graz
                [01:27] <mrbaggins> cash to rush
                [01:28] <Pedrunn> we cant
                [01:28] <mrbaggins> and theoretically this warrior too
                [01:28] <Pedrunn> 1400 gold
                [01:28] <mrbaggins> not *THIS* turn
                [01:28] <mrbaggins> it will take 4 turns for either to get to pressburg
                [01:28] <mrbaggins> pressburg is safe
                [01:28] <Locutus> yup, we have 4 units there and reinforcements can be sent from H Town, press will be ok
                [01:29] <mrbaggins> it will have 4 or 5 defenders
                [01:29] <MartinGuehmann> Well I tend to form the size 12 stack now
                [01:29] <mrbaggins> move the 4 units SE, Martin
                [01:29] <mrbaggins> thats my vote
                [01:29] <Locutus> the austrians only started to expand north recently, I doubt they have a large army near
                [01:29] <MartinGuehmann> And leave Pressburg
                [01:30] <mrbaggins> Pressburg can take care of itself
                [01:30] <Locutus> 2nd mrb
                [01:30] <MartinGuehmann> I go also for SE
                [01:30] <Pedrunn> Arent you guys afraid of an attack with the size four Austrian army in Pressburg?
                [01:30] <Locutus> no
                [01:30] <mrbaggins> no
                [01:31] <mrbaggins> 4 turns away is an eternity
                [01:31] <Locutus> 1) barbs will get in the way 2) we can get 4-6 units there in time 3) it's not nearly as important as graz
                [01:31] <MartinGuehmann> The size four stack needs 4 turns
                [01:31] <MartinGuehmann> 3 turns for the next unit in Pressbug
                [01:31] <Pedrunn> my PC say 7 turns to hoplite in Pressburg
                [01:32] <mrbaggins> mine too
                [01:32] <Locutus> mine too
                [01:32] <Locutus> but it can be rush-bought if needed
                [01:32] <MartinGuehmann> That's right Pedrunn
                [01:32] <mrbaggins> rush cost won't be 1400 in 3 turns...
                [01:32] <MartinGuehmann> But the city will grow next turn I think
                [01:32] <Locutus> and the city will grow soon
                [01:32] <mrbaggins> next turn
                [01:32] <mrbaggins> by a long margin
                [01:32] <Locutus> and the stack has only 1 archer and several units are damaged
                [01:33] <Pedrunn> Thats a democracy so if you guys want to change the plan...
                [01:33] <Pedrunn> Move the warrior north.
                [01:33] <Pedrunn> I still think this is a huge mistake!
                [01:33] <MartinGuehmann> Change and I thout the plan was attack Graz
                [01:33] <Pedrunn> Dont move the size four army
                [01:33] <Locutus> it's not. it's almost risk-free
                [01:34] <Locutus> woot, troppau
                [01:34] * mrbaggins laughs
                [01:34] <Pedrunn>
                [01:34] <mrbaggins> size one and CRAPPY growth
                [01:34] <Locutus> yop
                [01:35] <Locutus> no move on the 4 stack? we should move away from the barbs: let them follow the warrior
                [01:35] <Locutus> (and the austrians)
                [01:35] <mrbaggins> yes
                [01:35] <Pedrunn> ok them...
                [01:35] <MartinGuehmann> OK size 4 stack SE
                [01:35] <mrbaggins> can we rename the lonely warrior 'Bait'
                [01:35] <mrbaggins>
                [01:36] <Pedrunn> what that means?
                [01:36] <MartinGuehmann> Lonly warrior to N
                [01:36] <MartinGuehmann> Yes what is the meaning, MrB?
                [01:36] <MartinGuehmann> Well moving the troops as said above
                [01:36] <Locutus> agreed, bait is a much more apporiopriate name
                [01:37] <MartinGuehmann> Well city Troppau discoverd
                [01:37] <Locutus> you're a little slow martin
                [01:37] <mrbaggins> 1 a : something used in luring especially to a hook or trap b : a poisonous material placed where it will be eaten by usually wild animals considered undesirable or deleterious
                [01:37] <MartinGuehmann> I still asked
                [01:38] <Pedrunn> end turn?
                [01:38] <mrbaggins> yes
                [01:38] <Locutus> yes
                [01:38] <MartinGuehmann> Still wounded units in H Town, I gorup them and end turn
                [01:39] <Locutus> not much longer
                [01:39] <MartinGuehmann> And grouped new archer in Pressburg as well
                [01:39] <Locutus> why do you group all those defenders, what's the use of that?
                [01:40] <MartinGuehmann> END TURN 75
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                • #38
                  [01:40] <mrbaggins> well... i got a pleasing thing happen
                  [01:40] <Locutus> bah, forgot to reloadslic
                  [01:41] <Locutus> and the noone followed our bait
                  [01:41] <mrbaggins> me too
                  [01:41] <Locutus> what happen? they set us up the bomb?
                  [01:41] <mrbaggins> the message reads '
                  [01:41] <MartinGuehmann> Well the Indians started the Arestotles Lyceum
                  [01:41] <mrbaggins> you have no chance survive, make your time
                  [01:41] <Locutus> mine reads 'BAD STRING'. yeah, I figured that
                  [01:42] <mrbaggins> well that is pleasing...
                  [01:42] <mrbaggins> we get to pick and choose the earlier wonders
                  [01:42] <MartinGuehmann> Yes Ramajana or Chinchen Itza
                  [01:42] <mrbaggins> and we'll conquer the fuxx0rs that develop the good ones
                  [01:44] <mrbaggins> ok
                  [01:44] <mrbaggins> moves...
                  [01:44] <MartinGuehmann> Well grouping units make army management a little bit more compact and I don't have to fortify every sing unit
                  [01:44] <Locutus> hmm, just pressing F is faster
                  [01:44] <Locutus> but whatever you want
                  [01:44] <mrbaggins> wounded units not healed yet, right?
                  [01:44] <Locutus> yes, moves now
                  [01:45] <Locutus> no, we need 1 more turn
                  [01:45] <mrbaggins> lonely 'bait' warrior west
                  [01:45] <Pedrunn> Move the units. Leave the most wounded ine and an archer
                  [01:45] <MartinGuehmann> Yes two units are still half damaged
                  [01:45] <Locutus> should it go nw? it's risky, near the city, but it's poorly defended anyway and we get to see more of it's radius?
                  [01:46] <mrbaggins> not worth the risk
                  [01:46] <MartinGuehmann> OK move units out of H Town to the size 4 stack
                  [01:46] <mrbaggins> bait is doing his job... and we still get to see more territory
                  [01:46] <Locutus> only the healthy ones!
                  [01:47] <Pedrunn> we can send the less injured of the hops too
                  [01:47] <mrbaggins> and option the warrior on the attack
                  [01:47] <mrbaggins> rather than an extra hop
                  [01:47] <mrbaggins> and sac the hop to the city...
                  [01:47] <Locutus> we should send the best we got IMO
                  [01:47] <mrbaggins> Locutus is right
                  [01:48] <mrbaggins> or?
                  [01:48] * mrbaggins shakes his head
                  [01:48] <Locutus> we can wait 1 more turn.
                  [01:48] <mrbaggins> i don't see why you needed to get those two units hurt
                  [01:48] <MartinGuehmann> 3A 3H moved out, 2 healthy A left and two damaged H
                  [01:48] <mrbaggins> move another archer
                  [01:49] <Locutus> to make sure we could move units between pedrunn and htown/graz. had we not done that, we would still not have our 12 stack
                  [01:49] <Locutus> ...damaged or otherwise
                  [01:49] <MartinGuehmann> So I move the two other archers to form the 12 size stack
                  [01:49] <MartinGuehmann> Two damaged Hoplites then left
                  [01:49] <Locutus> 2 archers is okay, I suppose. though I'd still prefer to wait 1 more turn and use 1a1h
                  [01:50] <Pedrunn> So will we wait another turn?
                  [01:50] <MartinGuehmann> Size 12 stack formed 5H 7A
                  [01:50] <Locutus> let's vote. I vote yes.
                  [01:51] <Pedrunn> Ok by me
                  [01:51] <mrbaggins> i like 6H6A
                  [01:51] <MartinGuehmann> I think we should as our suicide warrior won't arrive in time
                  [01:51] <mrbaggins> if we wait 1 turn he will
                  [01:52] <MartinGuehmann> So going to move the warrior from Pedrunnia
                  [01:52] <Pedrunn> Will we send the size 12 army attack from the forest?
                  [01:52] <mrbaggins> lets wait one turn
                  [01:52] <Locutus> yes, I think we should (forest)
                  [01:52] <Pedrunn> i also hink we should
                  [01:52] <mrbaggins> option on the turn we see
                  [01:52] <Locutus> but we can send the warrior first and see if it's needed (I think, if timing works out)
                  [01:52] <Pedrunn> therefore the warrior will reach in time
                  [01:53] <MartinGuehmann> Automated pathed move order executed Pedrunnia got to additional units form LC
                  [01:53] <mrbaggins> ok
                  [01:53] <Pedrunn> I dont like the idea of attacking with more archers then infantry
                  [01:53] <Locutus> hmm, timing won't work out. we have to do the forest tile (or wait even longer) or the warrior will be too late
                  [01:54] <mrbaggins> 6H/6A is what I say
                  [01:54] <MartinGuehmann> But the hoplites are wounded
                  [01:54] <Locutus> we have to wait for the warrior anyway, so there's no disadvantage in waiting 1 more turn
                  [01:54] <mrbaggins> yes... and wait one turn to heal them
                  [01:54] <MartinGuehmann> So what about Bait?
                  [01:54] <Locutus> martin: we wait 1 turn
                  [01:54] <mrbaggins> west
                  [01:54] <Locutus> I favour nw, but I can live with west
                  [01:55] <Pedrunn> I rather wait then move with 5H/7A
                  [01:55] <Locutus> WHY???
                  [01:55] <mrbaggins> because the attack stack will be more effective
                  [01:55] <mrbaggins> we made our bed already
                  [01:55] <Locutus> either move now with 5h7a or wait with 6h6a. waiting and 5h/7a makes no sense
                  [01:55] <MartinGuehmann> OK size 12 stack will wait one turn
                  [01:56] <Pedrunn> Locutus you misunderstood me
                  [01:56] <Locutus> yes, sorry
                  [01:56] <mrbaggins> i rather wait THAN
                  [01:56] <mrbaggins> ok
                  [01:56] <MartinGuehmann> I can't move the size 12 stack this turn anyway it is just formed
                  [01:57] <Locutus> typo on pedrunn's part
                  [01:57] <Locutus> now pedrunn, martin: what do you say on Bait?
                  [01:57] <mrbaggins> lets move the warrior and get the turn done
                  [01:57] <MartinGuehmann> So what about Bait, N we will reveal some more tiles
                  [01:57] <Locutus> w or nw?
                  [01:57] <MartinGuehmann> I meant NW
                  [01:57] <mrbaggins> but they could attack
                  [01:57] <MartinGuehmann> W we are faster at Pressburg
                  [01:58] <mrbaggins> is it worth the risk?
                  [01:58] <MartinGuehmann> So explore or heal?
                  [01:58] <mrbaggins> explore
                  [01:58] <Locutus> explore/bait
                  [01:58] <mrbaggins> he's not intended to fight
                  [01:58] <MartinGuehmann> Pedrunn?
                  [01:58] <mrbaggins> a battle... and he's dead
                  [01:58] <Locutus> in battle the unit is lost anyway on his own, so damage or no damage is irrelevant
                  [01:59] <Pedrunn> NW
                  [01:59] <MartinGuehmann> So NW
                  [01:59] <Locutus> indeed
                  [01:59] <mrbaggins> ok
                  [01:59] <Locutus> even more mountains...
                  [01:59] <Locutus> that city is doomed
                  [02:00] <Locutus> won't ever see size 3 most likely
                  [02:00] <MartinGuehmann> Bait moved NW
                  [02:00] <mrbaggins> well.. with Explosives & advanced farms I could *maybe* do something with it
                  [02:00] <MartinGuehmann> Turn was ended automaticly
                  [02:00] <MartinGuehmann> So TURN 75 ENDED
                  [02:01] <Locutus> yeah, in 5000 years even if we do capture it (it needs to be size 2 for that ), we will surely disband it instead
                  [02:01] <MartinGuehmann> H Town is rioting
                  [02:01] <MartinGuehmann> Ne Hoplite in CL
                  [02:01] <Locutus> martin, did you move the warrior?
                  [02:01] <Locutus> (from pedrunn)
                  [02:01] <Locutus> I hadn't yet...
                  [02:01] <Locutus> so I hope you did...
                  [02:02] <mrbaggins> we got to keep this game moving.. guys...
                  [02:02] <mrbaggins> i got to go really soon
                  [02:02] <Locutus> me too
                  [02:02] <MartinGuehmann> I gave it a pathed move order directly to Graz
                  [02:02] <Locutus> but let's at least try to attack graz
                  [02:03] <MartinGuehmann> Well I think this should be our last turn for today
                  [02:03] <mrbaggins> hang on
                  [02:03] <Locutus> hmm, won't it go over the river that way? ah well, never mind. we lost that opportunity a long time ago...
                  [02:03] <mrbaggins> its formed incorrectly
                  [02:03] <mrbaggins> its 5H/7A
                  [02:03] <Locutus> what is?
                  [02:03] <Locutus> yes, we can correct that now, mrb
                  [02:03] <Pedrunn> No leats conquer Graz
                  [02:03] <mrbaggins> the stack
                  [02:03] <Locutus> no, Martin, let's attack graz
                  [02:03] <mrbaggins> lets conquer Graz
                  [02:03] <Locutus> then quit
                  [02:03] <mrbaggins> yep
                  [02:04] <Pedrunn> The warrior is one turn from Graz right
                  [02:04] <MartinGuehmann> Well there is a Scottish settler south of our attacking army
                  [02:04] <Locutus> see it
                  [02:04] <Locutus> won't bother us though
                  [02:04] <Pedrunn> let him pass we cant move this turn anyway
                  [02:04] <mrbaggins> yes
                  [02:04] <mrbaggins> reform the army
                  [02:04] <MartinGuehmann> Yup it will attack Graz next turn
                  [02:05] <Locutus> graz built a trade post for me, for you too martin?
                  [02:05] <Pedrunn> for me too
                  [02:05] <Locutus> lol, I'd like to see that...
                  [02:05] <MartinGuehmann> For me too, it is the ComImpsForAIs code
                  [02:05] <Pedrunn>
                  [02:06] <mrbaggins> both warriors West
                  [02:06] <Locutus> agreed
                  [02:06] <MartinGuehmann> So I will reform the size 12 stack
                  [02:06] <Locutus> and reform the army, indeed
                  [02:06] <Locutus> ... dear marius
                  [02:07] <Pedrunn> Send new hop of mapfipolis to CL
                  [02:07] <Pedrunn> and end turn
                  [02:07] <Locutus> agreed
                  [02:08] <mrbaggins> agreed
                  [02:09] <mrbaggins> moved both warriors, right?
                  [02:09] <MartinGuehmann> ARmy reformed, all the new units integegrated into the defnder forces
                  [02:09] <Locutus> good. move hoplite map>CL and end turn.
                  [02:10] <Locutus> and move both warriors indeed
                  [02:10] <mrbaggins> confirm then end turn
                  [02:10] <MartinGuehmann> Warrior of Pedrunnia moved one quare to Graz and Pathed move order canceled
                  [02:10] <MartinGuehmann> So Balt is left
                  [02:10] <Locutus> move it west
                  [02:10] <MartinGuehmann> OK west
                  [02:11] <mrbaggins> Drama ;(
                  [02:11] <mrbaggins> even
                  [02:11] <Locutus> yup
                  [02:11] <Locutus> if possible
                  [02:12] <mrbaggins> you are saving, btw?
                  [02:12] <Locutus> martin, status?
                  [02:12] <MartinGuehmann> New research item Drama
                  [02:12] <mrbaggins> yes
                  [02:12] <mrbaggins> good...
                  [02:12] <Locutus> what are the other optiosn?
                  [02:12] <Pedrunn> I will be back soon decide the stuff for me. I hope i get back to see the attack to Graz.
                  [02:12] <Locutus> did you move the hoplite, BTW?
                  [02:12] <mrbaggins> no point... we *need* entertainers
                  [02:12] <MartinGuehmann> No city riots
                  [02:13] <Locutus> not really, everyone's happy
                  [02:13] <mrbaggins> won't be
                  [02:13] <Locutus> although graz might need them
                  [02:13] <Locutus> but that's to be decided later. I at least want to know the options Martin has
                  [02:13] <mrbaggins> linz... graz and wien will all need
                  [02:13] <mrbaggins> can be changed later without penalty
                  [02:13] <MartinGuehmann> One H from Mapfipolis to CL
                  [02:14] <MartinGuehmann> ship building
                  [02:14] <MartinGuehmann> slave labour
                  [02:14] <mrbaggins> move the Pedrunnia warrior south
                  [02:14] <MartinGuehmann> trade
                  [02:14] <Locutus> that's still a while away
                  [02:14] <Locutus> hmm, martin, what do you think? trade or drama?
                  [02:14] <MartinGuehmann> Drama 16 turns
                  [02:15] <Locutus> yea, I know, I see the same
                  [02:15] <MartinGuehmann> ok
                  [02:15] <Locutus> wanted to make sure we had the same options
                  [02:15] <Locutus> your vote, Martin?
                  [02:15] <mrbaggins> i gotta go
                  [02:15] <Locutus>
                  [02:15] <mrbaggins> night guys
                  [02:15] <Locutus> bye
                  [02:15] <mrbaggins> i did say
                  [02:15] <MartinGuehmann> Yeah bye
                  [02:15] <mrbaggins> why don't you end here
                  [02:16] <Locutus> you did, but you'll miss the great battle...
                  [02:16] <MartinGuehmann> I think we should end this turn chat as soon as well
                  [02:16] <mrbaggins> we can do another soon
                  [02:16] <Locutus> we should attack Graz IMHO
                  [02:16] <mrbaggins> tommorow or sunday
                  [02:16] <Locutus> it's only a few minutes away
                  [02:16] <mrbaggins> the last turn took 10 minutes
                  [02:16] <MartinGuehmann> I can now do the suicide misson on Graz
                  [02:16] <Locutus> 10 at the most, if we don't stall unnecesarily
                  [02:16] <Locutus> yeah, suicide is good, we can decide if/when to attack then.
                  [02:17] <mrbaggins> do you want to suicide?
                  [02:17] <Locutus> yes
                  [02:17] <mrbaggins> ok lets just do that... and save
                  [02:17] <MartinGuehmann> The 12 stack needs two turns to attack Graz
                  [02:17] <Locutus> suicide now and we'll talk after that...
                  [02:17] * Tamerlin has joined #Lemuria
                  [02:18] <Locutus> ouch!
                  [02:18] <mrbaggins> omg
                  [02:18] <MartinGuehmann> Hi Tamerlin
                  [02:18] <Tamerlin> Hi, sorry I was busy and didn't knew there was a chat
                  [02:18] <Locutus> did you guys see that?
                  [02:18] <mrbaggins> we wont be attacking
                  [02:18] <mrbaggins> we delayed too long
                  [02:18] <MartinGuehmann> Well I move Balt to H Town now
                  [02:18] <Locutus> we'll need to discuss this in the forums. I probably need a 2nd stack
                  [02:18] <Tamerlin> Ouch, what?
                  [02:19] <Locutus> well, it was their 2nd city, they may have had those units for some time already
                  [02:19] <Locutus> we suicided graz
                  [02:19] <MartinGuehmann> not yet
                  [02:19] <Locutus> we did, martin
                  [02:19] <Locutus> you're slow as usual
                  [02:19] <MartinGuehmann> You did
                  [02:19] <Tamerlin> Does it mean we have taken Graz
                  [02:19] <Locutus> we = mrb and I
                  [02:19] <mrbaggins> no
                  [02:19] <Locutus> no, just 1 warrior
                  [02:19] <mrbaggins> not even a little bit
                  [02:20] <mrbaggins> ok.. i am gone
                  [02:20] <Locutus> just attack now, Martin, we all agreed several turns ago
                  [02:20] <Tamerlin> No defenders?
                  [02:20] <mrbaggins> good luck with the attack
                  [02:20] <Locutus> no, 4h 4a 2 samurai
                  [02:20] * mrbaggins has quit IRC (Quit: "I am imagination. I can see what the eyes cannot see. I can hear what the ears cannot hear. I can feel what the heart cannot feel." -Peter Nivio Zarlenga)
                  [02:20] <Locutus> we should quit now
                  [02:20] <Locutus> after Martin attacked and confirmed my outcome
                  [02:20] <Locutus> (and MrBaggin's)
                  [02:22] <MartinGuehmann> Yes we should quit now I will post the screenshot from the battle and the save game
                  [02:22] <Locutus> good.
                  [02:22] <MartinGuehmann> Confirm Locutus outcome
                  [02:23] <Locutus> I'll post the script tomorrow.
                  [02:23] <Locutus> I really need some sleep
                  [02:23] <Tamerlin> OK, I will catch up with the action through the Chat thread... Bye!
                  [02:24] * Tamerlin has quit IRC (Quit: )
                  [02:25] <Locutus> btw, I think we should still attack. we have 2 more units. samurai aren't *that* powerful in the default game
                  [02:25] <Locutus> but that's for later.
                  [02:25] <Locutus> martin, end chat?
                  [02:27] <MartinGuehmann> End chat now, next chat will be on Thuesday.
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                  • #39
                    Originally posted by Locutus
                    [23:01] <MartinGuehmann> Another question is there a way so that I can PM every member of the civ group by just one click


                    Include all in the buddy list and use the PM buddies options
                    "Kill a man and you are a murder.
                    Kill thousands and you are a conquer.
                    Kill all and you are a God!"
                    -Jean Rostand

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